Hmm, Yandros that is is a good thought but it didn't seem to work.
Here is the log. Its says set light_bright to 1 at the beginning which is weird, but if I set it to 0 I get the same results.
Code:
Set light_bright to 1
persistent_player_pos=0
STATUS: ---------------------------------------------------------------------------
STATUS: Loading: C:\thief_2\FMs\test_4_9_17\abbey_78.mis
STATUS: ---------------------------------------------------------------------------
WARNING: **********************************************************************
WARNING: Lightmap resolution scaling isn't compatible with lightmapped software
WARNING: rendering, editor will render terrain unlit. Consider running editor
WARNING: in hardware rendering mode.
WARNING: **********************************************************************
32-bit 2X Lightmaps
Lighting mode: Objcast
gedcsg_light_quad=0
animlight_cutoff=15
INFO: Loaded script module "gen.osm"
INFO: Loaded script module "convict.osm"
Set light_bright to 0
Building rooms...
131 rooms, 334 portals, 2.5496183 average portals per room
Setup 623 brush level (1041 brushes total)...
Inserted 622 brushes.
RAW cell count: 5796
Splitting large cell @ 99.272373 -112.12957 13.401937: 61 polys, 174 vertices
Splitting large cell @ 64.376022 -150.99441 36.737826: 40 polys, 167 vertices
Splitting large cell @ 55.140153 -136.08314 37.953503: 55 polys, 206 vertices
Splitting large cell @ 56.146684 -143.95033 54.473826: 51 polys, 148 vertices
29 extra bsp planes created
2364 cells, 12806 portals, 7834 polygons; 31 splits from large polys
4039 polys merged; 8912 colinear vertices deleted; 16 vertices max
1870 unique planes
Bytes used for internal portal structures: 7890392 bytes.
Polyhedra 46936 Polys 1166784 Portal PolyEdges 2736576 PolyEdges 3940096
Portalized.
Computing optimized BSP... this may take a while.
--------------- csgmerge ---------------
Epsilon is 1.e-004
File has 2364 cells.
Allocations: 2365
Min: -209.6507 -207.5 -35.
Max: 252. 230. 96.5
Input polys: 7902
Unique planes: 1491
Unique render aspects: 996
Unique vertices: 9900
Allocations: 18151
Merges made: 3045
Merges with internal colinear points: 0
0 colinear points deleted
Allocations: 13552
Discarded degenerate polys: 9
Current allocations: 1258
Max allocations: 18152
Releasing remaining allocs: 1258
------------- csgmerge end -------------
Bytes used for internal portal structures: 910880 bytes.
Polyhedra 4864 Polys 128224 Portal PolyEdges 259264 PolyEdges 518528
-0.45392066 0.89104211 0. -122.74576 (input)
0.45392066 0.89104211 0. -194.46523 (input)
-0.40807122 0.9129501 0. -145.34529 (input)
-0.45392066 -0.89104211 -0. 221.19649 (input)
-0.45392066 -0.89104211 -0. 221.19649 (input)
-0.40807122 0.9129501 0. -145.34529 (input)
-0.40807122 0.9129501 0. -145.34529 (input)
-0.40807122 0.9129501 0. -145.34529 (input)
0.40807122 -0.9129501 0. 189.16689 (input)
-9.7571425e-002 -0. 0.99522853 24.480671 (input)
-0.92230642 0.38645947 0. 73.558632 (input)
8.5487776e-002 -0.17439258 -0.98095822 19.161291 (input)
-9.7571425e-002 -0. 0.99522853 24.480671 (input)
8.5487776e-002 -0.17439258 -0.98095822 19.161291 (input)
8.5487776e-002 -0.17439258 -0.98095822 19.161291 (input)
0. 1. 0. -15.136 (input)
1. 0. 0. -197.89595 (input)
0. 1. 0. -15.056 (input)
1. 0. 0. -140.98715 (input)
1. 0. 0. -141.06714 (input)
5.5171825e-002 6.4053692e-002 0.9964202 -32.405842 (input)
0.1676736 4.0958179e-009 0.98584259 -0.68018019 (input)
0.1676736 4.0958179e-009 0.98584259 -0.68018019 (input)
0.1676736 4.0958179e-009 0.98584259 -0.68018019 (input)
0.1676736 4.0958179e-009 0.98584259 -0.68018019 (input)
0.1676736 4.0958179e-009 0.98584259 -0.68018019 (input)
1. 0. 0. -16.886263 (input)
1. 0. 0. -16.966265 (input)
1. 0. 0. -16.890272 (input)
1. 0. 0. -16.970274 (input)
0.31622776 0. 0.94868332 20.238577 (input)
-0.93584901 0.35240123 0. -67.923126 (input)
0.93584901 -0.35240123 0. 77.281616 (input)
0.31622776 0. 0.94868332 20.238577 (input)
-7.9760555e-004 -0.15533249 0.98786193 5.6087456 (input)
-7.9760555e-004 -0.15533249 0.98786193 5.6087456 (input)
-7.9760555e-004 -0.15533249 0.98786193 5.6087456 (input)
-6.1248597e-002 -0.13845316 0.98847324 -8.6872654 (input)
0.40455961 0.91451162 -0. 57.381176 (input)
-6.1248597e-002 -0.13845316 0.98847324 -8.6872654 (input)
-0.88802713 -0.45979109 -0. -164.51715 (input)
1. 0. 0. -140.87155 (input)
1. 0. 0. -140.95154 (input)
1. 0. 0. -140.94147 (input)
1. 0. 0. -141.02145 (input)
1. 0. 0. -126.95071 (input)
1. 0. 0. -127.03072 (input)
0. 1. 0. 34.977463 (input)
0. 1. 0. 34.897461 (input)
0. 1. 0. 35.007339 (input)
0. 1. 0. 34.927338 (input)
0. 1. 0. 35.009991 (input)
0. 1. 0. 34.929989 (input)
-0. 0.35112345 0.93632919 26.802423 (input)
1. 0. 0. -80.123932 (input)
1. 0. 0. -80.04393 (input)
0.24253562 0. 0.97014248 -25.223705 (input)
-0. 0.35112345 0.93632919 26.802423 (input)
0. 1. 0. 168.07962 (input)
1. 0. 0. -32.04089 (input)
1. 0. 0. -31.960888 (input)
0. 1. 0. 168.07381 (input)
0. 1. 0. 167.99382 (input)
Setup 623 brush level (1050 brushes total)...
Inserted 622 brushes.
RAW cell count: 2991
Splitting large cell @ 105.14153 -118.49526 14.785276: 33 polys, 132 vertices
Splitting large cell @ 54.688481 -135.02909 33.671892: 31 polys, 130 vertices
Splitting large cell @ 57.166734 -144.33988 37.861797: 36 polys, 154 vertices
1 extra bsp planes created
1087 cells, 4966 portals, 5645 polygons; 44 splits from large polys
5974 polys merged; 8667 colinear vertices deleted; 16 vertices max
1870 unique planes
Bytes used for internal portal structures: 5992808 bytes.
Polyhedra 24488 Polys 853600 Portal PolyEdges 2012640 PolyEdges 3102080
Added 81 vertices
Max vertices post tjoint: 12
Portalized.
INFO: Portalization time 00:00:03
...let's light, eh? (type 10)
Processing brush light 1 of 34...
Processing brush light 2 of 34...
Processing brush light 3 of 34...
Processing brush light 4 of 34...
Processing brush light 5 of 34...
Processing brush light 6 of 34...
Processing brush light 7 of 34...
Processing brush light 8 of 34...
Processing brush light 9 of 34...
Processing brush light 10 of 34...
Processing brush light 11 of 34...
Processing brush light 12 of 34...
Processing brush light 13 of 34...
Processing brush light 14 of 34...
Processing brush light 15 of 34...
Processing brush light 16 of 34...
Processing brush light 17 of 34...
Processing brush light 18 of 34...
Processing brush light 19 of 34...
Processing brush light 20 of 34...
Processing brush light 21 of 34...
Processing brush light 22 of 34...
Processing brush light 23 of 34...
Processing brush light 24 of 34...
Processing brush light 25 of 34...
Processing brush light 26 of 34...
Processing brush light 27 of 34...
Processing brush light 28 of 34...
Processing brush light 29 of 34...
Processing brush light 30 of 34...
Processing brush light 31 of 34...
Processing brush light 32 of 34...
Processing brush light 33 of 34...
Processing brush light 34 of 34...
Processed 34 brush lights
ObjAnimLightLevel starting out...
processing light 1 of 21 (obj 158)...
processing light 2 of 21 (obj 147)...
processing light 3 of 21 (obj 157)...
processing light 4 of 21 (obj 110)...
processing light 5 of 21 (obj 241)...
processing light 6 of 21 (obj 151)...
processing light 7 of 21 (obj 165)...
processing light 8 of 21 (obj 186)...
processing light 9 of 21 (obj 51)...
processing light 10 of 21 (obj 17)...
processing light 11 of 21 (obj 93)...
processing light 12 of 21 (obj 246)...
processing light 13 of 21 (obj 148)...
processing light 14 of 21 (obj 152)...
processing light 15 of 21 (obj 153)...
processing light 16 of 21 (obj 164)...
processing light 17 of 21 (obj 159)...
processing light 18 of 21 (obj 11)...
processing light 19 of 21 (obj 162)...
processing light 20 of 21 (obj 191)...
processing light 21 of 21 (obj 90)...
21 of 21 anim lights reached surfaces
ObjLightLightLevel starting out...
processing light 1 of 34 (obj 58)...
processing light 2 of 34 (obj 53)...
processing light 3 of 34 (obj 67)...
processing light 4 of 34 (obj 157)...
processing light 5 of 34 (obj 100)...
processing light 6 of 34 (obj 147)...
processing light 7 of 34 (obj 186)...
processing light 8 of 34 (obj 57)...
processing light 9 of 34 (obj 60)...
processing light 10 of 34 (obj 84)...
processing light 11 of 34 (obj 96)...
processing light 12 of 34 (obj 93)...
processing light 13 of 34 (obj 159)...
processing light 14 of 34 (obj 74)...
processing light 15 of 34 (obj 127)...
processing light 16 of 34 (obj 120)...
processing light 17 of 34 (obj 128)...
processing light 18 of 34 (obj 99)...
processing light 19 of 34 (obj 151)...
processing light 20 of 34 (obj 62)...
processing light 21 of 34 (obj 52)...
processing light 22 of 34 (obj 92)...
processing light 23 of 34 (obj 165)...
processing light 24 of 34 (obj 185)...
processing light 25 of 34 (obj 87)...
processing light 26 of 34 (obj 191)...
processing light 27 of 34 (obj 97)...
processing light 28 of 34 (obj 98)...
processing light 29 of 34 (obj 65)...
processing light 30 of 34 (obj 164)...
processing light 31 of 34 (obj 64)...
processing light 32 of 34 (obj 153)...
processing light 33 of 34 (obj 117)...
processing light 34 of 34 (obj 102)...
30 of 34 object lights reached surfaces
following 4 object lights didn't reach any surface:
53.127.52.185.
...we inserted 85 lights
including 30 regular from objects, 21 animated
INFO: Lighting processing time 00:00:05
All future level builds will be "optimized", until you disable 'optimize_bsp'
Continue to use 'optimize' for fully optimized builds.
Calculating path find cells...
0%
2%
5%
8%
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97%
Adding blocking objects splits...
0%
11%
23%
35%
47%
59%
71%
83%
95%
Split database by 67 blocking obbs. 608 splits, 1 discards
Adding door splits...
0%
21%
42%
63%
84%
Split database by 19 doors. 84 splits, 4 discards
Adding pathable objects...
Adding moving terrain objects...
Calculated 2746 path cells.
Marking cells with blocking objects...
Marking cells with doors...
Precomputing cell centers...
Collecting extra data for cells...
0%
4%
9%
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97%
Preprocessing path cell edges to find walls and cliffs...
0%
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32%
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97%
Finding cell lighting levels...
Adding cell to cell links...
0%
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98%
Optimizing Cell to Cell links...
0%
1%
3%
4%
6%
7%
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20%
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98%
... Removed 65 links
Done
Setting floor types...
Post-processing all moving terrain cells...
Determining zones...
type 0.......
70 zones (type 0) found (528 solo)
type 1......
53 zones (type 1) found (526 solo)
type 2......
62 zones (type 2) found (518 solo)
type 3....
26 zones (type 3) found (516 solo)
Linking pathfind zones.......
Fixing up pathfind zones...
Database built: 406k, 2746 cells, 5483 vertices, 8000 cell links,
70 Normal zones, 541 zone pairs. 9k
53 NormalLVL zones, 335 zone pairs. 7k
62 HighStrike zones, 396 zone pairs. 8k
26 HighStrikeLVL zones, 15 zone pairs. 5k
Building rooms...
131 rooms, 334 portals, 2.5496183 average portals per room
Checking rooms...
WARNING: room brush (br_id 71) center inside another room brush (br_id 72)
WARNING: room brush (br_id 352) center inside another room brush (br_id 314)
WARNING: room brush (br_id 357) center inside another room brush (br_id 270)
WARNING: room brush (br_id 359) center inside another room brush (br_id 269)
WARNING: room brush (br_id 364) center inside another room brush (br_id 329)
WARNING: room brush (br_id 366) center inside another room brush (br_id 329)
WARNING: room brush (br_id 371) center inside another room brush (br_id 350)
WARNING: room brush (br_id 372) center inside another room brush (br_id 279)
WARNING: room brush (br_id 376) center inside another room brush (br_id 350)
WARNING: room brush (br_id 377) center inside another room brush (br_id 375)
WARNING: room brush (br_id 378) center inside another room brush (br_id 350)
WARNING: room brush (br_id 379) center inside another room brush (br_id 374)
WARNING: room brush (br_id 385) center inside another room brush (br_id 350)
WARNING: room brush (br_id 386) center inside another room brush (br_id 351)
WARNING: room brush (br_id 387) center inside another room brush (br_id 381)
WARNING: room brush (br_id 388) center inside another room brush (br_id 351)
WARNING: room brush (br_id 389) center inside another room brush (br_id 337)
WARNING: room brush (br_id 399) center inside another room brush (br_id 279)
WARNING: room brush (br_id 399) center inside another room brush (br_id 410)
WARNING: room brush (br_id 410) center inside another room brush (br_id 279)
WARNING: room brush (br_id 410) center inside another room brush (br_id 399)
WARNING: room brush (br_id 470) center inside another room brush (br_id 468)
WARNING: room brush (br_id 471) center inside another room brush (br_id 314)
WARNING: room brush (br_id 472) center inside another room brush (br_id 468)
WARNING: room brush (br_id 474) center inside another room brush (br_id 381)
WARNING: room brush (br_id 475) center inside another room brush (br_id 473)
WARNING: room brush (br_id 540) center inside another room brush (br_id 329)
WARNING: room brush (br_id 621) center inside another room brush (br_id 622)
WARNING: room brush (br_id 623) center inside another room brush (br_id 625)
WARNING: room brush (br_id 624) center inside another room brush (br_id 625)
WARNING: room brush (br_id 627) center inside another room brush (br_id 275)
WARNING: room brush (br_id 628) center inside another room brush (br_id 275)
WARNING: room brush (br_id 659) center inside another room brush (br_id 650)
WARNING: room brush (br_id 661) center inside another room brush (br_id 651)
WARNING: room brush (br_id 751) center inside another room brush (br_id 750)
WARNING: room brush (br_id 763) center inside another room brush (br_id 284)
Room brushes with centers inside other room brushes have been hilighted.
WARNING: room brush with portal center outside the world (br_id 271)
WARNING: room brush with portal center outside the world (br_id 316)
WARNING: room brush with portal center outside the world (br_id 337)
WARNING: room brush with portal center outside the world (br_id 350)
WARNING: room brush with portal center outside the world (br_id 383)
WARNING: room brush with portal center outside the world (br_id 384)
WARNING: room brush with portal center outside the world (br_id 391)
WARNING: room brush with portal center outside the world (br_id 393)
WARNING: room brush with portal center outside the world (br_id 399)
WARNING: room brush with portal center outside the world (br_id 410)
WARNING: room brush with portal center outside the world (br_id 410)
WARNING: room brush with portal center outside the world (br_id 410)
WARNING: room brush with portal center outside the world (br_id 655)
WARNING: room brush with portal center outside the world (br_id 750)
Room brushes with portal centers outside the world have been hilighted.
Rooms checked.
Building AI rooms...
Generating cell-room lists...
0% completed
3% completed
6% completed
9% completed
12% completed
15% completed
18% completed
21% completed
24% completed
27% completed
30% completed
33% completed
36% completed
39% completed
42% completed
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48% completed
51% completed
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61% completed
64% completed
67% completed
70% completed
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79% completed
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85% completed
88% completed
91% completed
94% completed
97% completed
2746 cells, 27.755725 average cells per room
Hinting objects...
Building Flee Regions...
INFO: Pathfind DB processing time 00:00:02
INFO: Total build time 00:00:10