Thanks. Conv 155 is close to that but the arms are not raised high enough. A better one seems to be conv 74 (the macarena) frac ~90
I'm still looking for better motions.
BTW, I always wondered why the description of the motions/NewConv.mos is not available on the forums
Code:
torso Biped
schema Conv 50
MType GroundAction
TimeScale 0
XYZScale 0
motion BH112203 4 500 // *Sword drawing, already mapped to Misc 3
//BH114001 // *Cups hands in front of groin, mapped to Conv 10 and Conversation 0, Foo 0, Quux 0
schema Conv 51
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114002 4 500 // Starts with arms folded, slowly returns to normal standing
schema Conv 52
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114011 4 500 // Stands with arms folded, nods 3 times, long sequence
schema Conv 53
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114100 4 500 // Starts with arms folded, returns to normal standing (quicker than BH114002)
schema Conv 54
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114150 4 500 // With arms folded, shakes head no
schema Conv 55
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114007 4 500 // Starts with arms folded, goes to hands on hips
//BH114003 // *Stands with arms folded, mapped to Conv 11 and Conversation 0, Bar 0, Quux 0
//BH114004 // *Puts hands behind back, mapped to Conv 9 and Conversation 0, Quux 0
schema Conv 56
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114005 4 500 // Starts with hands behind back, returns to normal pose
schema Conv 57
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114006 4 500 // Stands with hands behind back, nods slightly
schema Conv 58
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114008 4 500 // Stands with hands on hips
schema Conv 59
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114151 4 500 // With hands on hips, shakes head no
//BH114010 // *Moves hands up and down, already mapped to Conv 7 and Conversation 0, Bar 0, Baz 0
//BH114012 // *Simply nods head. Already mapped to Conv 6 and Conversation 0, Foo 0, Baz 0
schema Conv 60
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114120 4 500 // Waves with right hand, shakes head
schema Conv 61
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114009 4 500 // Stands with arms out sideways, bent from elbow
schema Conv 62
MType GroundAction
TimeScale 0
XYZScale 0
motion BH214111 4 500 // Cupping something in right hand, points with left, shakes head
schema Conv 63
MType GroundAction
TimeScale 0
XYZScale 0
motion BH214101 4 500 // Cupping something in right hand, extends right hand (low)
schema Conv 64
MType GroundAction
TimeScale 0
XYZScale 0
motion BH214113 4 500 // Cupping right hand, takes (key?) from belt with left hand
schema Conv 65
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114720 4 500 // left hand pulls something off right hand side, belt level
schema Conv 66
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114721 4 500 // Same as BH114720, but turns head to see - mapped to ReadyItem 0, ItemBow 0
schema Conv 67
MType GroundAction
TimeScale 0
XYZScale 0
motion BH114157 4 500 // Another "I don't Know" motion
schema Conv 68
MType GroundAction
TimeScale 0
XYZScale 0
motion BZ114000 4 500 // Lowers arms from Zombie position to side
schema Conv 69
MType GroundAction
TimeScale 0
XYZScale 0
motion BZ114001 4 500 // Raises arms from side to Zombie position
// Dance floor
schema Conv 70
MType GroundAction
TimeScale 0
XYZScale 0
motion zomdanc2 4 500
schema Conv 71
MType GroundAction
TimeScale 0
XYZScale 0
motion zomdanc1 4 500
schema Conv 72
MType GroundAction
TimeScale 0
XYZScale 0
motion zomdance 4 500
schema Conv 73
MType GroundAction
TimeScale 0
XYZScale 0
motion humboogie 0 500 // Dances while kneeling
schema Conv 74
MType GroundAction
TimeScale 0
XYZScale 0
motion macarena 4 500 // Dance the macarena
schema Conv 75
MType GroundAction
TimeScale 0
XYZScale 0
motion pdrdance 4 500 // Robot like dance
schema Conv 76
MType GroundAction
TimeScale 0
XYZScale 0
motion fembar 4 500 // Female dancing in bar, fixes hair, looks like talking to someone
// Bar motions
schema Conv 77
MType GroundAction
TimeScale 0
XYZScale 0
motion humdrkbr 4 500 // Dancing at bar, drinks a shot
schema Conv 78
MType GroundAction
TimeScale 0
XYZScale 0
motion humbar 4 500 // Holding drink in bar, motions with left hand, then slowly drinks with right.
schema Conv 79
MType GroundAction
TimeScale 0
XYZScale 0
motion humdrink 4 500 // Sitting on bar stool, eating or drinking.
schema Conv 80
MType GroundAction
TimeScale 0
XYZScale 0
motion humdrnkst 4 500 // Staggering drunk standing
// Various backing up motions
schema Conv 81
MType GroundAction
TimeScale 0
XYZScale 0
motion humalsnd 4 500 // Jumps back, arms out for balance. On narrow space?
schema Conv 82
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMBAKUP 4 500 // Carefully steps back, arms guarding in front. On narrow space?
schema Conv 83
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMPOINT 4 500 // Backs up and points forward with right hand
schema Conv 84
MType GroundAction
TimeScale 0
XYZScale 0
motion humsrprs 4 500 // Leaps back, then backs away
schema Conv 85
MType GroundAction
TimeScale 0
XYZScale 0
motion humsupstbk 4 500 // Violently jumps back from something
schema Conv 86
MType GroundAction
TimeScale 0
XYZScale 0
motion fembakup 4 500 // Steps backward, crouching, as if trying to hold back something
schema Conv 87
MType GroundAction
TimeScale 0
XYZScale 0
motion plyscare 4 500 // Walks forward, raises hands, cowers backward
// Lying down motions
schema Conv 88
MType GroundAction
TimeScale 0
XYZScale 0
motion humcryh2o 0 500 // Lying on back, begging for water.
schema Conv 89
MType GroundAction
TimeScale 0
XYZScale 0
motion cpsreach 0 500 // Lying on ground, reaches upward with left hand
schema Conv 90
MType GroundAction
TimeScale 0
XYZScale 0
motion bh114325 0 500 // From lying on back, raises upper body on elbows, then looks right
schema Conv 91
MType GroundAction
TimeScale 0
XYZScale 0
motion bh114326 0 500 // From lying on back with upper body up, lies back down (like passing out)
schema Conv 92
MType GroundAction
TimeScale 0
XYZScale 0
motion bh114327 0 500 // Lying on side, raised up on left arm, move right arm around
schema Conv 93
MType GroundAction
TimeScale 0
XYZScale 0
motion bh114328 0 500 // Looks like a continuation of bh114325, moves head like listening
schema Conv 94
MType GroundAction
TimeScale 0
XYZScale 0
motion bh114329 0 500 // Just lying on back, short
schema Conv 95
MType GroundAction
TimeScale 0
XYZScale 0
motion bh114330 0 500 // Just lying on back, short, different orientation
//humdthtk // Lying face down, begging for help, reaching, then collapses - Conv 21
// Typing motions (or playing keyboard?)
schema Conv 96
MType GroundAction
TimeScale 0
XYZScale 0
motion humtyp1 4 500 // Sitting, both hands typing
schema Conv 97
MType GroundAction
TimeScale 0
XYZScale 0
motion humtyp2 4 500 // Sitting, stopped typing, moves head slightly
schema Conv 98
MType GroundAction
TimeScale 0
XYZScale 0
motion humtyp3 4 500 // Sitting, extends hands, get ready to type
schema Conv 99
MType GroundAction
TimeScale 0
XYZScale 0
motion humtyp4 4 500 // Sitting, pulls hands away from keyboard
schema Conv 100
MType GroundAction
TimeScale 0
XYZScale 0
motion humtypew 4 500 // Stands typing
// Additional frobbing type motions
schema Conv 101
MType GroundAction
TimeScale 0
XYZScale 0
motion humbuts 4 500 // Pushes buttons, then pulls lever; at eye level.
schema Conv 102
MType GroundAction
TimeScale 0
XYZScale 0
motion humcraps 4 500 // Throwing dice at craps table.
schema Conv 103
MType GroundAction
TimeScale 0
XYZScale 0
motion humcstrl 4 500 // Moves forward, turning right, pushing at panel. Backs up to start.
schema Conv 104
MType GroundAction
TimeScale 0
XYZScale 0
motion humlbut 4 500 // Rears back, and taps forward, like tapping someone on the chest
schema Conv 105
MType GroundAction
TimeScale 0
XYZScale 0
motion humrepl 4 500 // Push buttons at head level, then reach down and pick up something
schema Conv 106
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMSHTSH 4 500 // Shakes right hand up high
schema Conv 107
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMSWICH 4 500 // Adjusts something at head level, then turns left and pushes button
schema Conv 108
MType GroundAction
TimeScale 0
XYZScale 0
motion mdw1shts 4 500 // Puts right hand up, as if to halt someone
schema Conv 109
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpchlng5 4 500 // Reaches forward with right hand, pushes buttons
schema Conv 110
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpmela2 4 500 // Strikes with right hand, tries to push something away, then looks partly subdued.
schema Conv 111
MType GroundAction
TimeScale 0
XYZScale 0
motion humstocytb 0 500 // Looks stunned, looks at right hand, pushes some buttons, then steps forward and falls to knees
// Motions that involve kneeling (or up / down)
schema Conv 112
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwrbegg 0 500 // Kneeling, casting spell or pouring two bottles into something
schema Conv 113
MType GroundAction
TimeScale 0
XYZScale 0
motion humcov 0 500 // Kneeling and rising motion (shooting from cover)
schema Conv 114
MType GroundAction
TimeScale 0
XYZScale 0
motion humfreak 0 500 // Timid walk, kneels, freaks out, pulls hair
schema Conv 115
MType GroundAction
TimeScale 0
XYZScale 0
motion humshake 0 500 // Shaking, falls to his knees. (like an earthquake)
schema Conv 116
MType GroundAction
TimeScale 0
XYZScale 0
motion humsick4 0 500 // Grabs stomach, vomiting. Falls to knees
schema Conv 117
MType GroundAction
TimeScale 0
XYZScale 0
motion humtears 0 500 // Crying, falls to knees
schema Conv 118
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwcareg 0 500 // Bends over, looks like petting something.
schema Conv 119
MType GroundAction
TimeScale 0
XYZScale 0
motion s42c6x 0 500 // Walks forward, stops suddenly, looks down and kneels, touches something on the ground, stands up shaking hand (trying to get something off of it)
// Standing and walking motions
schema Conv 120
MType GroundAction
TimeScale 0
XYZScale 0
motion humalert 4 500 // Attentively looking slightly down, like watching a rat
schema Conv 121
MType GroundAction
TimeScale 0
XYZScale 0
motion humbakst 4 500 // Slides forward with right arm outstretched. Breaks off and steps back.
schema Conv 122
MType GroundAction
TimeScale 0
XYZScale 0
motion humbrav 4 500 // Bravely pushes away twice, then cowers as looking up at something
schema Conv 123
MType GroundAction
TimeScale 0
XYZScale 0
motion humdwstr 4 500 // Looks like walking a line quick
schema Conv 124
MType GroundAction
TimeScale 0
XYZScale 0
motion humfeel 4 500 // Shakes hands quickly in front of chest
schema Conv 125
MType GroundAction
TimeScale 0
XYZScale 0
motion humrunsk 4 500 // Jogging forward, no progress (treadmill?)
schema Conv 126
MType GroundAction
TimeScale 0
XYZScale 0
motion humswlk 4 500 // Turns right and left while holding right arm level with belt
schema Conv 127
MType GroundAction
TimeScale 0
XYZScale 0
motion delrelnt 4 500 // Turns slightly to left, raises hands to shoulder height
schema Conv 128
MType GroundAction
TimeScale 0
XYZScale 0
motion femturnh 4 500 // Looks like talking, extends both arms at waist to left, then turns right and puts right hand to mouth.
schema Conv 129
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwpttrn 4 500 // Slides left, right arm high and outstretched. Then walks back to start
schema Conv 130
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpchlng4 4 500 // Turns right, holds hands apart (Like: "The fish was that big")
schema Conv 131
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpidle1 4 500 // Looks left, returns to looking straight ahead
schema Conv 132
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpidle2 4 500 // Looks a little startled, looks left and behind, returns to idle
schema Conv 133
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpidle3 4 500 // Looks right and left, confused.
schema Conv 134
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpsmwlk 4 500 // Walking forward slowly, uses right hand to push someone out of the way
schema Conv 135
MType GroundAction
TimeScale 0
XYZScale 0
motion ogsidle1 4 500 // Nervously looks left
schema Conv 136
MType GroundAction
TimeScale 0
XYZScale 0
motion ogsidle2 4 500 // Nervously moves around, looking left and right
schema Conv 137
MType GroundAction
TimeScale 0
XYZScale 0
motion ogsidle3 4 500 // Nervously looks around
schema Conv 138
MType GroundAction
TimeScale 0
XYZScale 0
motion ogsidle4 4 500 // More nervous idling
schema Conv 139
MType GroundAction
TimeScale 0
XYZScale 0
motion plybreth 4 500 // Looks down, right hand slightly raised, wobbles
schema Conv 140
MType GroundAction
TimeScale 0
XYZScale 0
motion humflee 4 500 // Awkward walk, glances behind
schema Conv 141
MType GroundAction
TimeScale 0
XYZScale 0
motion humelect 4 500 // Electrocuted, standing
schema Conv 142
MType GroundAction
TimeScale 0
XYZScale 0
motion humwlkwy 4 500 // Nervous walk, tip toed, defensive.
schema Conv 143
MType GroundAction
TimeScale 0
XYZScale 0
motion humwlkgn 4 500 // Walks in defensive posture, hands up. Returns to start
schema Conv 144
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpmeldh 4 500 // Reaches over right shoulder with both hands and hurls something away
schema Conv 145
MType GroundAction
TimeScale 0
XYZScale 0
motion oggswalk 4 500 // Walking carefully, looking left and right
schema Conv 146
MType GroundAction
TimeScale 0
XYZScale 0
motion ogpbzwlk 4 500 // Funny walk
schema Conv 147
MType GroundAction
TimeScale 0
XYZScale 0
motion ogsserch 4 500 // Walks, looking left, right, and behind
// Cinematic motions
schema Conv 148
MType GroundAction
TimeScale 0
XYZScale 0
motion humbaby 4 500 // Hold baby out to be taken or saved. Keeps reaching out.
schema Conv 149
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMBBALL 0 500 // Dribbles basketball and then shoots
schema Conv 150
MType GroundAction
TimeScale 0.6
XYZScale 0
motion humbbl 0 500 // Slowly dribbles basketball, then moves left and right
schema Conv 151
MType GroundAction
TimeScale 0
XYZScale 0
motion humcrawl 0 500 // Crawling on hands and knees
schema Conv 152
MType GroundAction
TimeScale 0
XYZScale 0
motion humdcard 4 500 // Looks like he's checking his pockets, then turns around and looks behind him. Right foot is turned badly.
schema Conv 153
MType GroundAction
TimeScale 0.6
XYZScale 0
motion humexpd 0 500 // Reeling from an explosion, slow
schema Conv 154
MType GroundAction
TimeScale 0
XYZScale 0
motion humraarm 4 500 // Reacting to attack, rats maybe?
schema Conv 155
MType GroundAction
TimeScale 0
XYZScale 0
motion humreothlp 4 500 // Hangs head, extends arms out forward (ok, put the chains on me), then drops them
schema Conv 156
MType GroundAction
TimeScale 0
XYZScale 0
motion humshower 4 500 // Taking a shower
schema Conv 157
MType GroundAction
TimeScale 0
XYZScale 0
motion humsing 4 500 // Head and hands move as if singing
schema Conv 158
MType GroundAction
TimeScale 0
XYZScale 0
motion humswarm 0 500 // Bats at head like being attacked by bees
schema Conv 159
MType GroundAction
TimeScale 0
XYZScale 0
motion humwach 4 500 // Check wrist watch (slowly)
schema Conv 160
MType GroundAction
TimeScale 0
XYZScale 0
motion humwshct1 4 500 // Moves right hand back and forth, like wiping a counter
schema Conv 161
MType GroundAction
TimeScale 0
XYZScale 0
motion humwshct2 4 500 // Wipes counter, waves someone away, returns to wiping
// Hits
schema Conv 162
MType GroundAction
TimeScale 0
XYZScale 0
motion humblkt 0 500 // Hit in left eye, staggers back, then falls backward
schema Conv 163
MType GroundAction
TimeScale 0
XYZScale 0
motion humhitblt 4 500 // Hit hard in left shoulder
schema Conv 164
MType GroundAction
TimeScale 0
XYZScale 0
motion humhitshtgn 4 500 // Hard hit to stomach
schema Conv 165
MType GroundAction
TimeScale 0
XYZScale 0
motion humrewdf 4 500 // Hit hard, recoils back
schema Conv 166
MType GroundAction
TimeScale 0
XYZScale 0
motion humrewnd1 4 500 // Upper body sways around. (hit or a dance step)
schema Conv 167
MType GroundAction
TimeScale 0
XYZScale 0
motion humstun 4 500 // Stunned or bad dancing
schema Conv 168
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwrwnd1 4 500 // Looks like hit in head
schema Conv 169
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwrwnd2 4 500 // Bigger hit than mdwrwnd1
schema Conv 170
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwrwnd3 4 500 // Very serious hit in head
schema Conv 171
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwstun 4 500 // Big hit, wobbles around
schema Conv 172
MType GroundAction
TimeScale 0
XYZScale 0
motion njastun 4 500 // Looks like re-balancing?
// Sick and dying motions
schema Conv 173
MType GroundAction
TimeScale 0
XYZScale 0
motion humctdie 0 500 // Shivering / dying while upright
schema Conv 174
MType GroundAction
TimeScale 0
XYZScale 0
motion humdie01 0 500 // Dying motion, looks like got hit in the chest
schema Conv 175
MType GroundAction
TimeScale 0
XYZScale 0
motion humdie1 0 500 // Die forward, Poisoned or shot in stomach
schema Conv 176
MType GroundAction
TimeScale 0
XYZScale 0
motion humdie2 0 500 // Death scene, reaching forward
schema Conv 177
MType GroundAction
TimeScale 0
XYZScale 0
motion humdie3 0 500 // Quick dying, falling backward
schema Conv 178
MType GroundAction
TimeScale 0
XYZScale 0
motion humdierun 0 500 // Die moving forward
schema Conv 179
MType GroundAction
TimeScale 0
XYZScale 0
motion humdieup1 0 500 // Die on back, too quick
schema Conv 180
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMHTPSI 0 500 // Hand goes to mouth, then crumples
schema Conv 181
MType GroundAction
TimeScale 0
XYZScale 0
motion humsick2 0 500 // Unsteady on feet, leans head back, looks confused
schema Conv 182
MType GroundAction
TimeScale 0
XYZScale 0
motion HUMSICK3 0 500 // Heaving. Coughing or vomiting. Right hip distorts
schema Conv 183
MType GroundAction
TimeScale 0
XYZScale 0
motion humsick4 0 500 // Grabs stomach, vomiting. Falls to knees
schema Conv 184
MType GroundAction
TimeScale 0
XYZScale 0
motion humsick5 0 500 // Leans forward, hanging and shaking head
schema Conv 185
MType GroundAction
TimeScale 0
XYZScale 0
motion femdichr 0 500 // Turns around and falls over (dies). In chair
schema Conv 186
MType GroundAction
TimeScale 0
XYZScale 0
motion femdie2 0 500 // Puts hand to side (like wounded), falls forward, dying
schema Conv 187
MType GroundAction
TimeScale 0
XYZScale 0
motion mdwdie2 0 500 // Death scene. Shakes with arms open, falls forward, rolls onto back
schema Conv 188
MType GroundAction
TimeScale 0
XYZScale 0
motion njadie2 0 500 // Death scene, falls forward, arms out
schema Conv 189
MType GroundAction
TimeScale 0
XYZScale 0
motion njadie3 0 500 // Takes hit, flies backward and down on back
schema Conv 190
MType GroundAction
TimeScale 0
XYZScale 0
motion ogphlpme1 0 500 // Holds stomach, hunches over, wobbles a little
schema Conv 191
MType GroundAction
TimeScale 0
XYZScale 0
motion ogphlpme2 0 500 // Holds stomach, looks dazed, turns around 180
// Poses
schema Conv 192
MType GroundAction
TimeScale 0
XYZScale 0
motion tbal01 0 500 // Looks like ballerina pose and movement
schema Conv 193
MType GroundAction
TimeScale 0
XYZScale 0
motion tbal01ps 0 500 // Short motion, ballerina pose
schema Conv 194
MType GroundAction
TimeScale 0
XYZScale 0
motion hung 0 500 // Could be used for hung prisoner