FireMage on 14/12/2015 at 12:08
Interesting...
I'll check in web looking for more information about these bots. If I find more stuff I will try to do something perhaps.
The picture in the brief of T2 demo is pretty good but If an official artwork exist it must be even better! :)
Thank you for this information TriangleTooth! ;)
gamophyte on 15/12/2015 at 20:57
Just my input, It would be great to see rising or swirling around bubbles in the eye piece like as seen in other briefings featuring the bots we came to see.
FireMage on 15/12/2015 at 21:46
Sorry dude but this is the wrong thread for such a request! xD
I work with models that was planned but not made by LGS or too low polys to fit with T2. ;)
You can although ask some texture expert to do that in their mod or just for you or/and the community! :) This is just an animated texture named Furn_ to change after all! B)
As I said all my textures are based and as close as possible to T2 LGS style and people are free to replace them with better texture because I'm not good at making texture, I swear it! xD
gamophyte on 16/12/2015 at 01:56
Quote Posted by FireMage
T2 LGS style
It is not a request, I just said it would be cool to see. Since animations are easy enough, why not. The boiler eye looks to work this way in all the bots. I was extrapolating from what made it into the game. You're going to have a huge eye, this would have just made sense imo. Oh well.
[video]https://youtu.be/iUxsgmJv-2c?t=42[/video]
No link, but Garrett fills his eye with blue liquid in the first thief2 cut scene.
LarryG on 25/8/2016 at 05:26
Quote Posted by FireMage
Yo!
Back to work!
A new video of mine! I have finally finished the new highpolys craymen and their famous antenna that they might have on their head according to the artworks.
For the craybeast, I have enjoyed myself by adding something special with it antenna... I won't say more, the video will show it! ;)
[video=youtube;hEoiawk9KHw]https://www.youtube.com/watch?v=hEoiawk9KHw&feature=youtu.be[/video]
You can get the craymen (
https://www.mediafire.com/#vra5tvu5vwori) here!
Enjoy it! ^^
Note: I failed with the craybeast dimension, normaly, the craybeast of the maw is bigger than the regular-one. But, thanks to newdark and the scale creature option, with 1.1, everything is fixed ;)
If you manage to use it to play "Thief: The dark project" with mulitpolys models, do not forget that you must rename the bin and the cal of my files and give them the name of the old model files (that you can check thanks to Dromed ;) ) to replace them in-game!
The link here for the craymen/beasts doesn't work for me. Is there an alternate link?
LarryG on 25/8/2016 at 15:06
Thanks.
FireMage on 18/11/2017 at 15:41
Hey folks !
Back on this thread to show some news on my quest !
This cursed cobraman has been finaly cured from his paraplegia :
So at the moment nothing but this short demo because the cobraman need some custom motions to works better.
I'll publish everything once it will be done ! ;)
Enjoy ! ;)
[video=youtube_share;QNsg3yKD9r8]https://youtu.be/QNsg3yKD9r8[/video]
Sorry for the sound, Fraps did some mess for some reasons.
DarkMax on 18/11/2017 at 19:48
Yes! I was expecting for this project to be back alive for a while! :D
FireMage on 18/11/2017 at 20:41
Of course Max !
This quest was not over, and now, I just finished dealing with one of my most important foe... The cobraman !
Yeehaa, as usual, the traditional video is there :
[video=youtube_share;8afNw7QA7u0]https://youtu.be/8afNw7QA7u0[/video]
And the most important thing, the mesh : (
http://download1080.mediafire.com/83bhu9wz4nkg/ubfzk34bxkcimac/CobraMan.zip)
Enjoy !
Quick note : No custom motion are required to make it working properly !
I did some accurate changes and editions on the model then all vanilla biped motion works on the cobraman in a good way.
I won't confuse you with technical words but just think that any of biped motionsets (guards, mages, servant, hammerite, bugbeast, etc) will works on the cobraman, always with it snake-like posure.