Krellek's Labyrinth - T3 FM. Super!!! Sept. 7/05 - by zonian
andargor on 18/1/2006 at 22:25
Yep. Frobbed to death. I can see the door, all right, it just doesn't do anything...
What do you mean it transforms? The walls are green and the floor checkered.
[spoiler]It was the passageway behind the teleporter doorways (those went away by using the painting in the dining room)[/spoiler]
Anything else I need to do?
Andargor
242 on 19/1/2006 at 00:42
Quote Posted by andargor
Yep. Frobbed to death. I can see the door, all right, it just doesn't do anything...
What do you mean it transforms? The walls are green and the floor checkered.
By corridor transformning, I mean that it changes its layout after some, unknown to me, event (most probably after you flip lever in the secret room you search). I suspect that the door you saw very well could be the door that opens when corridor transforms to make itself different, not the door you need. There can be several doors in the walls, not only one. Search slow and carefully, it's somewhere there :) And stay close to the wall when frobbing. If you traverse all the corridor without luck, retrace and search again, maybe it becomes frobbable after you reach some point in the corridor, though I doubt it.
Quote Posted by andargor
[spoiler]It was the passageway behind the teleporter doorways (those went away by using the painting in the dining room)[/spoiler]
Anything else I need to do?
No.
andargor on 19/1/2006 at 03:38
Allright! Thanks, yes it was the wrong door.
I finally finished it, and as a homage to Scott's skill, I tried both paths to Krellek.
It is a great mod. I know a lot of the stuff is experimental, such as the rope arrows. Strafe should allow you to move around the rope, and it should be climbable from all sides. In any case, a great example for the possibilities available to modders.
Kudos Scott!
Andargor
Cardel on 14/2/2006 at 18:14
ok, I've done this great FM (Thank you so much for making it!) but have run into a problem. The last objective that stops me from leaving is "Find information about Krellek" however I already got to the point where you [SPOILER]kill him with the generator and go to leave the mansion.[/SPOILER] Well,at any rate I get the jist of it, and its incredible. Great job!
GlasWolf on 14/2/2006 at 19:24
My memory could be playing tricks on me, but I think the info on Krellek is in a book in the library. It's easy to miss.
Luna on 15/2/2006 at 18:51
Hi there,
I have been using GL for some time now and this is the first time I have encountered problems with a mission. Actually from the very start of the game there is this blue line passing through the middle of the screen which moves up and down according to movement. It takes away much of the joy playing the mission. So.....can anyone please help me with this?
GlasWolf on 16/2/2006 at 02:13
A few people with nvidia cards have suffered from the "rings of saturn", updating the video driver solves it.
Luna on 16/2/2006 at 10:00
Thank you GlasWolf. I will definately give it a try:)
Clock on 30/8/2006 at 01:27
Could somebody go over how this chalise thing works again. I found it and picked it up but it didn't go into my inventory. So I ignored that and went to the fountain [SPOILER](in the basment right?)[/SPOILER] and supposedly when I "use" over the fountain, the chalise is supposed to matialize and become "blessed". Nothing happened.
Clock on 30/8/2006 at 03:10
Ok, I got the wrong fountain...never mind.
[SPOILER]It's not the tiny fount in the basment by the throne but the large fountain outside the locked double doors[/SPOILER]