Yakoob on 5/7/2011 at 11:53
Heck, even the new and original mobile games are mostly rehashes of various free flash games (particularly angry birds / tower defense / physics puzzles games as mentioned in the post above).
demagogue on 5/7/2011 at 21:24
That's what I was going to say. Angry Birds especially is such a blatant rehash of a whole history of a genre that rose, climaxed, and already fell in the flash world eons ago and was never that original to begin with (Tower Defense was at least an innovative concept IMO when it first came along), and its popularity is one of the harder ones for me to wrap my head around. Why are people paying money for games whose genre jumped the shark years ago when they were free and had a thousand clones?
I guess the part I don't get or don't like about it is that the established Flash scene hasn't just completely swamped the whole mobile game scene so these arrogant-seeming studios can't go touting their game like it's something really special. I'll see commercials where they drop references to Angry Birds like it's some kind of global phenomenon when it's really one of a billion just like it. And if the mobile devises were opened so those billion games could get through the gate and take over the scene like they should and just swamped completely out of existence that annoying self-assurance that only these privileged studios have the miracle key to "casual fun" and you have to buy from them, then we might have something. That's what I want to see in mobile gaming, something like NewGrounds just opening the playing field.
dexterward on 5/7/2011 at 21:32
Wasn`t there something about no Flash on iThings?
EvaUnit02 on 5/7/2011 at 22:54
it was almost exclusively weaboos who visited newgrounds and ebaum's world. all the apple-consuming hipsters were on pitchfork.
demagogue on 6/7/2011 at 03:29
Weeaboos & henke :thumb:
Well whatever the fuck it is. It doesn't have to be just a platform for Flash. Everything I was bitching about could fall under generally not liking the closed nature of mobile platforms and wishing they were more open generally. Like it's great Unity can make games & applications for iShit and Android but why should we have to tolerate both having to get the executive version of Unity just to make it compatible AND a license from the mobile people to put it up? The market just hasn't learned to care about it enough on the hardware side I guess, and on the software side no group has invested in making a decent free & open engine to make programs & games on them yet.
Yakoob on 6/7/2011 at 09:50
well the popularity of angry birds mostly boils down to polish and accessibility. A lot of the flash games are very crude versions of the same concept - the gameplay is there, but its not quite balanced yet; the controls work but aren't as intuitive as they could be; and the graphics are usually a 16yo's first attempt at photoshop.
The second thing is the right platform at the right time with the right audience. Ya we had tons of angry birds before, but all of them on flash sites visited mostly by spergy nerds. The iPad, iPhone and Android cater more to the hipster/mom/working adult/girlfriend category in a time where mobile gaming is socially acceptable, so this demographic never quite got into the flash game scene, aside from Bejeweled on Facebook.
dexterward on 6/7/2011 at 10:27
Quote Posted by Yakoob
well the popularity of angry birds mostly boils down to polish and accessibility
So seems to be the case with this new super hot RPG (forgot the name), custom built for touch controls and pretty 3D graphics, but it`s still a rather casual, shallow title.
Also the Rovio main guy joins my list of Hilarious Douchebags...after his company floated, soda water hit his brain cells hard and so we`ve heard how consoles are no more important, now he`s conquering Hollywood with Angry Birds "adaptation". Guess Hitchcock is turning in his grave....