Lost Places Contest: Bertrand's Forgotten Tomb (September 15, 2017) - by trefoilknot
rustmite on 21/9/2017 at 20:05
Already had that too.....
Quote Posted by gnartsch
Then, maybe return to the
flooded area with a small crypt and 4 coffins, where the water just reaches your knees or waiste and look high up. At the very top should be a gem (100).
trefoilknot on 21/9/2017 at 21:12
Have you checked behind the coffin, in the ante chamber right after you meet the first haunt?
pwl on 22/9/2017 at 00:30
I liked your mission a lot, even though I don't like puzzles very much.Thank you for your hard work and keep them coming!!
Moonbo on 22/9/2017 at 04:50
Man Fen, I really hope you make an LP of this one. It seems really interesting, but puzzle missions just aren't my thing.
rustmite on 22/9/2017 at 20:47
I will check that.
trefoilknot on 24/9/2017 at 02:36
Thanks Ricebug! But I think this part is a little misleading:
Quote:
Is there anything to do in the Hall of Projection?
No.
This room is absolutely essential to completing the mission (at least, the way it's meant to be played...) Not sure how else you'd come up with
the gate 1 code, if you don't accomplish what you need to in the Hall of Projection.
Ricebug on 24/9/2017 at 12:24
I scrutinized everything in that room. Didn't see any markers, QVARs, baloney sandwiches, or other clues. Now, if you're referring to how the bricks are placed, only a savant would be able to see that. :cool:
trefoilknot on 24/9/2017 at 12:35
It's a little out of the ordinary for thief puzzles, and I know it won't be everyone's cup of tea. But it seems plenty of players were able to solve that room. There are ample hints provided (some for free, some not ;)) so I don't know that one needs to be a "savant," but it sure helps to be observant and thoughtful.
Dahenjo on 24/9/2017 at 13:34
Quote Posted by Ricebug
I scrutinized everything in that room. Didn't see any markers, QVARs,
baloney sandwiches, or other clues.
You better get some glasses....
Inline Image:
https://preview.ibb.co/jDVgdk/dump003.jpg
trefoilknot on 24/9/2017 at 13:54
LOL!! Having trouble with the first gate?
HINT: Open up DromEd, and use your knowledge of qvars to figure out the code.
Outright spoiler: The code is CTRL+ALT+SHIFT+END (We're all here to just listen to ending music anyway, right?)
:cheeky::cheeky::cheeky: