Yakoob on 24/9/2008 at 18:11
O yea, cause sticking "exclusively" to one platform will teach you a fuckton about cross-platform development!
raevol on 24/9/2008 at 21:38
Quote Posted by Hemebond
I'd just like to say that many of you are full of crap.
Sorry to be dense, but in what way?
William Dojinn on 25/9/2008 at 03:18
Just because a program is 'for' linux doen'st mean the scource has t obe released. It simply means it can't be GPL'd. Unreal, Neverwinter nights, Doom3, the things loki put out before they went under. They don't give out the scource files, at least not to the engine. If scource is included (and it isn't_, then it would be just enough to load the actual engine and assets.
Yakoob on 25/9/2008 at 03:32
Way to read previous posts Dojinn :thumb:
Hemebond on 25/9/2008 at 09:32
Quote Posted by raevol
Sorry to be dense, but in what way?
It was actually just a couple of people (and one in particular) but reading through the whole thread they've
mostly been corrected by the likes of Volca so I won't bother quoting and correcting each of their posts.
I'll just say that Yakoob doesn't know what he/she is talking about. Libraries, Yakoob, libraries.
Yakoob on 25/9/2008 at 09:41
Shit man, I just got totally owned on the topic of cross-platform game development by a web designer using exclusively one OS - and you didn't even have to make an argument! Damn, you're good.
Also, libraries my ass. When it comes to (commercial and successful) game devs, very few libraries are used, most of which require big bucks. Only very recently we're seeing surfacing of actual commonly used libraries among game devs (XNA, havok, bullet etc.)
Volca on 25/9/2008 at 10:03
Quote Posted by raevol
I didn't realize this game was still in development. :O
I didn't even know it was a port of an older DOS game till today. Nice to know. Also, the new version (it has both a linux and win32 version) is capable of network play, which I didn't test yet but could be fun.
raevol on 25/9/2008 at 21:50
Quote Posted by Volca
I didn't even know it was a port of an older DOS game till today. Nice to know. Also, the new version (it has both a linux and win32 version) is capable of network play, which I didn't test yet but could be fun.
And it's in the debian repositories! Ahmg!
lost_soul on 29/9/2008 at 22:56
I use Linux as my primary OS now and I play games on it every day (some native, some not). Some of the games I enjoy playing are: Tremulous, Urban Terror, Nexuiz, Quake series, doom 1/2/3, Thief Gold, Deus Ex, Unreal/UT, and SiN. I really enjoyed SiN... in fact it's one of my favorites in spite of the bugs it has. Too bad there are no SiN servers running... I'm thinking about getting a copy of Soldier of Fortune. Does one have to keep the CD in the drive in order to play it? That'll be the deciding factor. Obviously one can see that I much prefer old games as opposed to new ones. When one purchases a game these days, one has to worry about hidden software and drivers being installed on their PCs and/or being spied on (Can I please change MY motherboard? :) ) and I'm not gonna play that game. I am thankful for what ID Software has done for Linux gaming. Releasing the sources to their old engines means we can keep playing their games forever.