LarryG on 29/8/2017 at 00:01
I have an AI which inherits from LibraryApparition and has a key attached via a Contains link with Alternate data (and has the expected CulpableFor link too). When it is killed, and vanishes in a puff of smoke, the key remains suspended in mid air at the location it was at when the containing AI died. The Physics of the key has Controls active: [None]. Is this normal expected behavior, and I'm supposed to do something special to get the key to drop? What should I do to get the key to fall properly?
Yandros on 29/8/2017 at 00:25
When the AI is slain, have it slay the key also, and Corpse-link the key to another one with physics already set. Or, stim the key and give it receptrons to create a new key from an archetype at its location, and then destroy itself.
LarryG on 29/8/2017 at 01:15
For some unknown reasons I can't get the first to work. So, instead, I put an NVGibTrap on the AI with NVGibTrapOn="Slain". The key is thrown a bit instead of just dropping, but it works.