Latest Ubisoft DRM measure - all SP saves stored on a cloud server - by EvaUnit02
Bjossi on 18/2/2010 at 16:37
Quote Posted by Thirith
On the whole I'm relatively indifferent to DRM, probably mainly because I've never had problems with it.
I imagine your game discs and PC hardware do not share the same positive experience.
Myagi on 18/2/2010 at 18:13
Quote:
If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected.
how appealing
Thirith on 18/2/2010 at 18:17
Quote Posted by Bjossi
I imagine your game discs and PC hardware do not share the same positive experience.
As long as the game runs okay, I'm pretty indifferent to what's going on behind the scenes in terms of DRM. As soon as the DRM interferes with my gaming experience, I do mind. Simple as that.
lost_soul on 18/2/2010 at 18:34
Quote Posted by Thirith
It just strikes me as utter stupidity that they'd think, for more than ten minutes, that this is a good idea. I can wrap my head around decision makers at Ubisoft thinking that online activation and the like are worthwhile anti-piracy measures that don't inconvenience customers too much. (Whether that is accurate or not is a different question.) This, however, goes so far in the direction of draconic stupidity that it hurts.
Don't be so surprised. This is the same company that put terms in the EULA (or as I call it End User No-Rights Agreement) that forbid you from creating maps/custom content for the game. I remember seeing this when I installed Splinter Cell: CT.
This is one more reason to buy from companies like id, who actually treat the modding community with respect.
TTK12G3 on 18/2/2010 at 19:16
I withdraw my support for this really stupid crap.
Bjossi on 18/2/2010 at 19:49
Quote Posted by Thirith
As long as the game runs okay
DRM puts extra strain and/or even kills hardware. Games do not run okay without it. And do remember that optical drives treat discs like crap, you want them to be spinning in there minimally.
Phatose on 18/2/2010 at 20:33
All the anti-DRM arguments in the universe won't get rid of it. The reality of business is that executives have a responsibility to the shareholders to protect their investment. Failure to use some kind of technological protection, no matter how surely it would be cracked, would be negligence and give an angle of attack on the executives.
This whole affair seems like spin, honestly. Get rumors out there that you've got an Orwellian level of intrusiveness in your new DRM, so when it actually comes out people are too busy being relieved that it's not ass-rape like was rumored to get indignant about it.
Sulphur on 18/2/2010 at 20:34
Yeah, but people have already laid their hands on it, and it actually is as anally violating as the rest of the internet would have you believe.
Plus while executives have their margins to maintain, a move as dramatically stupid as this isn't going to help balance the books or gain investor confidence - but it's not like a single player PC game's going to bring in the megabucks at this point anyway.
This is plainly Ubi giving up with the experimenting and going for broke. To wit --
PoP PC: no DRM. Didn't work. The game didn't sell.
AssCreed II: we're going to make the game so difficult for you to play on the PC, you might as well just not play it, or buy a console and the accompanying game version instead.
It's so insane, it's effin brilliant.
Dresden on 18/2/2010 at 20:40
Quote Posted by Phatose
All the anti-DRM arguments in the universe won't get rid of it.
What about Starforce? Didn't they remove that because people were hating on it?
redface on 18/2/2010 at 20:48
And it only took them a few years!