zachary1975 on 15/7/2011 at 23:47
one thing i disliked about TDS was the the fact that all the loot was the same except for the fact that they were made of different materials however special loot was unique. all the rest of the loot in TDS was from TMA and TDP and loot gleams were very annoying. i'd prefer more of a loot variety instead of only a few different types.:mad:
Beleg Cúthalion on 16/7/2011 at 08:04
What...?
zachary1975 on 16/7/2011 at 13:24
i'm sorry i couldn't think of any other way to put.:o
Beleg Cúthalion on 16/7/2011 at 17:52
That's what makes me wonder most:
Quote Posted by zachary1975
[...] all the loot was the same except for the fact that they were made of different materials [...] all the rest of the loot in TDS was from TMA and TDP [...]
Loot in TDP/TMA had different shapes than chunk and more cheerful colours. You're not the first to complain about the loot in TDS being merely distinguishable by its subtle texture colour (although I think that carefully examining loot before grabbing it is one of the more exciting aspects of being a thief), but to add that it looks like TDP/TMA is a contradiction of what you said previously.
And unless you manage to turn this thread into a discussion about loot in Thief 4, you're in the wrong sub forum. :p
Pyrian on 18/7/2011 at 23:40
Quote Posted by Beleg Cúthalion
...loot in Thief 4...
After careful consideration, I've decided that I'm
for it. :joke:
Platinumoxicity on 26/7/2011 at 21:25
Deadly Shadows did everything it could, to support the loot glint that nobody wanted anyway. In the original games:
-Loot had different colors and shapes than junk items, so loot items were easy to recognize.
-Frob highlight doesn't change the texture or the color of the object being highlighted, so loot items can also be recognized in the dark, from a close distance.
-If you're still unsure if something is loot, you can pick it up and gently set it back down if it turns out to be junk.
In Deadly Shadows:
-Loot items were colored differently than junk, but many loot items had junk counterparts of the same shape, making recognizing difficult, especially in the very hard light/shadow conditions of the new engine.
-The blue frob highlight hides the color and the texture of the object entirely, and makes it impossible to distinguish loot from junk in any light conditions.
-If you pick up an object, it's almost impossible to set it back down gently and quietly, because the feature to aim where you drop items doesn't exist anymore.
So in TDS, the only suitable option is to use the loot glint. The loot glint doesn't appear to have been included to dumb down the game, but because someone went out of their way to make it as hard as possible to distinguish loot from junk. I guess someone really had a problem with how easy and comfortable it all was in the original games.
I hope in Thief 4 the devs can use modern graphics technology to really make valuable things look valuable, and I also hope that they manage to properly make the frob highlighting work. When these two things are there, loot glint is entirely unnecessary.
Chade on 26/7/2011 at 22:25
I've come to the conclusion that loot has no place in the modern gaming world. After all, who are the game designers to force their preconceived notions of value down the player's throat? What happened to player choice? I've never been able to play a thief with a deer leg fetish in earlier titles ... what gave game designers the right to discriminate against my preferences?
The player should have the power to decide which items are valuable, and which are junk. I propose that a message box appears every time the player picks up an item, and lets the player specify how valuable that item is.
jtr7 on 26/7/2011 at 23:00
HAHAHAHAHA! Oh my god.
:tsktsk:
I'm sure you use that argument against yourself every time you don't like how some aspect of some consumable was made.
zachary1975 on 27/7/2011 at 01:23
Quote Posted by Chade
The player should have the power to decide which items are valuable, and which are junk. I propose that a message box appears every time the player picks up an item, and lets the player specify how valuable that item is.
wouldn't that become so sickening to have to put in a box how valuable an item is?:bored: and besides loot is mainly for buying gear and so unless they put in it's true monetary value, loot is useless.
besides garret's goal is only to get money, he never takes for sentimental purposes. (this does not apply to FMs).
and by the way who ever heard of a thief who never stole anything valuable.
intruder on 27/7/2011 at 10:31
A greater diversity of loot is a good idea. And no loot highlighting please!