Lost Places Contest: Bertrand's Forgotten Tomb (September 15, 2017) - by trefoilknot
trefoilknot on 17/9/2017 at 18:53
Thank you, all! So glad you enjoyed it! Covetous Carcass, welcome to the forums! Nice catch with the codex! I guess I didn't think about the possibility of setting it down :)
P.S. Fortuni, there is a health potion available if you're willing to be acrobatic ;)
Hint: In the cylindrical room with the giant statue, look up!
Spoiler: Use the torch alcoves and gargoyles, to get up high enough to reach a rope arrow.
fortuni on 17/9/2017 at 19:19
Ps. I found a slight oddity, not really bug, that you may wish to fix in any update.
If you mantle up onto the curved arched doorway inside the projection room, on the side that the lockbox is, the portcullis shuts, but then it reopens when you walk up to the portcullis so it's not a game breaker. :cheeky:
vincentlancon on 17/9/2017 at 21:40
I have no clue what to do with gate 2, I go to the corresponding place with the buttons on the floor below and see nothing. What am I missing?
trefoilknot on 17/9/2017 at 21:44
Take note of the tile colors. Do you recognize them?
The stone plaque in the room with the cracked floor might help!
rustmite on 18/9/2017 at 01:43
Finished with 3140/3260 and you have hidden that last 120 very well, I tore apart the place but could not find it, found all the higher placed loot and goodies. Very nice mission for a first one, I'm not big on math puzzles, but powered through anyways. Sure would like to know where the last bit of loot is, hopefully ,eventually you will come out a loot list. Great job!
FenPhoenix on 18/9/2017 at 02:26
Cool mission, small but well done. I like me some puzzley-tombs and I'm proud to say I eventually solved everything without using any hints (Expert). I even stacked items to get up to the Reward place and eventually got all the way up there after not realizing I could just shoot the rope closer to the wall, like I do. Although I solved the last puzzle partly by accident and partly using an incorrect train of logic, but hey! I started pushing number buttons in the small box to see what would happen, and before I knew it I'd hit 4 and one of the gates opened. Then in the large box, I at first thought it was referring only to the two large-box light-digits, having seven segments each (14 total), so I entered 1/2 (seven lights illuminated) and then scratched my head wondering why that didn't work. Then I thought, "oh, he must be counting the big division line between them. So that's 15 lights total, not 14, so 2/3 is correct" (2/3 of 15 is 10 and 2/3 makes 10 lights illuminated). That worked, but then I decided to try seeing how the hints worked after the fact just for the heck of it, and that's how I learned I did it wrong. Ah well.
I thought the puzzles were just the right difficulty. They were challenging but very logical and never felt unfair (not everyone gets this right, so kudos). The environmental clues were subtle enough not to jump out right away, but discoverable if one has one's eyes open. The projection room solution was particularly awesome.
I guess going up and down those stairs all the time got a little tedious, but hey... thief's gotta get his exercise, or he'll end up like me. A great first mission. That's right, I'm a great first mission. And you don't wanna end up like that! Unless you're a farm!
...so, yeah, this is a great mission. I liked it a lot y'all.
gnartsch on 18/9/2017 at 07:39
Quote Posted by rustmite
Sure would like to know where the last bit of loot is, hopefully ,eventually you will come out a loot list. Great job!
I am pretty sure I can guess what you are missing.
- small jar (20) : room with the 7 pillars. Shooting a rope arrow into the wooden pillar will give you a new perspective.
- candle (50) and green pokal (50) : round room with a really giant statue in the middle. Look up very high to the wooden beams in the ceiling and figure out how to get there.
Covetous Carcass on 18/9/2017 at 12:36
Quote Posted by FenPhoenix
I guess going up and down those stairs all the time got a little tedious
About that - I kept forgetting that the stairs become detached from the wall about halfway down - cue a plummeting thief, several times :D
Swiz on 18/9/2017 at 12:52
I had a little problem with telling red and orange apart: is this because I'm not running HDMOD, or am I going colourblind?
Random_Taffer on 18/9/2017 at 13:07
Quote Posted by FenPhoenix
I guess going up and down those stairs all the time got a little tedious
Yeah. Another gripe of mine was the ambient used in this section. I don't think it's varied enough for good use here. It got on my nerves rather quickly.