Azaran on 20/6/2017 at 00:08
I'm trying to light this candle, but not sure where to go for the properties:
Inline Image:
https://s30.postimg.org/twpyr1tkx/dump012.pngAnd is there a megathread for Dromed questions? I'm experimenting and will likely have more, but don't want to spam the forums with threads...
Tannar on 20/6/2017 at 01:08
Just use the search function. This whole forum is a megathread for dromed questions. There will be very few that haven't already been asked, usually many times. I did a quick search for "lit candle", for example, and came up with (
www.ttlg.com/forums/showthread.php?t=132791) this thread. There is also the (
http://www.ttlg.com/forums/showthread.php?t=131800) Tutorials thread for future reference, though there is nothing about lit candles there that I could find.
Azaran on 20/6/2017 at 01:11
Thanks!
Tannar on 20/6/2017 at 01:20
Queue's method in that thread works just fine. The only thing I would add is on step 4, in the Renderer>AnimLight property, be sure to add a radius. Something between 5 to 10 seems about right to me, though others may have different preferences.
Also, instead of replacing the model name with "candle1" as he states, just use the model name for the candle you've chosen, the one in that picture. You may have to play with the Z Min/Max in the flame's bounding box also, since he used a setting that worked for the "candle1" model.
Azaran on 20/6/2017 at 02:41
Thanks! Managed to get most of it right, but the flame is burning at the base of the candle. It's showing up fine in the preview, but in game mode it's wrong
Inline Image:
https://s29.postimg.org/lz4xwxfbb/dump008.png
Tannar on 20/6/2017 at 03:49
I'm not sure of the cause, but the things that spring to mind are the dimensions of the candle object. Did you resize it at all? If so, did you add the Model > Dimensions property and change them to the match your resized model? Or, it could be the Z values in the flames bounding box, in the SFX > Particle Lauch Info property. Maybe someone else will have a better idea.
GORT on 20/6/2017 at 04:18
It looks like the light source is dead center of the candle. What type of light setting do you have on it? Also, does the candle have a vhot?
Yandros on 20/6/2017 at 10:45
Attach it to the candle's vhot if it has one. If it does not, then adjust the Z values of the flame's SFX > Particle Launch Info.
Azaran on 21/6/2017 at 18:28
Thanks everyone. Unfortunately, the candle reverted back to a torch eventually. I'm not sure where to check the Vhot...
I tried a little workaround before attempting the Tfix setup, using a candlestick with a TorchFlameYellow on top of it, but now I just need to add some kind of glow to it, it doesn't emit any light
Inline Image:
https://s8.postimg.org/sezfizpv9/dump010.png