FireMage on 13/11/2015 at 05:46
NEW VERSION OF THE SWEEL AVAILABLE!
SWEEL VERSION 2:
A video to show the stuff in game as usual:
[video=youtube;ny6SfOmgXtE]https://www.youtube.com/watch?v=ny6SfOmgXtE&feature=youtu.be[/video]
And the traditionnal link to download the stuff:
(
http://download1501.mediafire.com/irp35mo8tirg/gcwt87smiidmj25/SweelV2.zip) http://download1501.mediafire.com/irp35mo8tirg/gcwt87smiidmj25/SweelV2.zip
Enjoy them! :)
New shape, motion more detailed, a first step to make them available underwater.
And a cool effect that you will discover yourself! :sly:
--
I will publish more new models ready for upload tomorrow!
I'm restless these time! xD
But what will I publish? Try to guess :p You got about 6 hours! :cheeky:
Squadarofl on 13/11/2015 at 07:22
holy bananas
DarkMax on 13/11/2015 at 12:00
Beautiful work as always!
LarryG on 13/11/2015 at 13:34
SWELL SWEEL!!
I have just the place for them. Thank you.
FireMage on 13/11/2015 at 15:04
Thank you folks!
Now let's publish another thing as promised! ;)
Ramirez High Polys Pack! :D
Movie:
[video=youtube;MI5wE0XcnAU]https://www.youtube.com/watch?v=MI5wE0XcnAU&feature=youtu.be[/video]
Don't worry Ramirez made no diet, he is always fat but in the video it is not obvious to see it! ;)
Link:
(
http://download1642.mediafire.com/61o3cozv5ytg/1d5lloy313hdjwj/RamirezPack.rar) http://download1642.mediafire.com/61o3cozv5ytg/1d5lloy313hdjwj/RamirezPack.rar
Enjoy!! :thumb:
FireMage on 14/11/2015 at 16:29
New Update and Add!
I have done before the Constantine guard and Apebeast. But I forgot the Archer and I was not aware yet that LGS did an Artwork of the Apebeast!
So I made a new version of the apebeast which is a mix between the original model and the Artwork. And the Constantine Archer.
To make things more cumfortable, the guard i did before is present in the package! ;) (Plus, his texture is used for the Apebeast helmet! Don't forget it! :cheeky:)
The video is here:
[video=youtube;3fQVg7TVqTI]https://www.youtube.com/watch?v=3fQVg7TVqTI&feature=youtu.be[/video]
The link is here:
(
http://download1504.mediafire.com/xh6hsdsqi5fg/h82s133p7ij38xl/ConstantinePack.rar) http://download1504.mediafire.com/xh6hsdsqi5fg/h82s133p7ij38xl/ConstantinePack.rar
Enjoy it! :thumb:
SneakyGuy101 on 15/11/2015 at 03:42
Wow :eek: Now those are worth putting in a mission :)
Awesome job on the new models :thumb:
Necrobob on 15/11/2015 at 03:46
Cool, added to the next Necro Age update. Any chance of a high poly Bugbeast?
LarryG on 15/11/2015 at 04:12
Please provide detailed instructions on how to add your new motions to an existing motion database. Also please identify the base that you built your database on top of. In particular does it include all the enhanced motions (ref. (
http://www.angelfire.com/games4/shadowspawn/Tools.html)). I don't want to lose any of those motions if I were to try and merge your motions into it. If your MDB already incorporates all those motions, then I should be able to just replace the whole thing instead of having to mess about with trying to build a new one.
FireMage on 15/11/2015 at 14:19
Larry,
But who am I to guess your knowledge and your willing? I'm a mage not a god! :laff:
I don't and won't send such instruction. Because the stuff for creating your own motion is here in TTLG in tools page and these tools provide their own detailed instruction in their readme to know how to use them, what a Mschema folder is, etc.
I think they are also in the Dromed Enhanced Pack.
In the worst case if links are dead or have disapeared (
http://www.angelfire.com/games4/shadowspawn/Tools.html) go to Shadow's Pawn Website, everything is in this place!
I considered if you are building your own motiondb you have obiously already learned by yourself how to do it, don't you?
IMHO:
It is like someone who will ask you to send instruction to know how to use Dromed because you have published a new texture pack.
So understand that giving such instruction are not my part of work. ;)
You got also a point! I might tell you that my motiondb is a T2 motiondb and contains vanillia motions + my own motions, my fault! :p