Koki on 8/6/2011 at 06:32
Quote Posted by henke
Hey Koki where is the article you based this thread on?
I based it on my own experience of going straight into Deus Ex from Human Revolution. Everything just seemed so distant and detached and I literally had trouble of focusing on the game; took me about an hour of gameplay to get used to it.
The article does explain it quite well though. It's all a matter of perceived distance. And, as I thought, the angle between your eye, edge of the screen and FOV. From the Valve Developer wiki the article links to:
Quote:
Theoretically, an optically correct perspective can be obtained by matching the Camera's angle of view to the angle between the Player's eye and the edges of the image on his screen. Obviously this angle varies according to the actual size of the Player's screen and how far away from the screen he is actually sitting.
That's why people with widescreen monitors cry for FOV of 90 while people with 4:3 and 5:4 don't care.
Oh wait... J/K U GOT TROLL'D TROLOLOLOLO
Sulphur on 8/6/2011 at 06:48
If only you hadn't typed out that last sentence, you'd have proved me wrong, buttercup.
Koki on 8/6/2011 at 06:49
U JELLY
PigLick on 8/6/2011 at 08:05
actually the last sentence was the icing on the cake, I would have been disappointed otherwise. But yeh that article was a good read, made some sense. KOKI :cool: YEAAAHHHHHHHHHH