L.A. Noire - by EvaUnit02
PigLick on 17/3/2011 at 08:13
Quote Posted by Tonamel
. Pity I don't own any consoles.
this
EvaUnit02 on 1/4/2011 at 23:40
Quote Posted by henke
How else would you handle the conversations? Text-parser, like in Leisure Suit Larry? Surely a real detective writes clues down in a notebook. Ok, I guess he might just keep them in his head but thoughtbubbles with the relevant clues popping up over his head would look stupid. I know you haven't said that and I don't mean to build a strawman here, I'm just thinking of how else it could be handled.
Yeah, I was being facetious. I was just making the point that L.A. Noire always looked pretty gamey, despite demagogue's claims of them trying to be innovative.
P.S. Yeah dethtool, I realised that error long before your "AH-HA, PWNED" post. At the time I really couldn't be bothered going back and editing it because it was besides the point. The argument that in reality Rockstar aren't really taking as many risks as they appear to be with L.A. Noire, so as not to alienate the mass-market, still stands.
Anyway, on with the news:-
Most impressive. Way to go Team Bondi for trying to build a game world with a lot of attention to detail.
[url=http://www.youtube.com/watch?v=hEFoPoCtuBQ[]
Trailer for "A Slip of the Tongue" traffic case mission, exclusive to pre-orders from specific retailers.
I was happy when they confirmed that this mission and "The Naked City" would be sold as stand-alone DLC at a later date. Content withholding fucking sucks.
Quote:
and to be made available after game release as DLC
([url=http://www.youtube.com/watch?v=hEFoPoCtuBQ[]source)
polytourist97 on 16/5/2011 at 19:59
Both reviews sort of confirmed my lingering semi-doubts. It still looks very nice. It seems like it would be fun to play through, but there's no real need for analytical skills in clue gathering, there's no real puzzle solving, one review mentioned that during chases you just have to push the button to move and the game does the rest.... the game appears to play itself, in large part.
henke on 17/5/2011 at 05:19
(
http://www.metacritic.com/game/xbox-360/la-noire/critic-reviews) More reviews at Metacritic (and a 92% avg.)
I've held off on ordering this until I saw some reviews but I think I'll go ahead and place a pre-order now(it comes out on the 20th over here) so I can get the bonus thingies as well.
gunsmoke on 17/5/2011 at 05:41
I am putting this on the shelves @ 4 stores starting @ 6am. I am gonna hold a copy back for myself. SUCKS that I cannot play it until I finish the 2 EXCELLENT games currently installed to the Xbox HDD: Red Dead Rev. and Risen. Actually, fuck it. I am going to wait to get it. I have at least 30 hours of gaming left in these 2 and have 7-8 other good 360 games to finish. *Sigh*
I guess i talked myself out of new purchases for a while. I really DO need to finish :
Ass. Creed,
Crackdown,
GTA 4,
Red Faction: G.,
The Darkness,
Fable 2,
Gears 1,
PD: Zero,
The DLC for Alan Wake
and Saint's Row.
LOL. I am on the home stretch on 3 of those. Wow, I don't need a new game (especially if I buy the single player DLC for some of these games) for months.
henke on 25/5/2011 at 19:36
Started playing it today.
Things I noticed:
-the time isn't constant. I mean that you do not do a mission then maybe drive around a bit and go home and advance time 6 hours by sleeping. Instead you do a case, and when it's over time skips ahead days, weeks, or months to the next case. While you're solving a case you can get a call on dispatch to go solve another, smaller case. You can also go find some hidden vehicles, but that seems to be the extent of extra sidemission-stuff.
-the steering of the vehicles is quite sensitive and there doesn't seem to be a way to change it. I'm getting used to it though.
-there's a Black & White mode. Which I don't use.
-when you hold the run button you automatically jump over obstacles and climb things. A bit too automated for my taste.
I am loving the crimescene investigation and interogations. In fact let me tell you of my latest case, a "hit and run". Spoilers ahoy!
I arrive at the scene. The guy had stumbled onto the road, drunk, and been hit by a car. Interviewing an eyewitness I learn that the car was a red convertible and learn a partial licencenumber. I also learn that the driver had visited the nearby bar just before the accident. Investigating the body I find a letter from the guy's Insurance Company in his jacket pocket, saying that his Life Insurance premium had just gone up. In the event of his death his wife would stand to cash in $16 000. Interviewing the bartender I learn that Lester, the stiff, had been in an argument with his wife just before the accident and that they, together with Leroy, the owner of the bar, had taken the argument into the alley behind the bar. The bartender hints that there was something going on between Leroy and Lester's wife. Investigating the alley I find a bloody knife in a trashcan. The plot thickens.
I call in the partial licenceplate and get a match on the car, it belongs to a a Mr. Sheldon. Whether or not there was some foulplay going on in the alley before Lester stumbled in front of the car I don't know yet, but it's certain that Sheldon performed a hit and run. So with my partner we drive over to his house just in time to see him packing suitcases into his red convertible(which has a busted front fender). Sheldon isn't about to go peacefully, and instead speeds off. A highspeed pursuit follows. I accidentally smash into a few cars and almost a few pedesitrians along the way. We catch up with him at the trainstation and cuff him. Then we drive over to the recently widowed Mrs. Lester. She is taking her husbands demise exeedingly well. Not surprising considering what we've been told about their relationship. The bar-owner, Leroy, is over at her place, "comforting her" as he says. I interview Mrs. Lester and totally fuck it up. You see, early in my career I was quite brutal with my interogations and messed quite a few of them up so now I'm playing it way too sofly instead. I have two brilliant pieces of evidence, the bloody knife, and the letter from the insurance company, but I use neither. Walking out the front door I'm cursing myself for going too soft.
My partner suggests I should call the guys in the lab, maybe the obduction revealed something. "It did", they say, "come on over". So we drive over to the morgue and find out that Lester had indeed been stabbed twice before stumbling on to the road and getting hit. We drive right back to Mrs. Lester's house and confront her with the evidence. She breaks into tears and says that it was all Leroy's idea and that she had no choice but to go along with it. I'm not sure I believe her, but before I have time to do anything Leroy pulls out a gun and shoots the woman, then runs out the backdoor. I chase him on foot for a few blocks, managing to fire off a few shoots at him across the street. He limps off into an alley and when I get there he's taken an innocent passerby hostage and tells me to back off. Not gonna happen. Aiming carefully I fire off a shot and him him right in the head.
Case closed. Not that it went perfectly or anything. I'm feeling more like Bad Liutenant than Philip Marlowe. :p
CCCToad on 25/5/2011 at 20:02
The best advice for interrogations is to pay very close attention, and use your intution. Observe the body language when they're saying something obviously false or true, and the opposite is probably true. Most characters have an exagerated version of real life "tells" when they lie or tell selective information. Also observe eye movement. Just as in real life, looking to the left or upper left (from the observer's standpoint) indicates brain activity of constructing information rather than recalling it, while looking down and to the left indicates internal dialogue. Best method is to carefully watch them and note your intuitive response to their body language, then double-check it against your evidence book.
MorbusG on 26/5/2011 at 17:17
Quote Posted by CCCToad
The best advice for interrogations is to pay very close attention, and use your intution. Observe the body language when they're saying something obviously false or true, and the opposite is probably true. Most characters have an exagerated version of real life "tells" when they lie or tell selective information. Also observe eye movement. Just as in real life, looking to the left or upper left (from the observer's standpoint) indicates brain activity of constructing information rather than recalling it, while looking down and to the left indicates internal dialogue. Best method is to carefully watch them and note your intuitive response to their body language, then double-check it against your evidence book.
Hear, hear! That's a solid piece of advice. I've finished the game and totally love it. There are some dumbed-down stuff that I felt would've been nicer to be left for the player to figure out. Also a inside-the-car-view ala GTA would've been nice. One advice I'd like to offer for those who have started to play it, is to take it slowly; maybe one case per evening.