L.A. Noire - by EvaUnit02
EvaUnit02 on 27/6/2011 at 07:01
I read that article earlier today. McNamara was surprisingly quite candid in his interview. I hope that this missing credits scandal receiving press at least helps prevent history from repeating itself, for when Team Bondi goes to make their next game.
gunsmoke on 6/7/2011 at 13:17
Sweet, thanks for the links. I rarely have time to goof around looking @ gaming news anymore, so good, steamy bits of gossip are always appreciated. Especially when it involves one of my favorite games this year.
demagogue on 6/7/2011 at 17:32
As for future directions, I think it'd be cool if instead of an L.A. Noire 2 they featured other cities in sequels... N.Y. Noire, Chicago Noire, London Noire, Rome Noire... Every big city in the 1950s is going to have a cool gritty crime & cop culture. And I think with that kind of line-up they could live comfortably beyond R*.
june gloom on 6/7/2011 at 18:15
New York or San Francisco would be excellent choices.
I do sometimes dream of a retro-futuristic sequel a la Blade Runner, but I fully admit I don't think anyone but me wants that.
SubJeff on 6/7/2011 at 20:31
Haven't got this yet but I will.
London would be cool, but something really different would johannesburg!
Dresden on 6/7/2011 at 21:18
Quote Posted by dethtoll
I do sometimes dream of a retro-futuristic sequel a la Blade Runner, but I fully admit I don't think anyone but me wants that.
You mean looking at crime scenes and hunting down and questioning people/replicants using that weird interrogation machine?
I'll fucking buy 10.
demagogue on 6/7/2011 at 21:34
Well they have the Blade Runner adventure game (was that ~2001?) that lets you do that kind of stuff. But it's a flawed game. For one thing, it's buggy in the way that flash adventure games are, where scripts don't always properly trigger and sometimes later in the game it "forgets" that a past script triggered or pretends a past script triggered when it didn't, so you have all these weird discontinuities walking around the world. And the "cases" aren't compartmentalized into chapters; it's just one long open story where you can generally go back and forth between any case at any time, which ends up being really confusing. But the story and investigating parts themselves were very cool IMO, and definitely the setting and art.
If they redid it with the Noire style of gameplay I'd play that hell yeah. First it would be fun flying your car around the city through traffic, and it would handle the scripting & action scenes and pretty much everything so much better.