Latest Ubisoft DRM measure - all SP saves stored on a cloud server - by EvaUnit02
Malf on 1/2/2010 at 09:14
Another point of worry crept into my head after reading the (
http://www.computerandvideogames.com/article.php?id=232888&site=pcg) PC Gamer blog post about this.
In that article, they quite rightly mention the disappointment of casual gamers when they find their new game won't work without an internet connection.
Taking this one step further, this copyright protection policy could end up endangering the PCs of millions of novice users as they trawl dodgy websites looking for ways to circumvent DRM and instead end up downloading trojans and keyloggers.
Enchantermon on 2/2/2010 at 08:24
Quote Posted by Malf
Taking this one step further, this copyright protection policy could end up endangering the PCs of millions of novice users as they trawl dodgy websites looking for ways to circumvent DRM and instead end up downloading trojans and keyloggers.
That's their own fault. You can't blame Ubisoft or any company for the idiocy of others.
Malf on 2/2/2010 at 09:00
Quote Posted by Enchantermon
That's their own fault. You can't blame Ubisoft or any company for the idiocy of others.
Yet more idiots with viruses makes things more complicated for everyone.
I can't place the blame fully at Ubisoft's doors, but they're definitely contributing to the problem.
SubJeff on 2/2/2010 at 13:25
Whilst I can see the problem with cloud saves I'm not so sure this will lead to more piracy. Of course it means more (potential) inconvenience for people who buy the game but consider this:
100 people want to play a SP only game (Assassins Creed 3 let's say, and for the moment let us forget the talk of an MP component to it).
With local saving only, like AC1 and 2, how many of them are going to get a pirate copy anyway? 10, 20, 50? In this instance a pirate copy will work fine without a net connection.
With cloud saving and the potential problems it brings how many of that 100 will opt for a pirate copy? Saving would have to be local since the pirate copy will likely not be able to connect to the cloud, and besides that there is the argument that people without net connections or unreliable/slow connections will get a pirate copy. Hacking in local saves will surely be more of a task for the DRM crackers; more hassle than just cracking the DRM on a game that saves locally out of the box anyway.
Is the number of pirates going to be higher in the second instance? Really?
gunsmoke on 2/2/2010 at 15:42
Quote Posted by Subjective Effect
the argument that people without net connections or unreliable/slow connections will get a pirate copy. ?
Just want to understand where your angle here. 1st, how likely are people with unreliable/slow internet connections to download a 10+ Gig game? Next, what about the folks with no internet?
SubJeff on 2/2/2010 at 16:29
You don't need to download to pirate.
ZergMasterBaiter on 2/2/2010 at 19:27
Quote Posted by Subjective Effect
You don't need to download to pirate.
YARRR, the other realistic option is to raid the Ubisoft offices for pre-release copies of Splinter Cell: Conviction, and steal their women too, Arrrr.
june gloom on 2/2/2010 at 22:25
God you're dumb. He's talking about actual physical pirate copies of the game, the kind you'd purchase on the black market. Asia has a thriving business with this.
SubJeff on 2/2/2010 at 22:45
i can show you several markets with tables full of pirate games.
Twit.
ZergMasterBaiter on 2/2/2010 at 22:53
Take it easy. It was just a stupid joke on my part so no need to call me dumb here :( . And I'm aware of the black market of games. Its pretty big in Russia too. Or so it seemed when I was in St.Petersburg last summer. You can buy just about any DVD, game, complete with photocopied case art.