I keep a text file with the following open at all times, it includes both the default and the extended motion set (from Shadowspawn's general motion database), as well as the joint numbers. The extended motions are 50-194.
Quote:
Conv 1 -- raise left hand
Conv 2 -- lean back
Conv 3 -- shuffle from side to side
Conv 4 -- shake arms in frustration
Conv 5 -- lean forward
Conv 6 -- nod head
Conv 7 -- move arms up and down low
Conv 8 -- turn head right
Conv 9 -- arms behind back
Conv 10 -- hands together at front
Conv 11 -- arms crossed
Conv 12 -- arms wide then right hand up low
Conv 13 -- walk forward, wave right hand, hesitate, step back, then run right
Conv 14 -- lie on back, turn head from side to side
Conv 15 -- waving arms mid
Conv 16 -- look up then down then shake arms out mid
Conv 17 -- shake arms left to right
Conv 18 -- shake arms low then shrug
Conv 19 -- shake arms in agreement
Conv 20 -- shake right hand and shake head
Conv 21 -- lying down, shake left arm then fall dead
Conv 22 -- gesture with hands for a long time
Conv 23 -- move head
Conv 24 -- right hand up and down
Conv 25 -- two arms up and out
Conv 26 -- right hand up and down and shake head
Conv 27 -- left hand up and down, nod head
Conv 28 -- both hands up and down mid
Conv 29 -- both hands up and down, turn in a circle, raise arms, then right arm forward (the ranting Hammerite)
Conv 30 -- put hands on hips and lean forward
Conv 31 -- right hand forward, left hand on hip, then lean forward
Conv 32 -- wave arms out, then hands on hips and lean forward
Conv 33 -- hands on hips, lean forward, then shake head
Conv 34 -- right hand out, left hand on hips, move head, then right hand to hip
Conv 35 -- hands on hips leaning forward
Conv 36 -- lies down, shifts position (as if uncomfortable)
Conv 37 -- nods head (bow)
Conv 38 -- raise left hand and nod (traditional salute)
Conv 39 -- left hand across chest, head up (imperial salute)
Conv 40 -- raise left hand, head nods to left
Conv 41 -- raise both hands slightly
Conv 42 -- crouch, then stand
Conv 50 -- *Sword drawing, already mapped to Misc 3
Conv 51 -- Starts with arms folded, slowly returns to normal standing
Conv 52 -- Stands with arms folded, nods 3 times, long sequence
Conv 53 -- Starts with arms folded, returns to normal standing (quicker than BH114002)
Conv 54 -- With arms folded, shakes head no
Conv 55 -- Starts with arms folded, goes to hands on hips
Conv 56 -- Starts with hands behind back, returns to normal pose
Conv 57 -- Stands with hands behind back, nods slightly
Conv 58 -- Stands with hands on hips
Conv 59 -- With hands on hips, shakes head no
Conv 60 -- Waves with right hand, shakes head
Conv 61 -- Stands with arms out sideways, bent from elbow - HEAD BACKWARDS
Conv 62 -- Cupping something in right hand, points with left, shakes head
Conv 63 -- Cupping something in right hand, extends right hand (low)
Conv 64 -- Cupping right hand, takes (key?) from belt with left hand
Conv 65 -- left hand pulls something off right hand side, belt level
Conv 66 -- Same as BH114720, but turns head to see - mapped to ReadyItem 0, ItemBow 0
Conv 67 -- Another "I don't Know" motion
Conv 68 -- Lowers arms from Zombie position to side
Conv 69 -- Raises arms from side to Zombie position
// Dance floor
Conv 70 zomdanc2
Conv 71 zomdanc1
Conv 72 zomdance
Conv 73 -- Dances while kneeling
Conv 74 -- Dance the macarena
Conv 75 -- Robot like dance
Conv 76 -- Female dancing in bar, fixes hair, looks like talking to someone
// Bar motions
Conv 77 -- Dancing at bar, drinks a shot
Conv 78 -- Holding drink in bar, motions with left hand, then slowly drinks with right.
Conv 79 -- Sitting on bar stool, eating or drinking.
Conv 80 -- Staggering drunk standing
// Various backing up motions
Conv 81 -- Jumps back, arms out for balance. On narrow space?
Conv 82 -- Carefully steps back, arms guarding in front. On narrow space?
Conv 83 -- Backs up and points forward with right hand
Conv 84 -- Leaps back, then backs away
Conv 85 -- Violently jumps back from something
Conv 86 -- Steps backward, crouching, as if trying to hold back something
Conv 87 -- Walks forward, raises hands, cowers backward
// Lying down motions
Conv 88 -- Lying on back, begging for water.
Conv 89 -- Lying on ground, reaches upward with left hand
Conv 90 -- From lying on back, raises upper body on elbows, then looks right
Conv 91 -- From lying on back with upper body up, lies back down (like passing out)
Conv 92 -- Lying on side, raised up on left arm, move right arm around
Conv 93 -- Looks like a continuation of bh114325, moves head like listening
Conv 94 -- Just lying on back, short
Conv 95 -- Just lying on back, short, different orientation
// Typing motions (or playing keyboard?)
Conv 96 -- Sitting, both hands typing
Conv 97 -- Sitting, stopped typing, moves head slightly
Conv 98 -- Sitting, extends hands, get ready to type
Conv 99 -- Sitting, pulls hands away from keyboard
Conv 100 -- Stands typing
// Additional frobbing type motions
Conv 101 -- Pushes buttons, then pulls lever; at eye level.
Conv 102 -- Throwing dice at craps table.
Conv 103 -- Moves forward, turning right, pushing at panel. Backs up to start.
Conv 104 -- Rears back, and taps forward, like tapping someone on the chest
Conv 105 -- Push buttons at head level, then reach down and pick up something
Conv 106 -- Shakes right hand up high
Conv 107 -- Adjusts something at head level, then turns left and pushes button
Conv 108 -- Puts right hand up, as if to halt someone
Conv 109 -- Reaches forward with right hand, pushes buttons
Conv 110 -- Strikes with right hand, tries to push something away, then looks partly subdued.
Conv 111 -- Looks stunned, looks at right hand, pushes some buttons, then steps forward and falls to knees
// Motions that involve kneeling (or up / down)
Conv 112 -- Kneeling, casting spell or pouring two bottles into something
Conv 113 -- Kneeling and rising motion (shooting from cover)
Conv 114 -- Timid walk, kneels, freaks out, pulls hair
Conv 115 -- Shaking, falls to his knees. (like an earthquake)
Conv 116 -- Grabs stomach, vomiting. Falls to knees
Conv 117 -- Crying, falls to knees
Conv 118 -- Bends over, looks like petting something.
Conv 119 -- Walks forward, stops suddenly, looks down and kneels, touches something on the ground, stands up shaking hand (trying to get something off of it)
// Standing and walking motions
Conv 120 -- Attentively looking slightly down, like watching a rat
Conv 121 -- Slides forward with right arm outstretched. Breaks off and steps back.
Conv 122 -- Bravely pushes away twice, then cowers as looking up at something
Conv 123 -- Looks like walking a line quick
Conv 124 -- Shakes hands quickly in front of chest
Conv 125 -- Jogging forward, no progress (treadmill?)
Conv 126 -- Turns right and left while holding right arm level with belt
Conv 127 -- Turns slightly to left, raises hands to shoulder height
Conv 128 -- Looks like talking, extends both arms at waist to left, then turns right and puts right hand to mouth.
Conv 129 -- Slides left, right arm high and outstretched. Then walks back to start
Conv 130 -- Turns right, holds hands apart (Like: "The fish was that big")
Conv 131 -- Looks left, returns to looking straight ahead
Conv 132 -- Looks a little startled, looks left and behind, returns to idle
Conv 133 -- Looks right and left, confused.
Conv 134 -- Walking forward slowly, uses right hand to push someone out of the way
Conv 135 -- Nervously looks left
Conv 136 -- Nervously moves around, looking left and right
Conv 137 -- Nervously looks around
Conv 138 -- More nervous idling
Conv 139 -- Looks down, right hand slightly raised, wobbles
Conv 140 -- Awkward walk, glances behind
Conv 141 -- Electrocuted, standing
Conv 142 -- Nervous walk, tip toed, defensive.
Conv 143 -- Walks in defensive posture, hands up. Returns to start
Conv 144 -- Reaches over right shoulder with both hands and hurls something away
Conv 145 -- Walking carefully, looking left and right
Conv 146 -- Funny walk
Conv 147 -- Walks, looking left, right, and behind
// Cinematic motions
Conv 148 -- Hold baby out to be taken or saved. Keeps reaching out.
Conv 149 -- Dribbles basketball and then shoots
Conv 150 -- Slowly dribbles basketball, then moves left and right
Conv 151 -- Crawling on hands and knees
Conv 152 -- Looks like he's checking his pockets, then turns around and looks behind him. Right foot is turned badly.
Conv 153 -- Reeling from an explosion, slow
Conv 154 -- Reacting to attack, rats maybe?
Conv 155 -- Hangs head, extends arms out forward (ok, put the chains on me), then drops them
Conv 156 -- Taking a shower
Conv 157 -- Head and hands move as if singing
Conv 158 -- Bats at head like being attacked by bees
Conv 159 -- Check wrist watch (slowly)
Conv 160 -- Moves right hand back and forth, like wiping a counter
Conv 161 -- Wipes counter, waves someone away, returns to wiping
// Hits
Conv 162 -- Hit in left eye, staggers back, then falls backward
Conv 163 -- Hit hard in left shoulder
Conv 164 -- Hard hit to stomach
Conv 165 -- Hit hard, recoils back
Conv 166 -- Upper body sways around. (hit or a dance step)
Conv 167 -- Stunned or bad dancing
Conv 168 -- Looks like hit in head
Conv 169 -- Bigger hit than mdwrwnd1
Conv 170 -- Very serious hit in head
Conv 171 -- Big hit, wobbles around
Conv 172 -- Looks like re-balancing?
// Sick and dying motions
Conv 173 -- Shivering / dying while upright
Conv 174 -- Dying motion, looks like got hit in the chest
Conv 175 -- Die forward, Poisoned or shot in stomach
Conv 176 -- Death scene, reaching forward
Conv 177 -- Quick dying, falling backward
Conv 178 -- Die moving forward
Conv 179 -- Die on back, too quick
Conv 180 -- Hand goes to mouth, then crumples
Conv 181 -- Unsteady on feet, leans head back, looks confused
Conv 182 -- Heaving. Coughing or vomiting. Right hip distorts
Conv 183 -- Grabs stomach, vomiting. Falls to knees
Conv 184 -- Leans forward, hanging and shaking head
Conv 185 -- Turns around and falls over (dies). In chair
Conv 186 -- Puts hand to side (like wounded), falls forward, dying
Conv 187 -- Death scene. Shakes with arms open, falls forward, rolls onto back
Conv 188 -- Death scene, falls forward, arms out
Conv 189 -- Takes hit, flies backward and down on back
Conv 190 -- Holds stomach, hunches over, wobbles a little
Conv 191 -- Holds stomach, looks dazed, turns around 180
// Poses
Conv 192 -- Looks like ballerina pose and movement
Conv 193 -- Short motion, ballerina pose
Conv 194 -- Could be used for hung prisoner
Conversation foo -- salute
Conversation foo, bar -- lean forward
Conversation foo, baz -- nod head
Conversation foo, bar, baz -- turn head right
Conversation foo, quux -- hands together in front
Conversation bar -- lean back
Conversation bar, baz -- arms up and down low
Conversation bar, quux -- cross arms
Conversation baz -- shake arms in frustration
Conversation baz, quux -- hold arms out low
Conversation quux -- arms behind back
Stand2Sit -- sits down from standing
Sit2Stand -- stands up from sitting (quickly)
Sit2Lie -- goes from sitting to lying
Lie2Stand -- from lying to sitting
Stand 0 -- hold still
Stand 0, Halt 0 -- sudden stop
Stand 0, Halt 0, NearHazard 0 -- jump back
Stand 0, Halt 0, OnStairs 0 -- leans forward
Stand 0, Wheel 0 -- ???
Stand 0, LeaningLeft 0 -- ???
Stand 0, LeaningRight 0 -- ???
Stand 0, Crouching 0 -- ???
Stand 0, Search 0 -- ???
Jumping 0 -- garret
Jumping 0, LocoUrgent 0, Direction <> -- garret
IdleGesture 0 -- fidget
Locomote 0, Direction <1-4> -- walk
Locomote 0, LocoUrgent 0, Direction <1-4> -- run
Locomote 0, Search 0 -- walk holding out weapon
Locomote 0, Climbing 0 -- garret
Locomote 0, Crouching 0 -- garret
Crumple 0, Knockout 0 -- on back
Crumple 0, Die 0, Direction <1-4> -- on front
Crumple 0, Die 0, IsConfined 0 -- to knees then front
Crumple 0, Die 0, OnStairs 0 -- curl up into a ball
ReadyItem 0 -- hand to left side
ReadyItem 0, ItemSword 0 -- fighting stance
ReadyItem 0, ItemBow 0 -- hand to right side
WorldFrob 0, AtWaist 0 -- push button
WorldFrob 0, AtWaist 0, Lever 0 -- pull big floor lever
WorldFrob 0, AtWaist 0, Door 0 -- turn knob
WorldFrob 0, AtWaist 0, BellPull 0 -- pull cord (T1/G only?)
WorldFrob 0, OnFloor 0 -- not in T2
WorldFrob 0, AtChest 0 -- not in T2
Search 0, Scan 0 -- look from side-to-side
Search 0, Peek 0, Direction <1-3> -- lean forward
Discover 0, PointOut 0, Direction <0,5-6> -- point at something, Direction 0 points at something far away.
Discover 0, Recoil 0, Direction 4 -- jump back (or forward)
Discover 0, Recoil 0, IsConfined 0 -- step back
Discover 0, Thwarted 0 -- be frustrated
Discover 0, Salute 0 -- raise left hand
Discover 0, Challenge 0 -- shake fist
Stalled 0, Poisoned 0 -- choking
Stalled 0, Stunned 0, Long 0 -- sway from side-to-side
Stalled 0, Blinded 0 -- arms raised
Stalled 0, Flail 0, Long 0 -- seizure
Stalled 0, Flail 0, InWater 0 -- raised arms, then collapse to knees
Stalled 0, Flail 0, InAir 0 -- ???
Stalled 0, Rebalance 0 -- over-exagerated acting like there's an earthquake
ReceiveWound 0, Direction <1,2,7,8> -- ouch
ReceiveWound 0, SevereWound 0, Direction <1,2,7,8> -- ouch!?
RangedCombat 0 -- cast spell (or fire arrow)
MeleeCombat 0, Stand 0 -- be still
MeleeCombat 0, Locomote 0, Direction <1-4> -- move
MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction <1-4> -- dodge
MeleeCombat 0, Block 0, Direction <1,2,5,6> -- block
MeleeCombat 0, Attack 0, Direction <0,5,6> -- swing sword
MeleeCombat 0, Attack 0, SpecialAttack 0 -- two-handed overhead bash
Mesh Joints
0 Left Toe
1 Right Toe
2 Left Ankle
3 Right Ankle
4 Left Knee
5 Right Knee
6 Left Hip
7 Right Hip
8 Butt
9 Neck
10 Left Shoulder
11 Right Shoulder
12 Left Elbow
13 Right Elbow
14 Left Wrist
15 Right Wrist
16 Left Finger
17 Right Finger
18 Abdomen
19 Head