Latest tricks from our favorite gaming company... - by irving_forbush
Ostriig on 12/9/2009 at 01:01
Quote Posted by Ben Kuchera, Ars Technica
EA has been courting controversy and blogger outrage with its marketing stunts for the upcoming Dante's Inferno, but what many are missing is that the complaints and negative reactions are feeding directly into the game's hype machine.
I feel like saying that (
http://www.ttlg.com/forums/showthread.php?p=1891377#post1891377) I fucking called it, but I imagine so had many others before me. It's not a lot, but I have that much faith in the gene pool.
Edit: But, you know, the more I think about it, the more I can't help but fall into that same devious trap the Ars guy mentioned - I'm genuinely curious as to what EA's next stunt will be in this ongoing saga of successful IRL trolling. Still don't care about the game, though.
Fragony on 12/9/2009 at 07:11
Still don't care about the game, though.
From what I have seen, you should. This could just be a classic. A lot of competition though, many brawlers comming up, but Dante's Inferno and especially Bayonetta look very promissing.
Dresden on 12/9/2009 at 07:47
Man. All this for a lukewarm game.
Muzman on 12/9/2009 at 08:06
People really ought to know by now that this stuff never actually works.
Cavalcades-of-stupid marketing campaigns are only marketing for themselves and the marketing firm doing them, not the product.
Chade on 12/9/2009 at 09:27
Quote Posted by Muzman
People really ought to know by now that this stuff never actually works.
Are you sure? (honest question)
Muzman on 12/9/2009 at 09:59
Well, not one hundred percent. But I can't think of any scandalous campaigns for games or much else that resulted in blockbuster sales, can you?
It depends how you define it, obviously. I'm mostly thinking of the kinds of siliness favoured by Acclaim and so on.
We only think this stuff "works" thanks to truisms like "there's no such thing as bad publicity" and the vague notion that advertising is all about getting attention, but it's a bit more complicated than that.
addink on 12/9/2009 at 11:35
People still seem to figure that if a game is big in the media, that there must be something to it. And a lot of games are sold on setting and game type, instead of actual quality of game-play.
I'm not saying that an awful game can become a blockbuster just because of media hype. But it can break even.
I'm still annoyed by the fact that just about any 'AAA' title will get multipage reviews while smaller quality 'indie' games have to make do with half a page if they're lucky.
Xenith on 12/9/2009 at 18:01
Quote:
This could just be a classic
Bahahahaha... no.
Maybe under a different meaning of the word "classic".
Sulphur on 12/9/2009 at 18:02
You'll never get the girl, Xenith!!! :mad: