voodoo47 on 21/6/2017 at 18:41
the torch revert happens with outdated scripts, afaik. anyway, pretty sure the TFix setup can be ported to T2 with minimal effort, as I've tested it with T2 OM1 - it took me literally five minutes (set up the gamesys stubs, fixed the candle concretes, relit, plugged the dml in and everything was working).
//added a T2 friendly test package, requires the included NVscript. the only edit to the gamesys is the addition of the SmallCandleFlame and LargeCandleFlame archetypes, the dml will handle the rest. animlight still needs to be set up on the candle concretes (appropriately modified map included), but other required values are handled by the included mission dml.
voodoo47 on 22/6/2017 at 08:01
while unrealistic, it is visually consistent with the torch effects.
anyway yeah, I have assumed that he wants interactivity for some reason, and looking at the first post, that actually might not be the case - if so, setting up a simple light/particle effect on any object should be easy enough, and can be done in quite a few ways.
john9818a on 22/6/2017 at 15:19
Masque of Red Death and Living Nightmare have candles that can be turned on and off by frobbing the candle.