Jason Moyer on 26/2/2014 at 12:49
Quote Posted by henke
Are you folks playing it with KB+M or gamepad? And which one do you find more suitable?
I'm playing with KB+M but I see no reason why you couldn't play it with a gamepad, even though I hate playing first person games that way.
Really, if it were patched in, all of the Thief games would be fine with a gamepad imo because they're slow and methodical and don't require precise aiming generally.
SubJeff on 26/2/2014 at 12:52
Ok, now what genius is running this hilarity?
june gloom on 26/2/2014 at 12:57
That's a closely-guarded secret.
gkkiller on 26/2/2014 at 15:27
Quote Posted by Jason Moyer
I'm playing with KB+M but I see no reason why you couldn't play it with a gamepad, even though I hate playing first person games that way.
Really, if it were patched in, all of the Thief games would be fine with a gamepad imo because they're slow and methodical and don't require precise aiming generally.
[spoiler]I love making random control schemes for games because I'm crazy.[/spoiler] Here's a control scheme that I'd use for Thief. X - use item, Y - put away weapons and items, B - crouch, A - jump, RT - fire, LT - block, RB - lean right, LB - lean left, D-pad up - lean forward, D-pad left - cycle items, D-pad right - cycle weapons, D-pad down - hotkey, left stick click - run.
Alright, since I doubt I can play NuThief anytime soon, I think I'll settle for playing
Thief II: The Metal Age for the first time. This should be fun.
Aja on 26/2/2014 at 18:44
Quote Posted by dethtoll
It's entirely your fault.
But the reason I found myself not paying attention was because the story didn't grab me. I found a lot of the writing to be very dry, if well-written otherwise.
Film Crit Hulk wrote a column about story vs plot -- it seems to me that DXHR has much plot but little story. At the moment I'm back in China for some reason, having to plant a bomb at a harbour to create a distraction for a gang leader's son whom I rescued from a different complex earlier... you get the idea. The game has a lot of events that happen but few compelling reasons for them to happen. It feels like I'm being strung along for the sake of providing new environments to play in.
It reminds me of modern action movies, where you get set piece after set piece, locale after locale, character after character, and all of it is designed to keep the viewer stimulated at the expense of logic. I tend to lose track of what's happening in those, too. Give me a simple story with well-developed character motivations any day.
Aja on 26/2/2014 at 18:45
Quote Posted by Muzman
I think Deus Ex worked at least partly by putting its more linear stuff up front for you to get into a bit better.
This makes sense to me. Not having played the original DX, at the start of Human Revolution I felt kind of thrown into the middle of something without a clear setup, and that made it harder to get invested storywise.
Sulphur on 26/2/2014 at 19:03
Don't you think you should play the original DX at some point of time, though?
Also: gkkiller, welcome to the forums. Someone else in India who plays Thief? How's it feel to be a rare breed, eh. :cool:
Aja on 26/2/2014 at 19:47
Quote Posted by Sulphur
Don't you think you should play the original DX at some point of time, though?
Yes. I've had a few false starts with it (I do wonder how well it holds up without the nostalgia of playing it as a teenager), but its reputation is enough that I'll give it another try eventually.
zajazd on 26/2/2014 at 20:35
1 follower :buttmad:
june gloom on 26/2/2014 at 20:56
Quote Posted by Aja
I found a lot of the writing to be very dry, if well-written otherwise.
That's because it's not the hokey sociology paper-on-legs that's DX1, or most of the other overwrought wash that passes for video game writing these days. It's a little more subtle than the usual hammer-to-the-face most games rely on. I'm not saying it's brilliant, but it takes a lighter hand than usual.
Quote Posted by Aja
This makes sense to me. Not having played the original DX, at the start of Human Revolution I felt kind of thrown into the middle of something without a clear setup, and that made it harder to get invested storywise.
Untrue. The opening segment has a
lot of setup (though some of it will pay off only towards the end) and after the title sequence there's still more. It's all there if you
pay attention.
There is a lot of stuff that the game presents for you without pointing it out and going "see? we're clever!" Did you ever go into Pritchard's office? Or Jensen's apartment? Or Sarif's office? Look around and see what you find. Amidst all the prefab clutter there's all sorts of little details -- this is what I mean by subtlety. When you were talking to Jensen's estranged cop friend at the front desk, did you try the conversation repeatedly? Did you notice it seemed to go different ways each time? The conversation aug specifically says that the guy is mentally unstable -- and the argument is one of the most human ones in the entire game. Look at the way Sarif plays with his baseball -- or the way he practically begs Jensen to stay. Listen to Pritchard's tone get less nagging and more concerned.
The writing is a bit dry because it doesn't need to be anything more. They wrote the game specifically with the assumption that the player would explore for themselves, because that's what Deus Ex is about.