gigagooga on 24/3/2014 at 19:08
Quote Posted by FireMage
-I had some problems with the motions for unknown reason, all helps are welcome! At least for the arms... :/
You mean you have the motion files for it already, but didn't get them to work?
LarryG on 24/3/2014 at 19:29
Very cool idea!
The sweel is one that I've often wished for.
[ATTACH=CONFIG]1928[/ATTACH]
From (
http://thief.wikia.com/wiki/Main_Page) The Dark Wiki
Quote:
he
sweel is an aquatic creature that was never implemented into the Thief universe. In early concept sketches, it has the appearance of a very long-bodied rodent with large whiskers and tiny limbs. The name is derived from the root
eel, while "sw" may be an abbreviation for
sewer. The design was apparently rejected very early in development and has no known mesh data or sound files. Some attempts have been made to create a usable sweel for fan missions, but with limited effectiveness
also ref. (
http://www.ttlg.com/forums/showthread.php?t=75675) Sweels Live! (sort of) started by Shadowspawn
Given the lack of motions, it may be possible that it was intended to be a submerged variant of the rat, and animated via models tweqs. I don't know, but having an aquatic denizen to avoid would be great!
[h=2][/h]
Renault on 24/3/2014 at 20:12
This thread likely was initiated because of these videos that were posted over in ThiefGen, so I'll post them here too:
[video=youtube;BI3FyQ4_Lz8]https://www.youtube.com/watch?v=BI3FyQ4_Lz8[/video]
Renault on 24/3/2014 at 20:12
[video=youtube;z1h3SWbOUh8]https://www.youtube.com/watch?v=z1h3SWbOUh8[/video]
SneakyGuy101 on 24/3/2014 at 20:47
I definately want there to be a ghoul just like the one in the ghoul video! Please make it :laff:
It just looks so spooky and would work well in a horror mission, actually it was intended to be in one of the unreleased thief 2 gold missions "Waking The Dead" but it never got to be finished which is a shame but it would be great if you could recreate the ghouls model and motions from that video :thumb:
FireMage on 24/3/2014 at 21:29
Hi! ^^
So:
My motion problem: I havn't made my custom motions yet. The cobra's problem is the next: Arms and Tail are "Athrophied", it steel refuse to be affected by movement... That do that weird effect of flying beast.... At least, I don't mind if I can't resolve the tail problem, it is not so shocking, but the arms need to work...
I'll try my best to resolve it! ;)
About the sweel, when I saw it, I immeditely notice one thing: It texture is the current texture used for the rat! Just look at it, you'll see! :D
I have an idea to create it with success... I just have to do some test on it... hmm... (Cross fingers ^^)
SneakyGuy: I don't need to work about these two creature: they EXIST in your mesh.crf!!! Only their motions need to be created. ;) But it will be very hard to do so, I'll surely do it once I'll finish all the other creature first! :) Motions are too hard to build... :/
Their name: ghoul01.bin ghoul02.bin and skelo1.bin
^^
Once I'll make cobra's arm working, I'll do some custom motion/voice/footsteps for it.
Then, I'll do the spiderdemon...(Very challenging, is anybody here who tried to create a guard with four arms? Because that's what I'll try to do! XD)
And, the Sweel!
Then... Outch... "The blur"... I'll send a special thanks to newdark because according to it concept art... It is supposed to be like a cameleon... That will be very hard... But with material, that should do it...
Yandros on 24/3/2014 at 21:38
Quote Posted by FireMage
SneakyGuy: I don't need to work about these two creature: they EXIST in your mesh.crf!!! Only their motions need to be created. ;) But it will be very hard to do so, I'll surely do it once I'll finish all the other creature first! :) Motions are too hard to build... :/
Their name: ghoul01.bin ghoul02.bin and skelo1.bin
Those files are not in my mesh.crf, if they're in yours perhaps they were only in the European release of T2? Could you upload them if you have them? We need the .cal files with the same names too if they're there.
FireMage on 24/3/2014 at 21:52
You don't have it? Incredible!!
Okay, I'll send you the file ;)
EDIT: HWG: (
http://download1654.mediafire.com/o61v12g5r6lg/2oj40371l73dtf6/mesh.zip)
EDIT2: Yandros: A little hint from me who tried everything (XD) If you have a "Biped" creature, using another "Biped" creature's cal file will work! ^^
For exemple: If you take a guard's .cal file, that you change the name for a "cal file"-less servant model, it will work perfectly! ;)
The Watcher on 24/3/2014 at 22:17
Curiouser and curiouser, they aren't in my UK version of mesh.crf