PigLick on 17/9/2011 at 00:22
I just hate dethtoll
PigLick on 17/9/2011 at 04:11
aww how can I resist that face? all is forgiven!
UnrelatedComa on 17/9/2011 at 04:32
yes quite. im glad they didnt stop when they hit a few speedbumps in the 90s. we wouldnt have gotten Ravnica or Time Spiral or the return to Mirrodin. also a huge shift in the paradigm regarding planeswalkers and their abilities allowed them to make named planeswalkers to champion each color. give people a tangible character to relate to and to also be able to take the storylines away from Dominaria and Urza...
things have actually gotten a lot more interesting in recent years. feel free to reject it though because it no longer allows completely broken instant win combo decks.
on topic - played quite a bit more and the 3 new decks are very popular online. solid black and green/white are almost gauranteed in every game right now. green/white is OP as fuck but has a couple weaknesses if you get a good draw.
Phatose on 17/9/2011 at 06:20
Quote Posted by UnrelatedComa
yes quite. im glad they didnt stop when they hit a few speedbumps in the 90s. we wouldnt have gotten Ravnica or Time Spiral or the return to Mirrodin. also a huge shift in the paradigm regarding planeswalkers and their abilities allowed them to make named planeswalkers to champion each color. give people a tangible character to relate to and to also be able to take the storylines away from Dominaria and Urza...
things have actually gotten a lot more interesting in recent years. feel free to reject it though because it no longer allows completely broken instant win combo decks.
on topic - played quite a bit more and the 3 new decks are very popular online. solid black and green/white are almost gauranteed in every game right now. green/white is OP as fuck but has a couple weaknesses if you get a good draw.
I reject it cause it misses half of the game. Deck building is the heart of any CCG, and limiting you to canned decks kills that.
And more to the point, if they could pull off a proper deck builder a fucking decade ago, not including one now is just flat out laziness.
UnrelatedComa on 17/9/2011 at 07:00
Quote Posted by Phatose
I reject it cause it misses half of the game. Deck building is the heart of any CCG, and limiting you to canned decks kills that.
And more to the point, if they could pull off a proper deck builder a fucking decade ago, not including one now is just flat out laziness.
the "proper" deckbuilder wasnt licensed. it was fan made and as it contained every card ever made with zero restrictions guess what decks got used online?
if they didnt limit the game to canned decks it wouldnt have gained success at all. people that never would have bothered to try magic tried it and got hooked. almost all of those people would have regretted trying it if they got locked down by some old ass ivory tower combo deck or destroyed by a deck using necropotence. the old cards are overpowered as shit and their vague language leaves too much room for interpretation.
the game has evolved many aspects. including changing a couple words here and there on cards that that have been in almost every set and reworking keyword abilities. cheap ass exploit decks these days are actually possible to beat. still a lot of assholes around that find those nearly impossible to beat deck builds in every set but its not nearly as stupid as it used to be.
you have fun with your cards that most players wont even allow to be played in their own houses, let alone never see any type of tournament play. even elder dragon highlander has a banned list.
Phatose on 17/9/2011 at 07:42
Jesus Harold Christ.
Did you not read my posts?
The proper deckbuilder? For multiplayer? It ran classic rules. 60 card minimum. 1 of restricted cards, 0 banned cards, 4 of all non-basic lands.
Degenerate decks were vs CPU only.
Exploit decks my ass. The joy is in saying "Hey, royal assassin and icy manipulator. That's pretty good - icy taps, royal kills. Oh, and add nettling imp. Nettling forces attack, royal kills OR icy taps, nettling kills after no attack. Oh, and then add Xenic Poltergeist. That way I can use Icy Maniupulator as a 4/4 creature OR I can use it to tap a creature I hate OR I can use Xenic Poltergeist to turn an artifact I hate into a creature and kill that instead."
Properly thinking your deck through was part of what made Magic wonderful. Forcing you into canned decks makes you a non-thinking wuss.
UnrelatedComa on 17/9/2011 at 08:04
Quote Posted by Phatose
The proper deckbuilder?
didnt know you were still talking about the half adventure game.
Phatose on 17/9/2011 at 08:28
It's in EVERYTHING in the old version.
EVERYTHING.
The online version gives you the entire library of cards from Alpha to Legends and enforces the appropriate rules for the mode you're playing.
The campaign mode limits you to the cards you have in the campaign mode and the rules of the campaign mode.
Just like the CCG does.
Only, Microprose did it 11 years earlier and did the entire game.
demagogue on 17/9/2011 at 17:04
After playing around on the official versions, I'm happy with the little Vassal mod I made because it's *absolutely* hands-off. There's just a table, and you pull the cards out from a window and move them around like real cards, with no other restrictions, and definitely no crazy graphs or popups or the computer moving things around for you, stopping you from moving, or giving you comments. (There are 100s of pre-made decks you can load up, and tables of cards by set sortable by stats to find the cards you want). Then there's a deck slot to hold & shuffle decks, pick out individual cards, and load and save decks, and a private "hand" area. But that's about it. There's a little scoreboard drawn into the table with 0-20 boxes you have to literally move a little token to track like a monopoly piece. I haven't seen any version out there this hands off... but I love that absolute freedom.
There's a library of articles under the "help" tab, like "How to build a deck", "How to balance a deck", the full deck-o-pedia (describes 100s of historical decks), the vortex decks (from the vortex site, something like a few 1000 decks he collected over 15 years). It's sort of self-contained so you could learn the game from scratch then keep studying deck-building as deep as you want to go. It's like how I used to learn chess with a good book and the board and pieces in front of me. That was kind of the inspiration.
And I just want things to be hands-off. It's a card game; I want to just grab cards and move them around where I want on an open table. I especially don't want the computer forcing my moves or what cards I can and can't grab. I can read an article and it'll tell me where the cards go and what decks are exploitative and why. I don't want to use an exploitative deck for the same reason I wouldn't cheat in a chess program that doesn't enforce the rules, or a real life chess or card game ... because I respect the game. That kind of hands-off ethos is getting lost these days (cf anything Apple).
Here's a screenshot of it:
Inline Image:
http://i51.tinypic.com/2uh1zqw.jpg