SneakyGuy101 on 6/5/2015 at 01:14
For some stupid reason the custom textures have shown up in the object hierachy but not in the 'Textures' tree. Instead it showed up under Archetypes>Missing :mad: Why? I was going in the 'Texture' tree to go sort the different textures but noticed that not all the textures were there and most of them are in Archetypes>Missing. Can someone help me?
john9818a on 6/5/2015 at 18:26
When you add custom textures and move them in the texture hierarchy to their respective materials save your gamesys file.
Yandros on 6/5/2015 at 19:11
As John said, this happens if you don't save your gamesys after adding new textures. I recommend using a .cow during development, it's the .mis and .gam together and you avoid this kind of problem. And Tannar was right, the solution is to purge missing objects and then re-add your textures, and sometimes you have to do that several times before they stay and you're able to drag them into the right texture folder.
SneakyGuy101 on 6/5/2015 at 22:48
First of all, I don't know how to work with .cow files. Secondly, thanks for informing me on on what to do to fix it:)
R Soul on 6/5/2015 at 23:42
There's nothing to work with. Just go to File and Save Cow. But it's a good idea to be able to use a custom .gam file with your mission, because Thief2 itself cannot load .cow files.
After making changes to the hierarhcy (adding textures, making new archetypes etc), File > Save Gamesys (never overwrite dark.gam)
Then File > Set Custom Gamesys (choose the one you just saved)
Then File > Save Mission
You only have to set the gamesys once, unless or until you want to save it under another name.
Yandros on 7/5/2015 at 00:07
That works fine, but I find it more convenient to just save as a .cow up until the point where I'm ready to put it in a ZIP for testing or release, and then I do the three steps R Soul mentioned to get the separate .mis and .gam files, which are required for players.