Latest Ubisoft DRM measure - all SP saves stored on a cloud server - by EvaUnit02
ZylonBane on 27/1/2010 at 19:54
Quote Posted by lost_soul
There is also a certain form of malware that starts with the word secur*** that was designed to needlessly make the customer put their disk in the drive all of the time, so it will get damaged and need to be replaced sooner.
Rage on, you magnificent paranoid lunatic.
Nameless Voice on 27/1/2010 at 21:20
Quote Posted by ZergMasterBaiter
LOL I figured I would still boost piracy rate without being a complete arse. I live in Montreal so I still like to support my local game developer. I would do the same thing if my favorite band released their next CD with some evil DRM-like measure. I would pirate that album for my personal enjoyment and so I would not be limited to where I can copy the songs or with what I want to play them. But I would still buy that CD to support them and to put on my shelf or something. It makes sense to me.
So, wait, let me get this straight... you want to support the people who put the draconian DRM measures on their products by buying these products?
It's not as if the "piracy rate" is some easily quantifiable thing that the developers have access to.
If people want to stop these kinds of DRM, they need to stop buying DRM-filled titles entirely. Buying it and then pirating it is hardly a protest that the publishers will pay attention to - if you want to affect them, you need to get them where it hurts: take away from their bottom line of sales figures.
I'm not saying you should pirate them either - even better to not buy / play them at all, then you won't be talking about them and possibly encouraging others to buy them.
june gloom on 27/1/2010 at 21:31
That doesn't work either, because instead of coming to the conclusion that nobody wants to deal with their DRM, they just assume PC gaming is a waste of money.
Publishers live in a failed environment. The piracy arms race has gotten to be so severe that it's done damage to PC gaming that I fear may be irreparable. It's stopped being about curtailing piracy (the old "please don't steal this game" era) and has become about controlling the consumer. A lot of this can be blamed on the rise of the internet- it's easier than ever to control from afar what the consumer is able to do with the product they spent money on. This will only get worse before it gets better. Thanks to the escalating war between publishers who only care about money, and pirates who only care about "sticking it to the man," the DRM/piracy debate is a ship that is rapidly hurtling towards the sun, meanwhile everyone aboard is burning alive and looking for a way out.
ZergMasterBaiter on 27/1/2010 at 21:36
Quote Posted by Nameless Voice
So, wait, let me get this straight... you want to support the people who put the draconian DRM measures on their products by buying these products?
It's not as if the "piracy rate" is some easily quantifiable thing that the developers have access to.
If people want to stop these kinds of DRM, they need to stop buying DRM-filled titles entirely. Buying it and then pirating it is hardly a protest that the publishers will pay attention to - if you want to affect them, you need to get them where it hurts: take away from their bottom line of sales figures.
I'm not saying you should pirate them either - even better to not buy / play them at all, then you won't be talking about them and possibly encouraging others to buy them.
What if you really want to play their game :erm: ? Just be a mooch and borrow/steal it from a friend to play secretly and then keep quite about it so nobody finds out you played it :confused:.
june gloom on 27/1/2010 at 21:59
Or you could stand up for some principles (which you don't seem to possess) and NOT PLAY THE FUCKING GAME AT ALL.
(yes I realize this goes against what I just said above but SpergMasturbator is getting on my nerves)
lost_soul on 27/1/2010 at 22:07
Like I said, if you don't want to support them, just buy everything used. Sure, you can make the arguement that when you buy a used game, the original seller has the money to then go buy a new title from that publisher, but that's stretching it, IMO.
I could just as well make that same argument if I go out to eat at Taco Bell. The employee who benefits from my taco purchase can then go buy a brand new game at retail price. Thus, that argument just doesn't hold up in reality, unless you never spend any money. :)
Also, with the used market, you don't have to worry about viruses.
Not long ago, I wanted a music CD. They were selling shitty lossy compressed files of the album for $9.99. Instead, I purchased a used copy in great condition for $4.50! It is half the price, much better quality and as a bonus, I didn't support the industry!
june gloom on 27/1/2010 at 22:16
Quote Posted by lost_soul
Like I said, if you don't want to support them, just buy everything used. Sure, you can make the arguement that when you buy a used game, the original seller has the money to then go buy a new title from that publisher, but that's stretching it, IMO.
This is a sound argument, but...
Quote Posted by lost_soul
Also, with the used market, you don't have to worry about viruses.
Since when have game discs ever carried virii? If you're referring to DRM I will give you a yellow bruise, because DRM and a virus are two different things. To say they aren't is unnecessarily stereotypical FIGHT THE POWA entitlement-whore propaganda.
CCCToad on 27/1/2010 at 22:23
Again, I don't see this being very effective. Structurally wise, this wouldn't be different from an MMO, where all your character data is stored on the server. It would be less involved than an MMO, though, because all the action would happen locally(stay with me). In the MMO World, pirate servers are a continuing problem: From Ultima Online all the way through recent releases like World of Warcraft, pirates have managed to set up imposter servers that can function identically to the real thing.
It won't be any different with this. In fact, it will be easier than pirating an MMO server.
lost_soul on 27/1/2010 at 22:25
Dethtoll:
I was referring to un-authorized copies possibly carrying viruses. It would be rather difficult for the reseller of an original disk to put a virus on it. I guess you mis-understood me... no big deal.
I wouldn't refer to DRM as a virus, because from what I understand: one critical characteristic of a virus is to self-propagate.
Malware, on the other hand, does things the user does not want, or tries to inconvenience the user for no benefit to anyone. Thus, I personally classify DRM as malware.
Nameless Voice on 27/1/2010 at 22:40
Quote Posted by ZergMasterBaiter
What if you really want to play their game :erm: ? Just be a mooch and borrow/steal it from a friend to play secretly and then keep quite about it so nobody finds out you played it :confused:.
I have to agree with dethtoll; have some principles and don't play the game at all. I did this with Bioshock after the whole DRM fiasco.