Look what I found... :D - by Albert
Albert on 12/8/2009 at 21:15
:D
ID Softwares studio game collection:
Inline Image:
http://img197.imageshack.us/img197/5640/lookio.jpgWhat is that peculiar box protruding from the far left (No longer circled in red)... :cheeky:
Dunno if anyone has found this yet. If they have, than oh well...
Queue on 12/8/2009 at 23:15
The trapezoidal box even. I see Nocturne in there, too--loved that game!
jtr7 on 12/8/2009 at 23:17
Learning and borrowing from the best.
Thanks. It always makes me smile to see a Thief game in someone's collection...in this case, a company's.
Stath MIA on 13/8/2009 at 04:46
It made the top shelf too. Always nice to see a company which knows it's stuff.
Digital Nightfall on 13/8/2009 at 05:53
I am sure they used it as an example of now not to do game design, if their games are any indication.
jtr7 on 13/8/2009 at 06:14
Hahaha!
I mean...:mad: Thief doesn't get no respect.
d'Spair on 13/8/2009 at 17:49
Quote Posted by Digital Nightfall
I am
sure they used it as an example of now
not to do game design, if their games are any indication.
This is not true. As far as I know, id has always been interested in Looking Glass developments. At one of the QuakeCons Todd Hollenshead (id CEO) even made a speech about how piracy resulted in LG closure.
Albert on 13/8/2009 at 18:02
And John Carmack was inspired by LG's first game in the Ultima Underworld series to design the less system-taxing Woflenstein 3D engine.
Though besides the Dark Engine, LG was pretty much ahead of ID in terms of technical details. The environments in Ultima Underworld weren't limited to cubes, for example.
Renault on 13/8/2009 at 18:18
Also, per the (
http://southquarter.com/2009/05/08/interview-with-sean-barrett/) interview up on Southquarter, Sean Barrett and John Carmack corresponded while Sean was creating Dromed and the Dark engine, so you have to figure they had some kind of at professional relationship and a level of mutual respect for the others projects.
Albert on 13/8/2009 at 18:35
Jeeze, when you think about it, just about every detail of the video game world we know today is all thanks to John Carmack, and a special thanks to LG for giving him the idea to make games like Wolfenstein 3D and Doom.