Thirith on 6/9/2017 at 14:34
FTL has been on my to-do list for a long, long time. However, I'm thinking I might move laterally on that one and get the iPad version, as I've got a couple of long-distance flights coming up in November/December, and it might be a good way to while away the time while cooped up like sardines.
henke on 6/9/2017 at 15:37
Not a bad idea! Not every PC game makes a smooth transition to touchscreen, but FTL works beautifully on the iPad, perhaps even better than on PC.
WingedKagouti on 6/9/2017 at 18:10
Quote Posted by Tomi
FATE: FTL is definitely staying on my hard drive, but it can be so frustrating at times. It's like watching a great movie with a bad ending. I've thought about switching to Easy difficulty because I want to beat that damn mothership, but it kind of feels like cheating. :p
FTL feels like it has the difficulties mislabeled: Easy should be Normal and Normal should be Brutal.
Pyrian on 6/9/2017 at 18:15
Normal, Hard, and Lol
henke on 6/9/2017 at 18:44
Human: Fall Flat
[video=youtube;6UcGEqXLQwY]https://www.youtube.com/watch?v=6UcGEqXLQwY&feature=youtu.be[/video]
(Video by me. Actual game does not feature smooth jazz covers of Gorillaz songs.)
Human: Fall Flat is a physics-driven platformer where navigating the environment required both mastery of it's systems and a bit of ingenuity in figuring out which objects in an area will help you progress. It's like Grow Home but with more focus on interacting with the environment and the objects in it. I fucking love it. I often fall for these kinds of games where progress comes from mastering physics-systems, but I'm also a bit wary whenever a new one shows up. Sure, they often look great in videos, but quite often they end up being too clunky and un-fun to play. I'm looking at you, City Climber and I Am Bread. I was pleasantly surprised by how robust Human's gameplay was, and a lot of love has clearly gone into creating it's levels as well. Every new level so far has featured a new theme(train tracks, factory, medieval castle, etc.) with appropriately themed obstacles in each new area.
FATE: Hell yeah I'm finishing this! :D
Next week: Project Cars
Tomi on 7/9/2017 at 19:00
Update:
FTLI decided to ignore ShadowCat's advice for now, swallowed my pride, and started a new game on Easy...
Inline Image:
https://steamuserimages-a.akamaihd.net/ugc/869614342755936791/0FE007FDCDA2C20C3E49D0C76441485172EB52F5/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=blackHa! At last! :D
There really is quite a big difference between Easy and Normal, but yeah, Easy isn't really
that easy. This time around I was much better prepared for the final battle, and despite of me doing my best to screw things up, I didn't have too much trouble beating the Flagship. There was one panicky moment when an enemy missile breached a hole in the sensor room of my ship, and even if I quickly shut the doors and isolated the leak, we were still losing oxygen! I made sure that the Oxygen system was active - it was, but the oxygen levels were still going down! What's happening?! I sent one of my guys to fix the leak in the sensor room, and while panicking I lost all my concentration. My crew members were starting to suffocate, I wasted a lot of precious time, and let the Flagship bombard my ship and cause some bad damage. And
then ... I noticed that one of the airlocks was wide open, sucking out all the oxygen off my ship... :rolleyes:
Apart from that moment of silliness everything went pretty well. The Defense drone really was a very good investment, the Ion Blast Mk. II weapon took down the enemy shields surprisingly well while my four shield bars kept me relatively safe from enemy lasers, and the Hull Repair drone made everything even easier. I enjoyed playing on Easy a lot more, as I got to experiment with whole new weapons and systems - on Normal a lot of my money went to ship repairs and just surviving.
What next? I learned some useful new tricks today, but I don't feel like touching the Normal difficulty again right now. Perhaps I'll have a quick look at the Advanced Edition content, and then move on and keep on backlog reducin'.
Pyrian on 7/9/2017 at 21:37
Quote Posted by Tomi
Ha! At last! :D
Congratulations! :D
Quote Posted by Tomi
...on Normal a lot of my money went to ship repairs and just surviving.
As a rule of thumb, if you twice have to spend all your scrap on repairs and consumables just to survive, you're probably not going to win. It's one of the few things I really
don't like about FTL. It's got a very strong "snowball" effect - if you're doing well, the game gets easier as you go, and if you're doing poorly, it gets harder.
Glade Raid is consequently designed with absolutely no consumables and everyone automatically heals between battles (even if you don't have healing abilities), so advancement is mostly decoupled from how
well you're winning battles.
Shadowcat on 9/9/2017 at 05:21
Quote Posted by henke
Hey Shadowcat, I'm sure it must be lonely being the only person on the internet who doesn't love FTL, but don't try to drag Tomi into your FTL-hater club, he's with us. :cool:
It's more "confusing" than "lonely" :) I'll never understand why this game gets the amount of love that it does. But then I don't understand the appeal of Minecraft either, so I'm definitely not one of the cool kids. Anyway, it just sounded like someone else disliking the game for all the same reasons as me but feeling compelled to keep playing it because everyone says it's good, and I thought I could save them some annoyance. I'm actually happy to hear that they've ended up having a good experience with the game, though.
icemann on 9/9/2017 at 07:19
I played FTL and didn't love it either.
It's pretty good, but I'd not class it in the excellent category. It certainly inspired quite a few games though, and for that it has my respect.