fibanocci on 29/3/2008 at 18:20
Hm, Up Shit Creek?
Drunken Cricket on 29/3/2008 at 20:19
Thats the one! When I first downloaded this mission my friend ruined the ending for me so I stopped playing it. That was a couple years ago, I supposed I've waited long enough... :D
Thanks!
taffedinthehead on 30/3/2008 at 11:10
I remember an FM from a few years back, probably part of a campaign, that had an extensive series of caves and tunnels. If I recall, there were different color burricks, that had different kinds of breath. I remember a HUGE central cavern with alot of mounds in the middle, some of which you could scramble over, that opened off into alot of ancient chambers with puzzles in each one. Specifically, there was a piece of classical music that the author had added to that section that played on a loop.
I want to know the name of the FM so I can play it again, but I also would REALLY like to know the name of the classical music piece!
Anyone?
JonesCrusher on 30/3/2008 at 12:17
yes I seem to remember an FM like that....I think there were Ice Burricks walking around their snowy tunnels on one level...with purple light crystals and bridges and overhangs....I think it was too difficult for me at the time so I would like to play that again if anyone can remember the name.
I think it was a large campaign as you said.
elkston on 30/3/2008 at 14:49
Its definitely "Fire and Ice" from the
Ruins of Originia campaign. Its the 3rd mission in the pack. And the mission you're describing with the ancient chambers is the last (4th) mission in the pack called "Ashes to Ashes".
taffedinthehead on 31/3/2008 at 13:02
Thanks - now . . . any idea what classical piece is playing when you're in that large chamber?
The sound file is called "hauntings" - anyone have an idea?
casalor on 12/4/2008 at 09:14
In this mission you start in a high walled yard with a gate and a small guardhouse - and several guards milling - around that you need to sneak through. After a couple of similarly styled yards the missions opens up and you enter a square with a house on the far side. There's been a murder in this house (I think) and a guard is stood outside. Anyway, the rest of the mission is a very nice looking city based one with narrow canals and waterways and many buildings that can be entered. I always got the feeling that the start area was lacking in polish but the rest of the build more than made up for it.
For some reason this mission has been stuck in my head and I can't for the life of me remember what its called. I can't even remember what the objectives were but might have been connected with the murder! Can anyone help?
Sticky Fingers on 12/4/2008 at 09:48
I remember one where you emerge from several areas with high walls to a City Watch house (watchers either side) - beyond were 2 big rooms, either side of a large passage, with one belonging to Mosely, beyond which was a very nice mansion belonging to Sherrif Truart, surrounded by smaller houses & shops. There were several archers high up around Truart's house.
Even if this is the same one, I can't remember the name, sorry. :erm:
fibanocci on 12/4/2008 at 09:55
Canals? Maybe A Karrassian Threat?