enversi on 6/7/2001 at 03:43
The way lockpicks and multitools were handled in DX1 was very bad. Why would the lockpick or multitool disintegrate after use? It's just odd. Perhaps a more logical limitation can be put on the characters use of these devices, such as making some locks require more skill to pick, or some systems requre more electronics skill to bypass. This way, you'd just need one multitool or lockpick, but you'd need more skill to unlock or bypass certain obstacles.
Bedford on 6/7/2001 at 09:32
Yes, I agree. I suppose it's for the puzzle element again. You have to be conservative with you tools in DX. If they were like the nano keys (good idea?) then perhaps this would bring the puzzle elements down a bit.
I suppose the real question is do we want to see more puzzles or more action/stealth?
Fanatix on 6/7/2001 at 15:11
I disagree with it. Sure, it's unrealistic. But I just don't think it would fit well, for many reasons.
First of all, on higher levels, you can just go lockpicking or multitooling every locked door you see. Also, it would take out the "Should I waste a lockpick/multitool, or should I look for the key/passcode." Which I thought was neat.
But I do agree with you on one thing, somehow I think some doors and keypads should require a higher levels of lockpicking and electronics to bypass. But still will waste your lockpicks and multitools, of course.
-Fanatix
frozenman on 6/7/2001 at 17:26
I didn't like how it was handled in DX. You just sat there and held clicked a button.
I liked SS2's system *much* better. Even though it was preety much random highlighting of nodes, it was more satisfying when you hacked a supercrate or something.
enversi on 7/7/2001 at 04:36
Quote:
First of all, on higher levels, you can just go lockpicking or multitooling every locked door you see. Also, it would take out the "Should I waste a lockpick/multitool, or should I look for the key/passcode." Which I thought was neat.
-Fanatix
True, but then if you are on the highest level of skill, you logically
should be able to unlock any door or bypass or any system. Why else did you specialize in those skills? If you choose to plunk your XP points there you should be given the benefit.
The thing is, I doubt that most people will want to spend so much experience on lockpicking or electronics. I got my lockpicking up to advanced, and my electronics up to trained. Besides, there are still going to be doors with infinite lock strength, and electronics with infinite security, so you won't be able to win by just picking and bypassing everything.
PowerCrazy on 14/7/2001 at 10:55
I think DX2 should be exactly like DX in that aspect. Getting your skill up uses fewer Multi-tools and Lock-picks. Thats part of what made DX fun. THe whole choices thing. Why change it. DX was great so other than more maps/weapons/augs/skills/different enemies why change the fundamentals.
The game explains why the Lockpicks dissapear. They use a poly-morphic glue to form to the shape of the lock thereby making a 'key'. But if this were true why would you use more than one? Of course this opens another branch of intrigue. Learn by Doing rather than by exploring. i.e. the more you try to use lockpicking as your means of entrance the better you get at it. Rather than exloration bonus. "yeah I can increase my lockpicking skills now" The sudden epiphany seems a little "Deus Ex Machina" Pun intended.
Sorry for using so many 'english' terms I am a High School Graduate now. ;)