Latest Ubisoft DRM measure - all SP saves stored on a cloud server - by EvaUnit02
Nameless Voice on 2/3/2010 at 22:46
My internets are relatively slow compared to other people in this thread. :(
It also got my ISP wrong, assuming it thinks Digiweb is my ISP?
I get a decent ping though.
Inline Image:
http://www.speedtest.net/result/735023873.png... why are we comparing network speeds now?
Brian The Dog on 2/3/2010 at 23:16
Haahaa, that's actually faster than the average performance on the standard internet packages here in the UK (1Mbps, although it's advertised as 8Mbps), so good luck with selling that. My home internet varies between 200kbps and 2000kbps depending on the time of day, how the ISP are feeling, etc.
Yakoob on 3/3/2010 at 00:12
Quote Posted by zombe
An analogy with cars in it - yay!
How about: Buying a ticket to see a movie in cinema and expecting to sell the ticket after cinema session in second-hand market.
As with games,
usually the experience is sold and not the bits-n-bytes used to convey it (because, unlike a car, bits-n-bytes are trivial to duplicate). You can not resell your experience, only the means to convey it - WHICH WAS NOT WHAT YOU BOUGHT! In that sense, immho, second-hand == piracy.
But what if, when selling a car, I sell.... the experience of driving a car?
:cool:
Renzatic on 3/3/2010 at 00:16
Quote Posted by Nameless Voice
... why are we comparing network speeds now?
We're all sluts for the fast.
Bluegrime on 3/3/2010 at 02:04
Turns out this is a popular topic.
Quote:
Books still get sold in spite of Xerox machines and resale. The music industry still exists in spite of piracy. The film industry didn't get destroyed when VCRs came out. Box sets from shows still sell for hundreds of dollars apice even though theres DVR. The only industry that seems to be "suffering" from problems you mentioned is the video game industry.. And thats only if you ask them about it.
Would it be okay if Honda decided to scan your fingerprints every time you got into your car, and if you weren't the original purchaser the vehicle wouldn't start? After all, the auto industry has the biggest resale market around, so they have the most to lose. So do you support that? Or does the idea of prohibiting resale and forcing the owner to verify their identity only seem okay when your applying it to videogames?
Said by me in another thread about the DRM in Bioshock 2, but also on topic here.
Harvester on 3/3/2010 at 02:52
I agree, Bluegrime.
Quote Posted by Briareos H
you guys need to stop thinking in terms of stupid analogies and rather in terms of how much it costs to run a development studio and how you as a consumer want to fund the continued development of games
It seems rather obvious to me that buying second hand has the same effect on developers as pirating .
'you guys need to stop thinking in terms of stupid analogies and rather in terms of how much it costs to run a table manufacturing factory and how you as a consumer want to fund the continued development of tables.
It seems rather obvious to me that buying a table second hand has the same effect on table manufacturers as stealing.'See how this sounds weird and no one would ever say a thing like this? Yet people do say it when it comes to games. While it's technically true that you're not supporting the developers or manufacturers when you buy second-hand stuff, people have been buying and selling second-hand stuff since forever, it's a staple of our economy, and suddenly it's morally wrong when it comes to games, and only games. Why is selling and buying second-hand not wrong when it comes to anything else, but it's suddenly wrong when it comes to games? People in this thread are saying it's a retarded analogy because games are not a physical product but intellectual property, but they haven't explained how that makes a difference for the sake of my argument and I honestly don't see at all why it would make a difference.
Phatose on 3/3/2010 at 03:02
Is it not obvious? Physical goods degrade with use. Software does not.