LarryG on 15/11/2015 at 16:28
Unfortunately I have not ever built my own MDB. I have only taken the enhanced one by Shadowspawn and used it. That's why I want to know if the one you supplied in the zip was based on his. If so then I still don't need to learn about building one. Instead I can just use yours since yours includes both his enhanced motions and your new motions. So please, if it wouldn't be too much trouble, at least answer whether or not you based your MDB on his.
Yandros on 15/11/2015 at 17:17
He already indicated that he did not, his is the vanilla (base LGS) motion dB with his new sweel motions added:
Quote Posted by FireMage
I might tell you that my motiondb is a T2 motiondb and contains vanillia motions + my own motions, my fault! :p
Jordan, since many of us use the enhanced motionDB from Shadowspawn's site, it would certainly make your work more broadly appealing and useful to the authors here if you built a version of that with your motions added as well, since you clearly know how to do it and are among the most knowledgeable active members around when it comes to motions. Refusing to even explain how to do it, on the grounds that anyone should be able to teach themselves how to do it, isn't helping anyone, including yourself. That being said, if you're too busy or just don't want to bother, I can try to do it myself and list the steps here for Larry and others, since I did manage to build a custom motionDB once with some help from R Soul, although I only followed the steps he gave me and barely understood what I was doing.
FireMage on 15/11/2015 at 18:32
I understand what you mean Yandros! :)
I just don't want explain because I'm sure you won't understand all my explaination due to my bad english and I consider that I already spend a lot of time to create the stuff and present it. I even explained how to create the archetype!
You know, I learn everything by myself. No tutorial, no expert to teach me how the motions works!
So I gathered my motivation and search in the forum the adequate softwares. I found a package with motion workshop and everything was easy to understand!
You got the software MakMDB.exe, a subdirectory "motions" containing all .mi and .mc files. and MSchema that works a bit like the Sound Schema files but clearly more simple to read and understand! Then I just have to make sure everything is correctly written down in MSchema and then I double-click MakMDB.exe then I get my newmotdb!
(Sometimes the first time fail but the second is always a success)
Where is the harder part of the thing? You just have to put my Motion Schema files in your MSchema folder, modify your file Tags.moc and add at the last line Swiming 1 0 and Eel 0 2 !
And It will works with any kind of version of your Motion Schema Files!:p
About the motiondb itself that I provide with my files. Perhaps I could send different motiondb versions, one for the enhanced, the vanilla T2 and the vanilla TG. (I got TDP too but Gold will works perfectly so it won't be necessary)
But for the tutorial I will not change my mind. MakMDB.exe have a doc file perfectly detailed!
The lonely thing that I could understand would be the hardness to find it so I can provide it with a link if needed. ;)
FireMage on 17/11/2015 at 13:44
Hi, new models!
High Polys Bugbeast! :D
Not bug demon! I said bugbeast!! The green and official one!
I must said... LGS did a conspiracy! (no pun) It claws were actually a graphical "bug" ! With low polys it was impossible to notice it but when I did increase the amount of polys, I saw something horrible! xD
Per chance, after an entire night of fighting, I did it! :cheeky:
Let's sit down and look at this video togather because I want you to see that I'm not lying:
[video=youtube;NtNLnrXtJHA]https://www.youtube.com/watch?v=NtNLnrXtJHA&feature=youtu.be[/video]
And if you are interested, catch the stuff here:
(
http://download1485.mediafire.com/1uwstw05us1g/sydo2c9sddsicjc/BugBeast.rar) http://download1485.mediafire.com/1uwstw05us1g/sydo2c9sddsicjc/BugBeast.rar
Enjoy! :)
DarkMax on 17/11/2015 at 15:49
I'm borrowing some of these models. Thanks for the hard work!
Tannar on 17/11/2015 at 17:31
Those all look really great, Jordan! Very nice work! I only have one question: Why do you always die in your videos? :cheeky:
Random_Taffer on 17/11/2015 at 17:56
Quote Posted by Tannar
Those all look really great, Jordan! Very nice work! I only have one question: Why do you always die in your videos? :cheeky:
He's like the Sean Bean of Thief modeling.
PinkDot on 17/11/2015 at 18:17
What's the polycount of your new creatures?
FireMage on 17/11/2015 at 19:01
@Pinkdot: To be honnest. I don't count! :P
I just add more polys then when I'm happy with the final shape, I save, convert and publish.
My goal is to reach or trespass a quality equal or better than T2 models. :cheeky:
You are a pioneer of the really very high polys models and detailed motions and I think I understand what you mean:
Why don't I make sure it trespass to get something very High detailed? :)
Because T2 is an old game and doing a model too High Polys may fit no more with the game unless the HD textures that we can incorpore since newdark.
Moreover, more polys you add and more you can be in trouble during the conversion because of the "planes" that limit the different members for motions.
Keep in mind that moving it just a little cubic unit can mess everything up! And worst: sometimes the conversion will be fine but when you will test the model in game mode... surprise! I just can't count the times when my models were completely athrophied, leviting over the ground at 90 degrees!
This is not a easy mission, trust me! :laff:
@Tannar: Because I'm masochistic and you like to see me dying of course! lol
Seriously: It is just because I test it with no fake! :) Only my sword and the ennemies. It's to show you how it can be hard to kill these creatures in some situation if you are not sneaking. :thumb:
TriangleTooth on 13/12/2015 at 23:54
Don't even know how interesting it would be, but it'd be a resource all the same. Has anyone tried recreating the original design for the mechanist robots? It can be seen in the briefing/icon for the T2 demo. They're humanoid with large, cylindrical heads. I *think* the head texture is still in the files too, (mesh.crf\txt16\CLOCKEYE.GIF looks like it).
There are unusued conversations alluding to them (one cut convo from Running Interference mentions the mechanist robots look like people, with arms and faces, which seems to imply they're a bit more humanoid than the final products).
Just out of interest, I don't see much about these guys!