darthsLair on 6/3/2014 at 22:57
Quote Posted by fibanocci
Accidentally I put the wrong path (fam/...) on some TextRepl(s) and now I got the 'Locked Resource'-error. Is there a simple way to find out which objects are wrong instead of clicking on every >2000 objects?
Another way is to use the brush "Time" feature, and filter out everything except the objects.
Tab thru to the approx time you used the textrpl, and cam_to_object each one to inspect in visually. It would seem that bringing up your texture pallet window, then right clicking each texture and looking at the properties/paths would locate the texture you used.
fibanocci on 7/3/2014 at 10:27
The "Hilight Brushes Uses"-command in the texture palette doesn't work on objects that uses the fam/... path? Can anyone confirm this?
Anyway, I solved the problem. I just deleted the 'bad family' for testing. Ingame, I saw the missing texture on a small boulder (it was the only one of three left, that I didn't change).
Thanks for your effort, darthsLair :)
R Soul on 7/3/2014 at 15:45
Quote Posted by fibanocci
The "Hilight Brushes Uses"-command in the texture palette doesn't work on objects that uses the fam/... path? Can anyone confirm this?
That command highlights terrain brushes using the specified texture palette index.
Hilight 'Objects by Property' could have been used along with
otxtrepr0 (or 1,2 or 3) to show help narrow it down.
Another option would have bee the Query button in the Object Hierarchy. You select a property and it shows you the objects using it, and more importantly, the
values of the property. And you can save the results to a file.
fibanocci on 7/3/2014 at 16:57
This is extremely helpful :D
I didn't realize I used txtrepl on so many custom objects :wot: