gamophyte on 17/12/2019 at 15:51
Pardon my ignorance as I don't know how make new meshes from scratch like these talented blokes on blender, with dark engine custom import/export plugins.
I had heard once you can only ever use the creature types/shapes that came with thief2. IE if you're making a new AI, it had better fit into the existing dark engine shapes of... Spider, Humanoid, or a variation of the beasts?
Something about it being hard-coded I think. I barely remember now, I believe it came up when someone was talking about making horses, dog, or other 4 legged animals. Is this still true? Or did this change now with the new blender kit and/or newdark?
nicked on 17/12/2019 at 16:41
I don't think anyone's rewritten the animation system, so yeah you'll still be limited to certain limit planes.
gamophyte on 17/12/2019 at 21:46
Ah gotcha, thank you Nicked. By the way, you have inspired the movement of one of my AIs featured in my upcoming mission. That 90 turn of limit planes trick etc. Although I don't totally understand it, I will re-read the post when I'm there.
nicked on 18/12/2019 at 07:19
Oh yeah, if you rotate the whole model in the 3d editor before exporting, the animations get super messed up. Word of warning though - these AIs aren't very good at hitting the player since their melee aim is messed up. Don't think I tried ranged combat but it might be a better bet.