Lord Hammerarse's Manor T2 FM Oct. 23/06 - by Asgaroth
Naks on 24/10/2006 at 14:34
Congratulation, Asgaroth!
You've done a very good job!:thumb: I am glad we got such a young and talented author! Good luck with your further projects! :cool:
Avallon on 24/10/2006 at 15:02
Good job Asgaroth!
I enjoyed your mission a lot, looking forward to seeing many more FMs from you :thumb:
Asgaroth on 24/10/2006 at 15:21
that vase was sripped of accessabilty and loot it origionally added an impossible extra bit of loot but after changing it, and the objectives, i assure u that all loot is findable..... eventually...
anyway, on a troubling hand.. the next mission, I have been working on for a lot longer... it was on my old pc that contained drom-eds deadly and so called death stage 12 virus... thanks to otto... for informing me last year i think.. I think this mission(not the one you have downloaded, the one that is to follow) still has it as...
an apparition magically changed its own death stage to 12, thus making it invincible.
and two texture keep turning to jorge every time i reload the mission
whether i just made a complete fool of myself and am speaking of a dream.. i do not know...
but my old pc wouldn't let any of my missions be succesful...
Sluggs on 24/10/2006 at 15:28
I got stuck on this the other day, (and i was enjoying it too), i just couldn't find a key to open that gate beside the house! It looks like everyone else found it OK, except me! :o Where should i be looking?
I recognized the area right away, as a Komag tut level. :cool:
Asgaroth on 24/10/2006 at 16:28
Quote Posted by sluggs
I got stuck on this the other day, (and i was enjoying it too), i just couldn't find a key to open that gate beside the house! It looks like everyone else found it OK, except me! :o Where should i be looking?
I recognized the area right away, as a Komag tut level. :cool:
very well spotted sluggs!!!! but just remember that only up to the dining room in the first house was taken from the tut for aid on the magical outdoors...
the key is
[SPOILER]maids room, beside her bed is a key to a locked box 'neath her wardrobe. the silver key to the gate is in here[/SPOILER]
and for everyone's information.
every name (except hammerarse) is taken from real life
Guards:
gemmel=david gemmell, author, 'the drenai tales'
demonaz=guitarist of immortal
Bentley=kevin bently, an old friend of mine
Hellmuth=singer of belphegor (3rd difficulty only)
Sanders=Karl Sanders guitarist + vocalist of Nile
Glesnes=guitarist + vocalist of Einherjer
vikernes=Varg Vikernes(count grishnack)the murderer SCUM of euronymous
Moren=...i forget who this is...
Nightwalker on 24/10/2006 at 18:03
I have made up a loot list for this mission. I'll send a copy to thiefmissions soon but if anyone wants it before that, just email me and I'll send it to you. :)
Esme on 24/10/2006 at 21:57
GOTCHA! ya bad un :cheeky: found the last of the loot <span class="son">a purse (100) I somehow failed to see on top of a wardrobe :nono: probably the same as Nightwalker and a purse (100) buried under the bed in the same room :tsktsk:</span> *where's a smack self on forehead smiley when you need one*
1 hour 39 minutes I am now a happy bunny :ebil:
very nice mission for a first go :thumb:
for future missions though I suggest you have a think about the comments on hiding loot, in that there should be some clue as to where it is if it's hidden and the ones on lock picking which really needs to be tuned to the situation for example a difficult lock pick on a frequent patrol route with more guards than can be reasonably KO'd
there was an excellent example of a tricky lock pick in one of the original missions, crossing the city to get to an exit as I remember there was just enough time to use three lock pick attempts to open a door enter and close it after five guards passed round a corner turned round and came back, really made the old ticker skip a few that one, can't remember which one it was though, I think it was the one where you had to break into your own apartment and escape the city
I may have a replay of the originals .... just to refresh my memory you understand :cheeky:
Asgaroth on 25/10/2006 at 19:03
as i said.. this mission was made purposely to be a pain in the ass, thieving mission. I tend to make a genre in each FM of the campaign. to keep everyone happy. next up, undead, kill-em-all mission... you don't literally have to kill them all, but you're more than welcome to!
I thank you all for playing this small mission!!!
fair play!!!!
chis on 26/10/2006 at 12:44
*turns on the gramaphone in the servant's bedroom*
Argh! Someone has bloody awful taste in metal. :o
Renault on 26/10/2006 at 14:20
Quote Posted by Asgaroth
as i said.. this mission was made purposely to be a pain in the ass, thieving mission.
Never a good strategy, even for a small mission.