UnrelatedComa on 15/9/2011 at 04:26
pardon me if i missed an active or recent thread. did a search and only found dead ones.
so if you werent aware Magic the Gathering went digital by releasing a version of their card game thats very true to the real game. it was a year or two ago and they called it Duels of the Planeswalkers to differentiate it from the core set. the game is crossplatform - xbox, pc, ps3 - and pretty successful in spite of its limitations.
they released a sequel this year called Magic 2012. the sequel is smoother, less restrictive, and has better networking.
today is the first expansion for 2012. 4 new cards for each existing deck and 3 new decks. if anyone hasnt tried the game perhaps now is a good time. on PSN with PS+ you can get the old game for free and give it a shot. i believe failbox live also did something similar to that. you might get hooked and join us on the sequel. :D
anyone else playing right now? thoughts or comments on the expansion? ive only unlocked the add on cards so far. have yet to play with the new decks but everything looks really promising. im pretty psyched.
Phatose on 15/9/2011 at 05:28
Duels of the Planeswalkers was a good game. However, it wasn't released in 2011, it was released in 1998, as an expansion/rerelease of MtG from 1997. Bitch to get that one to run on modern hardware though.
UnrelatedComa on 15/9/2011 at 07:53
Quote Posted by Phatose
Duels of the Planeswalkers was a good game. However, it wasn't released in 2011, it was released in 1998, as an expansion/rerelease of MtG from 1997. Bitch to get that one to run on modern hardware though.
no. Duels of the Planeswalkers is recent, like late 09, and published by of wizards of the coast themselves. not licensed for an adaptation. its also a straight up card game. its not tactics thats coming out soon or the xbox fail of a vs game from further back... just cards.
Phatose on 15/9/2011 at 14:01
Not inventive - insulting. The 2009 version was a leap backwards from the game produced 11 years prior. No proper deck builder, just canned decks with sideboards. The AI was acceptable I suppose, but considering how little it actually had to deal with, I wasn't impressed.
It's genuinely unfortunate the old Microprose version didn't get updated. The early card sets it used had some downright overpowered cards, and the adventure mode eventually let you ignore all building restrictions if you had over 60 cards, making degenerate instant-murder decks possible.
gunsmoke on 15/9/2011 at 21:26
Xbox Fail/Failbox Live? Fanboy much? :weird:
UnrelatedComa on 15/9/2011 at 23:06
interesting... didnt realize there was an old game that used the license. back then i used a freeware program that didnt have pictures on the cards and had every card made to date in it.
Quote Posted by Phatose
It's genuinely unfortunate the old Microprose version didn't get updated. The early card sets it used had some downright overpowered cards, and the adventure mode eventually let you ignore all building restrictions if you had over 60 cards, making degenerate instant-murder decks possible.
thats why i like and believe the new games are so successful. they dont let you do retarded crap like drop an unstoppable creature on turn 3. theyve brought a lot of balance into the concept of the game.
as far as being able to manipulate your deck you can now take out whatever cards you want when you have a sideboard. the land is still automatically calculated and the 60 card minimum is there but you can take out things from the original deck after you unlock the extra cards. its made tuning the decks far more enjoyable and further increased the balance.
Quote Posted by gunsmoke
Xbox Fail/Failbox Live? Fanboy much? :weird:
its a garbage system.
Phatose on 16/9/2011 at 00:02
Against a truly degenerate deck, there is no turn 2, much less a turn three.
Mind you, this only applies in the adventure mode, requires a particular artifact, and you have to acquire all the cards you intend to use, with all the copies you need. Seeing as the only way to get multiple copies of the cards needed was very grinding hunting of a few select mobs, it's hardly a huge balance issue. Especially considering that some of the mobs in question could use a copy of your own deck against you. If you pull it off, you did so on purpose after craploads of work.
In multiplayer, and the adventure more it was standard 4 cards of any non-basic land limit. Beyond that, it was up to your own creativity.
Sideboards aren't deck building. It's swapping out a few select cards for a few other carefully selected cards. No creativity going into it, no finding new uses for the cards you have, certainly no fine tuning a beast of your own creation.
Though perhaps that's what MtG has become these days. They're selling pre-packaged copies of tournament winners, aren't they? Between that and the internet, suppose they're just going with the flow - no original thought at all. Copycat city.
UnrelatedComa on 16/9/2011 at 00:28
Quote Posted by Phatose
Though perhaps that's what MtG has become these days. They're selling pre-packaged copies of tournament winners, aren't they? Between that and the internet, suppose they're just going with the flow - no original thought at all. Copycat city.
lol... whatever you say bud.