padrapocalypse on 8/7/2006 at 03:22
I'm trying to find sounds from the game that people say such as "Must have been rats" or "You're mine now." I've found Thief and Thief II conversations, but they are conversations, whereas I'm looking for reactions. I've searched the cd and the installed version and can't find the audio anywhere? Does anyone know a site I can download the voices from the game?
theBlackman on 8/7/2006 at 03:29
Quote Posted by padrapocalypse
[...] I've searched the cd and the installed version and can't find the audio anywhere? [...]
(
http://www.thief-thecircle.com/download.asp?fid=621)
This is the Media Editor. You can access all the sound, AI, Textures and whatever else from within the THIEF folder(s) to hear all the conversations.
The list within the game is not tagged exactly with what you might be looking for. For example, the speech by Benny might be labled Guard005.***
Download it and you can hear all the sounds, speeches and etc.
jtr7 on 8/7/2006 at 06:14
The requested files are in the same folders as the conversations.:weird:
Unless you don't have the CD's or the games installed to begin with, and then that's a problem.
RavynousHunter on 9/7/2006 at 14:03
wait, arent the reactions and whatnot stored in one of the .crf files? :confused: if so, then u can just open it with WinZip or something of that nature.
jtr7 on 9/7/2006 at 19:09
Yes. Unless padrapocalypse doesn't have the discs or game files to begin with.
NineBerry on 12/7/2006 at 22:28
Use DXIW Sound Drone, it can filter sounds to easily find the ones you are looking for; plus you also see the undertitles.
Get it from (
http://members.home.nl/m.r.visser/)
jtr7 on 13/7/2006 at 05:10
Does it work if you don't have the CD's or the *.crf files on your hard drive?
dlw6 on 14/7/2006 at 22:39
If you're going to play with sound (and you should :cheeky: ) then you might find my voice acting tutorial interesting:
(
http://www.willadsenfamily.org/us/don/ttlg/voice/va_tutorial.htm)
The OM voice sets contain hundreds of sounds, but there is a pattern to it. The file name conventions are similar to this, where "XYZ" is the AI name:
Alert0: XYZa0#.wav
Alert1: XYZa1#.wav
Alert2: XYZa2#.wav
Alert3: XYZa3#.wav
Alert level downgrade: XYZbak#.wav
Discovery of a body: XYZbod#.wav
Discovery of disabled/destroyed robot: XYZrob#.wav
Suspicious activity or security breach: XYZsec#.wav
Discovery of extinguished torch: XYZtorc#.wav
Hit high HP XYZhhi#.wav
Hit low HP XYZhlo#.wav
Charging: XYZchg#.wav
Attack w/ bow: XYZatb#.wav
Lost contact w/ player: XYZlos#.wav
Frustrated (player beyond AI's reach): XYZfrus#.wav
something missing: xyzmis#.wav
death: XYZdie#.wav
attacking winning: XYZatw#.wav
attacking losing: XYZatl#.wav
hit by player high HP: XYZhhi#.wav
hit by player low hp: XYZhlo#.wav
I sound the alarm: XYZalm#.wav
you sound the alarm: XYZalmw#.wav
Since the Alert0 sounds are most commonly heard, you will see them subdivided into wh (whistle), co (cough), mu (mutters), hu (hum), ch (chant), sn (sneeze), tc ("tch"), and th (clearing throat).
Whatever you're planning to do with the sounds, whether it be a Windows sound scheme, voice acting, sound or video, or whatever, please share when it's done.
Don