Volitions Advocate on 13/10/2018 at 14:38
I'll throw my vote in for inverting the Y axis.
The way it should be by default.
Also. ever since Unreal 2 I've remapped the "Use" or "interact" button to F. Typically this means any source engine game I use E for flashlight.
Unless its some sort of terrible console port where reload, interact, and run are the same button. ugh.
heywood on 15/10/2018 at 17:39
I couldn't play Dishonored high chaos either. There have been some games where a hostile faction is really despicable and angers me enough that I'll go out of my way to kill all of them in an area even if it's easier to stay non-lethal. But indiscriminate kills in a RPG or immersive sim just feel wrong. And sometimes I'll reload a save and replay an area just to keep some random neutral NPC from dying. The only game where I role played the bad guy all the way through and enjoyed it was The Nameless Mod, and that worked only because the whole game was tongue in cheek.
I tend to be a completionist, and I try to experience as much of the game content as possible in the first playthrough. I also have XP/loot/resource whoring tendencies. At the start of most games, I'll find myself gravitating to whatever play style maximizes XP, ammo, items, cash, charms/augs/upgrades, etc. even if I have to do some grindy stuff to accumulate it. If the game has an inventory system, I'll usually choose upgrades that let me carry more stuff. Halfway through the game I'll have more or less all the skills & upgrades I care about, a lot of ammo and items maxed out, and more cash than I'll ever spend. And then I'll settle down and wonder why I wasted all that time on grindy gameplay when I could have been more immersed.
When playing RPGs, I over-analyze character building decisions, especially the earliest ones.
I tend to over-think conversation options as well.
When given a choice of weapons, I'll always take a precision weapon over a heavy weapon.
I almost never name my saved games.
If I'm playing a male character that needs a name it will always be Heywood.
I have a bad habit of buying simulation games that require you to go through some kind of campaign mode to unlock access to different cars/planes/whatever, and then I find the campaign mode tedious so I never get past the starting selection before setting the game aside and moving on to the next sim. I like creating courses in a golf simulator, but don't really care much for playing simulated golf.
I also have a bad habit of buying "arcade classics" for new gaming consoles, and then learning again how those old arcade games weren't really that great.
For new AAA games that I'm really excited about, I'll put off playing the game until I've upgraded my hardware to run it in full glory, rather than jumping in with low settings just to play it when it's first released.
zajazd on 16/10/2018 at 06:32
I have been hunting PS3 trophies in the last few years :hang
Harvester on 16/10/2018 at 07:10
Quote Posted by heywood
For new AAA games that I'm really excited about, I'll put off playing the game until I've upgraded my hardware to run it in full glory, rather than jumping in with low settings just to play it when it's first released.
Same here, it's high detail or nothing.
Yakoob on 16/10/2018 at 18:28
I'm surprised no one mentioned this yet, but if there is a map you slowly uncover as you explore, I have to uncover the WHOLE map. A small black splotch on the map in the middle of nowhere, where nothing is there? Yep, I'll walk all the way there JUST to uncover that on the map.
It got particularly bad with Don't Starve, lol....
froghawk on 16/10/2018 at 18:36
ah yep, that's me.
Sulphur on 16/10/2018 at 18:37
^^ I usually try to, but if it's a massive pain in the ass, I generally let it go because as much as it rankles, having my time wasted rankles even more.
Speaking of which, when I play an RTS, I usually select units repeatedly to hear their barks, especially to see if there's a series of increasingly annoyed responses to my wasting their time. Warcraft 2's peons are still the benchmark for this, as far as I know.
Jason Moyer on 16/10/2018 at 18:45
The uncovering the map thing is so annoying, especially if a game has a finicky automap and you need to press against walls in just the right way to get certain parts of the map to fill in.
Nameless Voice on 16/10/2018 at 22:02
Or when a map has an inaccessible area just large enough that there will always be a spot of blackness in the middle.
Malf on 17/10/2018 at 11:21
Quote Posted by Jason Moyer
The uncovering the map thing is so annoying, especially if a game has a finicky automap and you need to press against walls in just the right way to get certain parts of the map to fill in.
Oh god, this triggers bad memories of humping map edges in the original Guild Wars to get the Cartographer titles :E