Sliptip on 26/12/2006 at 02:14
I'm trying to set up something similar to the loudspeakers in Soulforge. I examined the set up and tried to duplicate it as follows (this set up is for test purposes only)
1: Made a marker (called it "schemalist") with the script "BroadcastSchemaListNoRep" and linked 3 of Karrass's scripted dialogues to it via "ScriptParams", then CD linked it to another marker called PARelay.
2: PARelay has the scripts "LoudspeakerRelay" and "SoundPreload". This is in turned CD linked to a custom loudspeaker with no significant properties.
This appears to be how the loudspeakers are set up in Soulforge but it's not working - I must be missing something, but I dunno what :mad:
Any suggestions would be greatly appreciated! Just to be on the safe side I loaded the miss16.osm - still zippo :(
Sliptip on 26/12/2006 at 11:25
Wow, that's perfect - don't kow why I haven't seen these before. Thanks!!
Edit: Got it working, the only issue with the above set up is that "PARelay" HAS to be named "LoudspeakerRelay"
john9818a on 6/1/2015 at 20:36
I have a setup similar to this in my mission. When I get out of earshot of one or more of the loudspeakers and then return, the sound coming from the loudspeakers is not synchronized anymore. How do I keep them synchronized and/or how do I increase the range so it doesn't matter how far I get from the loudspeakers before they stop playing?