Links and special properties being deleted when objects get multibrushed? - by Steele
Steele on 26/8/2016 at 23:29
So I'm making my map, and realize I had to scootch my mansion over a little bit. Not a big deal, there's not much in there, just a few rooms, hallways, and placed secret doors. So I use an area brush, surround the thing, multibrush it, move it over, and go back to doing other things.
I go back to work on the mansion today and... all of the items have had custom info (like being turned into a door, or being given a texture) and their links (switches to control doors) just POOF, vanish! Getting MB'd is the only thing I can think of which MAY have done this... at least I hope, cuz otherwise I've got Langoleers in my DromEd! Is this a known bug, in vanilla Dromed or NewDark? Or am I the only one to have experienced this?
Zoro on 26/8/2016 at 23:41
Did you transport the mansion into another map? Did the map with mansion have custom gamesys?
Steele on 26/8/2016 at 23:53
Nope, all I did was scoot it over 12 units to the left. All on the same map, no custom gamesys.
Yandros on 27/8/2016 at 00:32
If all you did was select it, translate it and then dissolve it, then nothing should have happened to the links or custom properties.
john9818a on 27/8/2016 at 07:42
Did you accidentally clone your multibrush?
Steele on 27/8/2016 at 12:34
Quote Posted by john9818a
Did you accidentally clone your multibrush?
If I did, then I also accidentally deleted the original. I'm pretty absent-minded, but even that is a far stretch for me.
I'm starting to think that maybe I didn't save after applying these things? I'll have to look at my old backups from before I MB'D the mansion area, but I won't be at my PC till later. I'll let y'all know what I find.
Steele on 27/8/2016 at 21:37
Ok, so, I checked. The special features WERE present in several backups. The features are NOT present once the mansion got scooted over.
The ONLY thing I could think of, is maybe I accidentally hit "delete" and then "undo", as that seems to wipe an object of it's non-default properties? Except I have no memory of something that (temporarily) catastrophic happening.
I tested it out, took an old version where everything was working, MB'd, moved it, portalized.... didn't affect anything. So that's out. I MB'd a whole 'nother area, Me-Only'd it, and saved the file (as i recall doing that a few times). Opened the new save and... nothing was adversely affected.
I'm not too mad about this, I can easily recreate what I've done... What i AM mad about is, if I don't know what happened, how do I prevent it from happening again? What if I make a really complicated setup or convo and it just deletes itself when I'm not looking? This is the kind of crap that makes me stop dromeding for years at a time. Once, Garrett randomly turned into a hammer... not a Hammerite, an actual hammer: He made "hammer drop clank" noises every time he walked. Another time, all the brush edges started showing up for no reason and crashed out the mission. Another time, all my rooms started naming themselves after objects and didn't want to work anymore, and I didn't feel like re-placing hundreds of the damn things.
If anyone has any ideas, please run them by me! At this point I'm afraid I'll have to cancel ANOTHER half-done FM due to gremlins.
Oh, and in the interim? A bunch of supposed-to-be-dead AI ditched their "Posed-corspe" M-Props and came back to life. WHAT THE TAFF?!
R Soul on 27/8/2016 at 23:38
It could be that you're doing those things to the archetypes and not the concrete objects. Select an object and click on Properties. In the window, the topmost set of properties are those of the concrete object (whose name is not in bold, and had a positive ID). At the bottom you'll see the archetype name in bold and with a negative ID. You need to make sure properties you add go above the bold line.
Steele on 28/8/2016 at 01:29
Hmm, naw, everything's where it's supposed to be in the older save file. As for the Dead AI, they were all clones of one another and apparently didn't get the M-Prop applied to them, so I re-added it manually to them. Just to be clear, the AI were added to another part of the map recently (like a few days ago) and had the M-Prop when I exited, but lost it when I reloaded the map later on (even though in the DromEd window, they were laying face down. Scared the crap out of me when I went in-game and they were standing up alive!).
The only other major change between the old file and the one where the other things started not-working, is the placement of my start location. I'm gonna keep truckin, but if this keeps happening, I'm not sure what I'm going to do =/
Yandros on 28/8/2016 at 04:15
Quote Posted by Steele
Just to be clear, the AI were added to another part of the map recently (like a few days ago) and had the M-Prop when I exited, but lost it when I reloaded the map later on (even though in the DromEd window, they were laying face down. Scared the crap out of me when I went in-game and they were standing up alive!).
You sure you didn't add the metaprop to the archetype by mistake, and then not save your gamesys? That would explain this.