dml courtesy Glypher, dml is good for all 3 missions (stand alone, campaign, Soul Tear ND_Rework)
Code:
DML1
//T2 FM: The Lord Ashton Series (A Visit to Lord Ashton) by Christine Schneider / Fixes: miss20.mis.dml
//shields, lanterns, junk
-ObjProp 9 "FrobInfo"
-ObjProp 9 "PhysType"
-ObjProp 514 "FrobInfo"
-ObjProp 514 "PhysType"
-ObjProp 520 "FrobInfo"
-ObjProp 520 "PhysType"
-ObjProp 1075 "FrobInfo"
-ObjProp 1081 "FrobInfo"
-ObjProp 1717 "FrobInfo"
-ObjProp 1717 "PhysType"
-ObjProp 1908 "FrobInfo"
-ObjProp 1909 "FrobInfo"
-ObjProp 1911 "FrobInfo"
-ObjProp 2027 "FrobInfo"
-ObjProp 2029 "FrobInfo"
-ObjProp 2031 "FrobInfo"
+ObjProp 628 "FrobInfo"
{
}
+ObjProp 727 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 727 "InvType"
{
}
+ObjProp 728 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 728 "InvType"
{
}
+ObjProp 729 "FrobInfo"
{
"World Action" Move
"Inv Action" Move
}
+ObjProp 729 "InvType"
{
}
+ObjProp 1343 "InvType"
{
}
+ObjProp 1634 "FrobInfo"
{
}
//doors
+MetaProp 37 -2420
ObjProp 168 "RotDoor"
{
"Open Angle" 89
}
ObjProp 171 "RotDoor"
{
"Open Angle" 86
}
ObjProp 172 "RotDoor"
{
"Open Angle" 83
}
ObjProp 179 "RotDoor"
{
"Open Angle" 77
}
ObjProp 185 "RotDoor"
{
"Open Angle" 89
}
+Receptron 186 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 186 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 186 "BlockFrob"
{
"" true
}
+ObjProp 187 "BlockFrob"
{
"" true
}
+ObjProp 188 "BlockFrob"
{
"" true
}
+Receptron 189 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 189 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 189 "BlockFrob"
{
"" true
}
+ObjProp 191 "BlockFrob"
{
"" true
}
ObjProp 195 "RotDoor"
{
"Open Angle" 89
}
ObjProp 198 "RotDoor"
{
"Open Angle" 89
}
+Receptron 200 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 200 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 200 "BlockFrob"
{
"" true
}
+ObjProp 201 "BlockFrob"
{
"" true
}
+ObjProp 202 "BlockFrob"
{
"" true
}
+Receptron 203 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 203 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 203 "BlockFrob"
{
"" true
}
+Receptron 235 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 235 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 236 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 236 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 236 "BlockFrob"
{
"" true
}
ObjProp 242 "RotDoor"
{
"Open Angle" 271
}
+Receptron 258 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 258 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 259 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 259 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 263 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 266 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 267 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 276 "Locked"
{
"" true
}
+Receptron 279 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+ObjProp 819 "BlockFrob"
{
"" true
}
-ObjProp 819 "PhysType"
+ObjProp 819 "PhysType"
{
"Type" OBB
}
+ObjProp 1033 "BlockFrob"
{
"" true
}
-ObjProp 1216 "PhysType"
+ObjProp 1216 "PhysType"
{
"Type" OBB
}
+MetaProp 1216 -2420
+Receptron 1265 "EarthStim"
{
Max None
Target Me
Agent -2425
Effect "add_prop"
{
"Prop Name" Material Tags
}
}
+StimSource 1265 "EarthStim"
{
Intensity 1
Propagator "Radius"
}
-ObjProp 1265 "RotDoor"
+ObjProp 1265 "TransDoor"
{
"Open Position" 4.00
"Base Speed" 2.00
"Axis" Y-Axis
"Blocks Vision?" false
}
+MetaProp 1339 -2420
+MetaProp 1722 -2420
+MetaProp 1944 -2420
-ObjProp 1944 "TransDoor"
+Receptron 2012 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 2012 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 2013 "FireStim"
{
Min None
Max None
Effect "Abort"
}
+Receptron 2013 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
//arrows (original campaign)
-ObjProp 103 "DeathStage"
-ObjProp 109 "DeathStage"
-ObjProp 130 "DeathStage"
-ObjProp 159 "DeathStage"
-ObjProp 211 "DeathStage"
-ObjProp 1256 "DeathStage"
-ObjProp 1328 "DeathStage"
-ObjProp 1392 "DeathStage"
-ObjProp 1494 "DeathStage"
-ObjProp 1498 "DeathStage"
-ObjProp 1544 "DeathStage"
//mantling
+ObjProp 112 "PhysCanMant"
{
}
+ObjProp 113 "PhysCanMant"
{
}
+ObjProp 117 "PhysCanMant"
{
}
+ObjProp 1881 "PhysCanMant"
{
}
+ObjProp 1882 "PhysCanMant"
{
}
+ObjProp 1886 "PhysCanMant"
{
}
+ObjProp 1890 "PhysCanMant"
{
}
//AIs
+ObjProp 523 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem4
}
+ObjProp 525 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 525 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew2
}
+ObjProp 527 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblew4
}
+ObjProp 1393 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem3
}
+ObjProp 1495 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 1495 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem2
}
-ObjProp 1580 "GameName"
+ObjProp 1580 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cjenv
}
+ObjProp 1701 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cbasso
}
+ObjProp 1714 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" carcher1
}
+ObjProp 1831 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" carcher1
}
+ObjProp 1988 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 2042 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" carcher1
}
//fireplace
ObjProp 534 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
ObjProp 536 "PGLaunchInfo"
{
"Max time" 2.00
}
//misplaced objects
-ObjProp 563 "PhysType"
ObjProp 563 "Position"
{
"Location" -97.93, -20.135, -30.5
}
+ObjProp 563 "PhysType"
{
"Type" OBB
}
-ObjProp 680 "PhysType"
ObjProp 680 "Position"
{
"Location" -169.61, -90.9, -30.5
}
+ObjProp 680 "PhysType"
{
"Type" OBB
}
-ObjProp 1197 "PhysType"
-ObjProp 1252 "PhysType"
ObjProp 1252 "Position"
{
"Location" -94.844, 152.63, 6
}
+ObjProp 1252 "PhysType"
{
"Type" OBB
}
+Receptron 1379 "EarthStim"
{
Max None
Target Me
Agent 1380
Effect "add_prop"
{
"Prop Name" PhysControl
}
}
++Receptron 1379 "EarthStim"
{
Max None
Target 1594
Agent 1380
Effect "add_prop"
{
"Prop Name" PhysControl
}
}
+StimSource 1379 "EarthStim"
{
Intensity 1
Propagator "Radius"
}
-ObjProp 1763 "PhysType"
ObjProp 1763 "Position"
{
"Location" -30.9, 98, -17.3
}
+ObjProp 1763 "PhysType"
{
"Type" OBB
}
//loot
ObjProp 1013 "Position"
{
"Pitch" c000
}
+ObjProp 1497 "StackCount"
{
}
-ObjProp 1499 "PickDist"
-ObjProp 1500 "PickDist"
-ObjProp 1501 "PickDist"
-ObjProp 1548 "PickDist"
-ObjProp 1552 "PickDist"
-ObjProp 1553 "PickDist"
-ObjProp 1554 "PickDist"
+ObjProp 1789 "FrobInfo"
{
}
+ObjProp 1789 "NoDrop"
{
"" true
}
+ObjProp 2043 "PickDist"
{
"" 8.00
}
ObjProp 2043 "Position"
{
"Pitch" c000
}
+ObjProp 2044 "PickDist"
{
"" 8.00
}
ObjProp 2044 "Position"
{
"Pitch" c000
}
+ObjProp 2045 "PickDist"
{
"" 8.00
}
+ObjProp 2047 "PickDist"
{
"" 8.00
}
+ObjProp 2048 "PickDist"
{
"" 8.00
}
//pickpocketing
+ObjProp 704 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+Link 704 705 "ControlDevice"
{
}
+ObjProp 704 "Scripts"
{
"Script 0" TrapRelay
}
+ObjProp 705 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 705 "TrapQVar"
{
"" =5:DrSPocketCnt
}