harley on 2/5/2005 at 18:20
Quote Posted by frobber
Did you leave a mine anywhere (or toss one in the door at some point)? (unlikely, but had to ask). If not, I can't guess right now (there's nothing fancy about the no-kill rule) -- I suggest a quick 2-minute replay on Normal. Except for the no-kill objective and slightly less optional loot, it's the same mission on Normal. You know where to go.
I wondered the same thing. I never threw any mines or anything though. Maybe something happened where someone died. Maybe I change the path of someone by accident and whatever :confused: So I went around and looked and nothing. I'll try it on normal and see what happens.
Been having fun so far. It showed up just in time for a lazy Sunday on my part. Needed something to do, and this helped :thumb:
harley on 2/5/2005 at 18:22
Quote Posted by safriend
Could you please break this big download up into segments around 10 meg each? This would make it easier for those of us still stuck on dial-up. I can download 12 10meg segments over a couple of days. It helped alot when Calendra's Legacy was broken up in to pieces, making it possible to download.
Hopefully you can do this for us still on tortoise-slow dial up.
thanks, looking forward to playing this big multi part fm.
Where do you live? PM it to me. I will send it to you on cd if you want. I'll even fill up the rest of the cd if you know what you want. Let me know.
casalor on 2/5/2005 at 18:27
Frobber,
I had to say something after playing these missions today (when I should have been cutting the grass on such a sunny day). These episodes finish off what I think has been one of the most compelling and imaginative storylines in Thief. The story combined with the great architecture [SPOILER](I'm still amazed by the size of the Cathedral - are you listening Imperium taffers ;) )[/SPOILER] really pulled me in hook, line and sinker. Even [SPOILER]re-using and modifying previous maps[/SPOILER] was done in a way which made sense and tied into the story nicely (slowly undoing that which had been done). The effects and new motions really brought characters to life [SPOILER](Garrett looking around after teleprting back to the Cathedral and a knife wielding Alysha).[/SPOILER] In the last mission [SPOILER]we also get to see the disc of the sun for the first time in a mission! Daylight missions are rare, suns rarer still.[/SPOILER]Lastly, [SPOILER] the use of the camvator at the end (Under the Raven Moon) was nicely used and created a sense of empathy with Garrett and his own fate. I particularly liked the returning of the dolly (which Garrett had been hanging onto since Hallucinations) and found this a poignant moment (since we also see Megatfree and his daughter after). My daughter liked that part too. Nice to see Garrett does have a conscience sometimes.[/SPOILER]
I know there was a dromed beauty contest a few days ago. [SPOILER]The city in the last mission should have been an entry (assuming we could walk around it). [/SPOILER]
Thanks for your efforts, it's well appreciated :thumb: .
The Mike on 2/5/2005 at 18:58
Am I the only one dumb enough to not be able to find the Keeper safe house? :confused: Any hints (preferably of the "flat-out telling me where it is" variety) would be appreciated...
Kickass missions btw, even though I'm only on the second one in the pack. I gotta say, I got a bit aggravated trying to keep Alisha alive- of course that's only because I kinda overestimated how much damage she could take. [spoiler]After I let her single handidly dispatch Franticious and about 5 of his guards I stupidly quicksaved right as she was walking into another area with multiple guards (not knowing one more hit would kill her). Luckily I managed to keep her distracted by firing off some fire arrows into a wall near her, and jumped down from the roof clearing the area of guards in the 10 second window I had left for myself. EXTREMELY difficult, but so...so satisfying to pull off. :sly: [/spoiler] Story is getting really great- can't wait to see how it wraps up. If I can find that friggen safe house that is...
Musopticon? on 2/5/2005 at 19:00
Swim. Look up.
Too vague for you? :p
harley on 2/5/2005 at 19:02
Quote Posted by The Mike
Am I the only one dumb enough to not be able to find the Keeper safe house? :confused: Any hints (preferably of the "flat-out telling me where it is" variety) would be appreciated...
Kickass missions btw, even though I'm only on the second one in the pack. I gotta say, I got a bit aggravated trying to keep Alisha alive- of course that's only because I kinda overestimated how much damage she could take. [spoiler]After I let her single handidly dispatch Franticious and about 5 of his guards I stupidly quicksaved right as she was walking into another area with multiple guards (not knowing one more hit would kill her). Luckily I managed to keep her distracted by firing off some fire arrows into a wall near her, and jumped down from the roof clearing the area of guards in the 10 second window I had left for myself. EXTREMELY difficult, but so...so satisfying to pull off. :sly: [/spoiler] Story is getting really great- can't wait to see how it wraps up. If I can find that friggen safe house that is...
Do you remeber where the [SPOILER]Hut is with the explosives and the note saying they are booby trapped is? Real close. Go swimming?[/SPOILER]
Musopticon? on 2/5/2005 at 19:04
Beat you by 2 seconds! :p
Nightwalker on 2/5/2005 at 19:04
The Mike [SPOILER] You have to go for a swim in the canals to find the entrance. Look for a building with real glass windows then jump into the canal nearby. An easy way to locate it is from the passageway from the area outside Franticious' office to the new part of town. There's a drunk snoring in a corner there. Just past that spot, there's a small niche with a crate in it. Look behind the crate and you'll see you can get into the canals there. The hatch up into the Keeper's place is a short swim from there. [/SPOILER]
Wow! 3 replies withing 2 seconds. You can tell lots of people are playing this one. :cheeky:
Musopticon? on 2/5/2005 at 19:07
"(preferably of the "flat-out telling me where it is" variety)"
D'oh. I missed that part. Oh well...at least it's covered now.
Edit: I remember during the testing, when it took me an odd hour or two to find it, before I remembered to brave the waters.
SlyFoxx on 2/5/2005 at 19:07
the keeper house.
[spoiler] I can't say exactly but it's in the industrial section of town...it's a flat texture sort of a charcoal grey. It has a "bank" door (like the ones in the Bank OM) that does not open...Look for a metal platform that's in the canal and jump in around there....the entrance is via a trap door and ladder you find while swimming.[/spoiler]