frobber on 3/6/2005 at 20:30
@Vigilante -- Very confused here. Sounds like this has gotten into a strange mode -- nothing like this is intended (I do create bugs from time to time, but I don't deliberately attempt to piss off players despite your experience). It should be that you see her the first time without a hat in the laywer's office and she leaves the scene completely once the first conversation is done. The second time she shows up in the pub just before 10pm wearing her hat, and after a few minutes leaves for home on a one-way path. Are you saying that she comes back around to the warehouse building in some sort of ongoing loop? Are there really two copies of Alisha wandering around?
[small] [edit - added later after some contemplation] [/small]
There is a small collision taking place that has been creeping up on FM designers for a long time. We've pretty much learned how to make just about everything work as though we are doing this for full-blown game companies -- but we have no way to conduct the sorts of full-blown beta tests required to make sure it works on the ever-widening variety of machines and installations out there. So even though I know this, I release stuff anyway -- hoping it affects few people badly, and hoping even more that those people running into obvious problems can see past their personal frustration to explain the problem without vitriol so I might have a chance at understanding it without wading through the pissing and moaning. Though there was a bit of useful content in this case, I did not read anything in Vigilante's attitude that encourages me to look into this at all or even suggest any boilerplate solutions. So perhaps for once there really is some natural justice in this world.
Vigilante on 5/6/2005 at 03:33
Yeah, I was pissed off. I apologize. After posting I just laughed about it because watching it unfold is quite amusing when you haven't played the mission for two hours up to that point. But yes, there are two Alisha's. One without a hat who wanders from pub all around the city and repeatedly returns to the apartment, no guards ever attack her. Then her twin in a hat stabs her.
I never read this thread to find out how it should actually be so it all seemed like some time travel paradox thing that I was completely unable to counteract. Don't worry about fixing it as it must be a completely absurd bug that won't hurt anyone else. In retrospect though there were also two Alisha's at the bar and I thought that was kinda weird. I just give up on the mission. Might cheat and skip past it sometime to see the rest.
frobber on 5/6/2005 at 05:28
Apology accepted. And if I had a clue, I'd give some advice. But that one's off the charts! You get the idea, though -- so just skip ahead. The rest is mainly story stuff and a final camvator.
Apocrypha Roxy on 11/6/2005 at 23:11
I just finished playing about 20 minutes ago... WOW.
... Wow.
:thumb:
How do you do it? Excellent job. Impressive maps. The final camvator was breathtaking. And very, very... mushy. Not something you see every day in Thief!
What music did you use during the camvator at the end of The Insurrection? It's beautiful (and vaguely familiar). Is it from Carmina Burana? :)
As for RtO:
[SPOILER]It was easier than I thought it would be. Shocking. Playing on Normal, it only took me about 25 minutes total. I don't know how that worked. I didn't wait for Alisha at the bar (didn't even realize that, so much for reading parchments), I just bolted -quietly- out the front door and made my way to Kevel's house; that's where I took care of two guards in green, and our friend Francticious. Easily. That was the easy part. Finding Alisha? I started wandering. I went to the industrial quarter, slew about 7 thieves stationed in various places (and came across that archer, but I didn't realize I should have offed him then), and bumped into Alisha in an alleyway. I made sure she didn't find me, and I tagged her after having gotten rid of most of the threats. One guard in green did pop up, though, and because I didn't get to see her in action, I let him live. For entertainment. That, of course, is where that pesky archer was. So I downed an invisibility potion, popped him with a gas arrow, and hid in the far dark corner. Watched a good knife fight (wow, she's fast, I don't know how you did that). Then she goes through the gate. I didn't know how to get through the gate myself. So I reloaded and tailed her again. After that she went through another gate that I couldn't get through, so I went around the long way through Kevel's house again and waited for her by Garrett's place. Note to he/she who waits by Garretts: don't wait in the little shed area. Hide Frankie and Co there, but not yourself. She'll spot you, even though it's dark. Go into the alcove opposite the shack, it's dark. And then she'll walk in no problem. See? Walking a lady home - and chivalry in general - is not dead! Le Fin.[/SPOILER]
Luck, I guess. :)
I think we need more missions in daylight. :sly: Blasphemous as it sounds.
Something akin to A Thief's Holiday. Just walking around town at noon would be amazing. Lots of people. Pickpocket them without batting an eye. Pop into the local tavern, get bread from the shops, all that good stuff. Garrett has to eat too, you know. Can't depend on mansion pantries for everything. Who knows how fresh they are? :eww:
jericho on 12/6/2005 at 18:41
Hey all Thief fans!
Glad to see the next episodes of the legendary KotP, it's been a long time since I last played Thief, but... I cannot miss KotP! So good to see this release!
frobber on 12/6/2005 at 21:42
@Apocrypha Roxy
That's just about the best 'strategy' - rather than leaving all the trouble ahead to deal with later. As for daylight - it's a standard feature of the dark engine. though I don't see it used much -- even for moonlight, which is how I used it first. Real sunlight can even come in through windows - and I agree how a daytime mission might present all sorts of unique gameplay posibilities, as well a different look-and-feel.
The music for the Insurrection ending is a mix of aTHX audio demo plus a track from another video game. But from your description of 'beautiful' I'm wondering if you meant the very last camvator - that was a piece played on a dolcimer [small] [edit - or more like a harp, now that I think about it] [/small] by Kim Robertson - Loch Tay Boat Song.
Glad you enjoyed it.
[edit]
I had to laugh when you describe the ending as 'mushy' - considering how my 'version' of Garrett had fallen under some criticism for being overly dark and self-centered. But that was just part of the twist along with all the other stuff that seemed to drift 'off-course' for a while. The whole story was written and most of the voice-acting recorded by early 2002 -- so I knew exactly where I was going right from the beginning.
Apocrypha Roxy on 12/6/2005 at 21:52
The very last camvator - isn't that "Under the Raven Moon"? That's very nice too, but I'm talking about the big operatic piece [SPOILER]When Soulstice Industries burns to a crisp.[/SPOILER]
I have a strange definition of beauty, perhaps. :erg:
If that's from another videogame, which is it from?
(I am a fiend for orchestral, opera music. Jesper Kyd's work is an example.) :)
frobber on 12/6/2005 at 22:01
Quote Posted by Apocrypha Roxy
The very last camvator - isn't that "Under the Raven Moon"? That's very nice too, but I'm talking about the big operatic piece [The Inheritance]
Two things jammed together end-to-end there - First a portion of Star Wars Ep 2 - Duel of Fates, and then the last portion of the audio from a StarCraft cutscene where some lone marine is about to be overrun by a hoard of zerg.
[edit]
I was originally going to use this track at the beginning of The Insurrection where the Mechanists attack the cathedral -- but is was too over-the-top and climatic for so early in the series
SlyFoxx on 12/6/2005 at 22:04
Quote:
considering how my 'version' of Garrett had fallen under some criticism for being overly dark and self-centered.
That's probably my fault...and I'll take that blame....I'm an overly cynical bastard by nature. :cheeky: :p
:sly:
frobber on 12/6/2005 at 22:07
Quote Posted by SlyFoxx
That's probably my fault...and I'll take that blame....I'm an overly cynical bastard by nature. :cheeky: :p
:sly:
When I heard your audition audio -- that was
exactly what I wanted - cold, cynical. All the better to set up the twist. I was taking a little heat, but I loved it, because I knew what was coming -- so there is no 'blame' to take, my friend. You nailed him exactly.