Lamp doesn't work for some players. - by Cardia
Cardia on 28/5/2015 at 13:07
I have this lamp that i created with the help of the tuturial by LarryG (
http://www.ttlg.com/forums/showthread.php?t=141531&p=2188660&viewfull=1#post2188660) http://www.ttlg.com/forums/showthread.php?t=141531&p=2188660&viewfull=1#post2188660,
it works fine for me and also in my other computer, however some of my betatesters have been complaining that the lantern doesn't work for them, not even light not even the object name switching from lit to unlit.
I believe they are missing a NVscript, is this the case, can anyone confirm me?
R Soul on 28/5/2015 at 13:24
You need to ask your beta testers if they have NVScript.osm in their T2 folders. If not, send them your copy or give them a download link and tell them to try again.
I always include script modules with my FMs, but I rename the files so there's no chance of a conflict with any older versions the players have. If you do that, remember to use script_drop to unload the old filename, and load_script to add the renamed file.
Cardia on 28/5/2015 at 13:34
Quote Posted by R Soul
You need to ask your beta testers if they have NVScript.osm in their T2 folders. If not, send them your copy or give them a download link and tell them to try again.
I always include script modules with my FMs, but I rename the files so there's no chance of a conflict with any older versions the players have. If you do that, remember to use script_drop to unload the old filename, and load_script to add the renamed file.
I have sent them a few moment ago the nvscript to place it in their thief 2 directory, once again i will have to include the nvscript in one of my missions, i don't know why i assumed everyone has this script.
The lamp does actually require the nvScript.
In " 3 distinct adventures" i had to include in the mission zip file 3 different scripts.
Thank you Rsoul, i read your new mission is about to be betatested, i'm looking forward to play it. :thumb: