L.A. Noire - by EvaUnit02
inselaffe on 17/2/2010 at 01:30
It's not ludicrous at all. Sharing models is hardly the same thing. Don't be so obtuse. Ok in this case you are perhaps correct but it has certainly been done before with illusion softworks' stuff appearing in veitcong (which they did partly help with) and vietcong 2 (which they did not).
I don't see how you don't think take two would not pressure illussion softworks in to helping rockstar out with one of it's smaller titles since it's the same era and all.
I love how you back it up with such a very exaggerated analogy too.
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S'quite something when you feel the need to chip in and snipe whenever something to do with me comes up. You even stalk people that have left the forums. Don't know whether it's more worrying or just plain sad.
june gloom on 17/2/2010 at 02:12
Firstly, unless you have incontrovertible proof of models being reused, shut the fuck up. Secondly, I don't stalk anyone, DAN KNOTT. I was just curious to see what happened to Koki, as were several others. Not the same thing. You want me to stop pissing on you? Then either stop saying stupid shit and spreading vicious lies (then calling anyone who disagrees with you biased) or fuck off.
gunsmoke on 17/2/2010 at 03:13
Quote Posted by dethtoll
Firstly, unless you have incontrovertible proof of models being reused, shut the fuck up. Secondly, I don't stalk anyone, DAN KNOTT. I was just curious to see what happened to Koki, as were several others. Not the same thing. You want me to stop pissing on you? Then either stop saying stupid shit and spreading vicious lies (then calling anyone who disagrees with you biased) or fuck off.
Quoted for God Damned Truth. Every last word.
Stitch on 17/2/2010 at 17:08
inselaffe has spoken
So, uh, what did happen to Koki?
MsLedd on 19/2/2010 at 18:12
Quote Posted by Thirith
That spelling annoys me to no end, just like the constant mispronunciation of the supposedly Serbian surname "Bellic". (Yes, I'm a language nerd.)
Like the name in SS2: wasn't it De Lacroix? and pronounced Day-lah-croy, when it should be Deh-le-quah (it was something-croix anyway, and that's the part that was mispronounced).
Admittedly, a name can have any spelling or pronunciation, but I agree this is annoying. I go nuts when I see someone with the same name as my daughter: Daphne, but spelled Daffney or something equally as asinine.
But, I digress... this game looks interesting but, I refuse to give it any interest until I know there's a PC version (see: Alan Wake)
Sulphur on 12/11/2010 at 22:08
Indeed. An interview from Edge says it's a proprietary process that captures entire facial performances and translates them into the game - apparently it's not just a pre-modelled facial mesh with bones/muscle nodes mapped to mocap data, they've captured the actor's entire head during recording and transposed it into the game. Looks fucking stunning, because what you're seeing is the actor's actual performance. And that is some damn fine acting on display.
Yakoob on 13/11/2010 at 00:37
Sulphy, I kinda have to agree and disagree. The animation is stunnigly lifelike. But, the models and textures are not. They look really fake and game-y, which throws the overall scenes straight into "uncanny valley" territory for me.
Sulphur on 13/11/2010 at 07:23
I see what you mean - the skin on the models looks a bit like pudding, doesn't it?
I guess I'm desensitised a bit when it comes to game models, because while I definitely noticed it, it didn't stand out for me even though the faces in, say, MGS4 look far better. The faces and the environments in L.A. Noire seem to fit each other in terms of fidelity - very accurately captured, but still somewhat last-gen.
I'd have had a problem with it if, instead, you had an absolutely realistic face bolted onto a polygonal model in a game-world that didn't look half as realistic. I don't think that would have worked well either.