Eternauta on 16/10/2013 at 17:01
Hello everybody!
I need some help. While doing the beta test of my mission, a tester found a bug about the sound of a lockpick: whenever he tries a lockpick on a door, the sound it makes goes on even when the door has been opened and never stops. :weird:
Any idea about why the lockpicks had this bug and how to fix it?
Thanks in advance!
kdau on 16/10/2013 at 19:09
Are you using any new or changed schemas for pick, lock, door, or key events? Does the door use the basic or advanced lockpicking system? What is the tester's audio "Hardware Acceleration" setting (On, Off, OpenAL)?
john9818a on 16/10/2013 at 19:28
This bug has been around for many years. I've noticed it happens sometimes when a door or lock is momentarily frobbed with a lockpick and then frobbed again with virtually no gap in between frobs. For some reason the lock is not setting the "finished pick" attribute and therefore keeps making the lockpicking sound. I don't know how to stop it but it is a very rare event and shouldn't happen except when the lock is picked as I said before. :)
MysteryMan on 16/10/2013 at 21:11
Quote Posted by Eternauta
Hello everybody!
I need some help. While doing the beta test of my mission, a tester found a bug about the sound of a lockpick: whenever he tries a lockpick on a door, the sound it makes goes on even when the door has been opened and never stops. :weird:
Any idea about why the lockpicks had this bug and how to fix it?
Thanks in advance!
Seems like there is a command to use with lock problems, something like:fix_mylocks,or fix_locks
kdau on 16/10/2013 at 21:29
Quote Posted by MysteryMan
Seems like there is a command to use with lock problems, something like:fix_mylocks,or fix_locks
The fix_my_locks command updates the joint positions of lock tweqs to match the locked/unlocked state of the objects they are on. It's very useful to clean up mismatches of that type, but probably wouldn't affect the problem here.
Eternauta on 17/10/2013 at 16:55
Quote Posted by kdau
Are you using any new or changed schemas for pick, lock, door, or key events? Does the door use the basic or advanced lockpicking system? What is the tester's audio "Hardware Acceleration" setting (On, Off, OpenAL)?
No, I haven't changed the schema. I used the basic lockpicking system. :confused:
MysteryMan on 17/10/2013 at 17:08
Quote Posted by Eternauta
No, I haven't changed the schema. I used the basic lockpicking system. :confused:
This seems to be a reported engine bug, so you might try to delete the lockpick, and create a new one.
Drop all scripts, reload all scripts. Then try reload_schemas.
fibanocci on 17/10/2013 at 17:18
What about the other testers? Do they report the same bug? It might be related to the tester's installation or sound card.
Eternauta on 17/10/2013 at 17:27
Quote Posted by MysteryMan
This seems to be a reported engine bug, so you might try to delete the lockpick, and create a new one.
Drop all scripts, reload all scripts. Then try reload_schemas.
Ok I will try drop all scripts, reload all scripts and try reload_schemas. Thank you!
Notesthes on 17/10/2013 at 19:40
I had the same issue (lockpick sound on door that does not stop), when I used the StdButton script on the lockpick. Have you changed the lockpick properties somehow?