gamophyte on 28/7/2014 at 00:31
Inline Image:
http://i.imgur.com/TnDMxz4.png[Click to enlarge]
I'm having a issue where a odd light square artifact (RED) has shown up after placing a mine light on the wall behind me (GREEN). I haven't been able to troubleshoot it out, and searching light artifacts brings up too much. I loaded a earlier save and re-added the mine light, and it did it again. Oddly though, if I load a really old save and put that mine light there it doesn't do it, even with the hacklighted window object in the same place.
My settings for light are as shown (PINK).
john9818a on 28/7/2014 at 04:09
Have you tried moving the mine light along the wall to see if it makes a difference? What if you set the radius so that the light falls short of the wall with the red arrow.
gamophyte on 28/7/2014 at 04:22
Thanks for your reply. I assume I can mod the light in placement and light shine to fix it, because it's not there if I delete it. The thing is, I wish I knew why it would happen and learn what it actually is, so that, I don't produce this issue over and over while building my city. It's odd. It shouldn't be there at all. I've re-lit the level with all sorts of light settings but it stays. I've resized the texture, and move it, still nothing changes.
Inline Image:
http://i.imgur.com/0BiTnTP.pngI went back to a older before the windows, and put the mine light. This is a more clear screen of the issue. The window "sockets" are all terrain brushes.
Xorak on 28/7/2014 at 06:25
Press ALT-8 and go into game mode and see if there's a cell border where the lines occur. If so, this might be an error that sometimes happens at cell borders. Who knows it might even fix itself as time goes by.
You might be able to hide it by changing the radius of the mine light so that it doesn't shine so strongly on the opposite wall. You can change the radius under the Renderer-Light option. Try giving a 12 for outer and 10 for inner and then go from there. In fact, no light should have an infinite radius set to it.
Or try adding in a new air brush just big enough to cover the lines and break up the old cell structure (try also making this brush blockable). Alternatively do the same with a small solid brush that is flush inside the wall, or add a small bit of architecture detail and change the cells that way.
gamophyte on 28/7/2014 at 06:36
Inline Image:
http://i.imgur.com/wrh8q4f.pngWell I'll be....
Yep it's there. So odd, wish I could just select and delete it. I will keep your words in mind if this happens in other cases. what I ended up doing is just making the wood around in the obj window apart of the object instead of terrain brushes. It's actually cool because I have nails now in the window border. I hope NewDark can handle my lust for putting objects in the mission. THANKS :thumb:
Edit: So yeah looking around there's flat walls with no detail that splits all up in cells. Scary that this could cause this graphic issue. Is there a setting to limit this cell activity? Especially with NewDark?
What I meant to say above is that the shadowed line goes away when I don't have a protruding terrain brush above the building face, which is what I used to border window. Now with it flat and a object making window border it's not showing that line.
R Soul on 28/7/2014 at 13:43
I once had that problem with some protruding door frames. After experimenting with blockable brushes I stopped trying to fight the engine and simply made the frames flush with the wall.
Xorak on 28/7/2014 at 22:57
You can't change the inherent cell behavior of Dromed, but you can manipulate where the cells line up by either changing the architecture or experimenting with blockable brushes. For instance, like I said earlier, trying a smaller blockable airbrush right up against the wall where the problem is.