trefoilknot on 12/11/2019 at 19:27
I'm trying to rig up the following system:
1. There are N keys which bijectively correspond to N doors (standard src-dst stuff).
2. There is a master door which will accept any of the N keys (standard master bit stuff).
Intuitively, think about a hotel where each guest's key works on their own door (and no other guests' doors), and also works on a number of shared doors (e.g., the gym/pool/elevator/business center, etc...).
How can this be accomplished?
Each of the two conditions is easy to satisfy on its own, but they seem very difficult to pair. I can't make any of the keys a master bit, b/c then it will open all of the N doors (or else have a different RegionID, in which case it won't open any of them), and I can't give the master door multiple key-dst codes. I can't think of a mission which has done this, but it seems like a commonplace enough situation that I'm assuming there's an obvious solution. Should I just "fake" it with some custom S/R?
Unna Oertdottir on 12/11/2019 at 19:43
Quote Posted by trefoilknot
Should I just "fake" it with some custom S/R?
This, it's less confusing. Set "Contact Types" "Collision, Frob Inv -> World" in the StimSource.