Tomi on 28/2/2014 at 20:56
Gotta say that it looks pretty good indeed! Whoever said that the game looks barely mediocre, like a medieval DX:HR or something, was so wrong. :cool:
I still have to wait until next week until I get my hands on Thief... Amazon only dispatched my preordered copy of it yesterday. :sweat:
ToolHead on 28/2/2014 at 20:59
The actual thieving is good fun with plenty of stuff to do. I'm definitely warming to it.
I have a serious issue with the indoor fog, though. Does anyone know how to turn that shit off?
Muzman on 28/2/2014 at 21:14
Quote Posted by henke
Tho it may have some problems, the way it looks ain't one of them. :)
Yeah. While I'm not crazy about the mostly monochrome look (again) you can pull something like that off with some subtle colouring and a ton of detail.
Which it seems to have.
Tony_Tarantula on 1/3/2014 at 05:22
Quote Posted by scumble
Well it was a slight exaggeration for comic effect. Things have become a bit more positive however. I think if the game can be accepted as it is rather than the dream Thief continuation it'll be easier to live with.
It's a simple cost/value consideration. Based off of what I've seen and heard so far there's little to indicate that the game is worth the price of paying for it new. It's easier to just keep working on my backlog while waiting for a sale.
Unless I see it in stock at RedBox. It seems to be worth a rental.
henke on 1/3/2014 at 10:52
Quote Posted by scumble
I can moan about the tutorial bits as well, like Garrett's "that's my way out, but once I go there's no coming back". No shit.
I wouldn't moan about that thing in particular, as these "points of no return" are new to the Thief franchise. Imo, it's not obvious that when you jump out of the window you won't be able to get back in to collect any missed loot.
Just did the House of Blossoms mission. Must've taken me a good couple hours, so I can't complain about the sizes of these missions. Also, I'll have to take back what I said earlier about the levels feeling like individual challenge areas. House of Blossoms is a big complex level that feels like classic Thief in it's design.
The poor writing is starting to show though. I'm frequently unsure of my character's motivations or even why he's on a particular mission. In chapter 2 I didn't know what I was supposed to be doing in the
Old Foundry until one of Garrett's line about
following a dead body. Same thing in Chapter 3, I didn't know what I was doing there until Garrett says something about
"Orion told me I was looking for a book, not a whole library". The thing is, both of these things had been told to me, when I got the missions, but between then and now I've spent a lot of time messing around in the city, searing for loot, accepting sidemissions. In chapter 3's case there's even a sidemission that you
have to do before you can do the main mission. So hours have passed between the mission briefing and the beginning of the actual mission. I think a quick recap (in the style of the old T1/2 mission briefings) should be shown before you're about to start a mission proper.
scumble on 1/3/2014 at 11:06
Yes, I guess I just don't like the obvious hint from the dialogue. I'd have preferred a less silly phrasing, like "I'm not going to have time to go back".
I'm feeling the same lack of direction. I have no idea what I'm doing and I'm waiting for Garrett to tell me. With the more annoying HUD bits turned off I feel I'm literally groping around in the dark, which is of course what I'm literally doing.
But I get the same problem of "what the hell am I doing?" with Skyrim, so you've got a journal to refer to at least.
The dialogue is very tiresome with all the random swearing thrown in. I think this is where the game is sliding into "average". Visuals good, gameplay good, some decent level design. Backstory and incidental dialogue is just adding minor annoyance instead of immersion.
Jason Moyer on 1/3/2014 at 16:42
Are any of you guys also using slower movement? I've been thinking about restarting because it's almost too goddamn slow. It does make swooping feel like it has a purpose, but I'm not sure how I feel about how difficult it is to blackjack guys now. Maybe I should just suck it up, eh?
I'm still doing Lockdown (been working a lot and still replaying Borderlands 2, which is much much longer than I remember even without the DLC) and I thought the alternate entrances to the jeweler's shop were pretty neat (I ended up going through the undercity).
Starker on 1/3/2014 at 18:12
Reportedly, there are sections later on that are very difficult with slow movement, such as escaping the collapsing bridge.
scumble on 1/3/2014 at 20:31
I've just got out of the Foundry, but I'm finding it isn't anywhere near stay-up-till-2am addictive like Thief Gold was. I can dip in to one mission and then I've had enough. I just don't want to stay in the game for much more than an hour at a time.
Jason Moyer on 1/3/2014 at 22:09
I finished lockdown and all of the sidequests in the city for this chapter except for one that requires a rope arrow I think (I spent my first chunk of change on a wrench, and I'd like to save some cash for the razor tool or whatever unlocks later). Now I'm doing the bank heist and...holy christ is this hard.
One thing I will say is that I really don't like hub areas in games like Thief. It wasn't a big deal in Dishonored (because you could wander around the base area without hostiles maybe?) but the open areas of TDS and Thief just kind of annoy me. Maybe if you could be anonymous in the city unless you were committing a crime or something would make it better, I dunno. It's annoying as hell trying to do the open world "how do I get up there" thing when there are infinite guards wandering around.
I've seen my first glitch. A guard walking in front of the clocktower just started rapidly spinning in place, like his AI couldn't figure out which way to go. Wish I had FRAPS going.