RarRar on 8/4/2006 at 18:53
I finally have a small supply of Grand Souls (only one Black Soul gem among them--I used one once then felt so bad I swore them off forever) and am thinking about enchanting me some purty things.
People have talked about how wicked reflection is so I'm thinking that's the direction I'll go. Now, if I enchant myself a complete set of reflecting duds, should I go with the lowest lightest armor there is to cut down on weight? Like, leather or fur? If you're reflecting so much, does it really matter what your armor rating is? And if you use the lower level armor, would that make your magic more effective besides?
Second question: Does Reflect Damage reflect *all* damage, including that done by magic spells? I ask cause there's also some Reflect Magic spells and such so I'm thinking there's a difference.
Some of the current armor I've picked up do some nice things, like the boots that boost my speed, the cuirass that fortifies my health. I hate to give those up. Should I enchant EVERYTHING to reflect damage or only some things.
Tell me about your armor enchating successes.
AVENGER CDC on 8/4/2006 at 19:16
I would go Glass its not as light as the other light armors but im sure you can put a better enchant on it and it looks cooler but thats just me.
RarRar on 8/4/2006 at 19:21
Quote Posted by AVENGER CDC
I would go Glass its not as light as the other light armors but im sure you can put a better enchant on it and it looks cooler but thats just me.
I've heard that the quality of enchantment ONLY has to do with the size of the soul you use. What you enchant, the material its made of, your skill ... nothing else affects it. This is not like Morrowind.
At least that's what I've heard. Don't know yet if it's true cause I haven't really enchanted more than couple of things.
Looks cooler is right. That was my only qualm about using leather or fur was how shitty it'd look.
WingedKagouti on 8/4/2006 at 19:22
You can't make your own Reflect <x> enchanted items without a mod that enables it. The ability to do so has been turned off by default.
RarRar on 8/4/2006 at 19:23
Quote Posted by WingedKagouti
You can't make your own Reflect <x> enchanted items without a mod that enables it. The ability to do so has been turned off by default.
WHAT!!!??? Wah. I've been planning this for days.
AVENGER CDC on 8/4/2006 at 19:34
wow in that case it would be gay if you cant do serten affects and thats hella sweet the size dont affect what you can enchant
GRRRR on 8/4/2006 at 19:48
Yeah, no restore health/fatigue either. They really put the nerfhammer down there ^_^
Quote Posted by RarRar
If you're reflecting so much, does it really matter what your armor rating is? And if you use the lower level armor, would that make your magic more effective besides?
Second question: Does Reflect Damage reflect *all* damage, including that done by magic spells? I ask cause there's also some Reflect Magic spells and such so I'm thinking there's a difference.
Reflect doesnt reduce the damage you take, but reflects some amount back . Means if you got 10 damage reflection and get hit for 10, the enemy gets 1 back. And it only reflects physical damage done by hitting you directly, no arrow reflect either if im not gravely mistaken here. But yeah, its neat ^^
If you look for protection, just go for shield enchants, tho theres a cap for highest armor (heavy at 85, light dunno). Some piece of cloth with a Black soul gem shield enchant are actually stronger than their daedric counterpieces (helmet and gauntlets iirc). You cant use that space for other enchants then, but the stuff is lighter and doesnt degrade. Imho thats the only useful protective enchantment you can get at the altar. And Spell Absorption, no idea if thats available at the altars. But meh, just experiment around. Enchant something then go for a rampage thru the city to test the enchantment :ebil:
RarRar on 8/4/2006 at 20:15
Quote Posted by GRRRR
Reflect doesnt reduce the damage you take, but reflects some amount back . Means if you got 10 damage reflection and get hit for 10, the enemy gets 1 back.
You mean I still get the full 10 damage done to me, even if 1 is reflected back? So it's not like I get 9 damage and they get 1? Well, shit.
Quote Posted by GRRRR
And it only reflects physical damage done by hitting you directly,
no arrow reflect either if im not gravely mistaken here. But yeah, its neat
Mmm, it's starting to sound like the sux0r. I've been a big defender and appreciator of the changes Bethesda made to restore balance after Morrowind. Enchanting isn't as easy as it was in Morrowind and I whole-heartedly thought that was a good thing and welcomed it. But there's a fine line between bringing balance to something and crippling it by sucking all the fun out of it. OK, if the BFG is too unbalancing you don't reduce its power so enemies don't explode anymore--that was what made it so damn fun in the first place. You make the ammo more scarce, or make it use more ammo, or make it damage your own health a bit, or something, anything to preserve how fun it was (using Doom's BFG just as an example). I thought that making it so enchanted items didn't recharge was the
perfect solution. Completely preserved the fun, yet added this little complication that kept it in balance.
I'm not yet at the point of saying Oblivion's reengineering of Enchanting amounted to crippling it, I haven't used it enough to say that, but the more I learn about it the more skeptical I'm becoming. I'm just about ready to really start enchanting some things and if it isn't fun, well, I don't know what I'll do, maybe continue to play Oblivion with a big sour frown on my face, or fire off an angry email to Bethesda--I'm sure they'll be shocked to receive criticism from their biggest fan.
Epos Nix on 8/4/2006 at 20:26
Aside from enchanting some item to buff one of your stats (ie. enchanted gauntlets and greaves are fairly rare so might as well enchant a pair to give +10 strength or so), I've yet to see any real advantage to enchanting your own stuff that can't be gained from items you can find in the game anyway. By the time you have a nice selection of Grand Souls, you'll probably have some of the better enchanted stuff anyway, so there's no real point.
Tuco on 8/4/2006 at 20:28
What's funny is Bethseda nerfed Enchanting to get rid of things like 100% chameleon/reflect/restore health, but failed to eliminate thing like that with unique/leveled items.
For example: A breton with echudan(sp) of chorrol, mundane ring, necklace of swords and ring of the iron fists is immune to both melee and magic(95% of the threat of damage).
No enchants, but crosses the 'lines' Bethseda wanted to be unreachable.
Also, it's fairly easy to get 100% chameleon in this game.