SneakyGuy101 on 14/10/2014 at 23:40
So in my mission there are various conversations with guards in particular. So I know how to make the conversation work but I'm stumped on how to make an AI patrol after a convo :erg:
So could I have some help? :)
darthsLair on 15/10/2014 at 00:05
Quote Posted by SneakyGuy101
So in my mission there are various conversations with guards in particular. So I know how to make the conversation work but I'm stumped on how to make an AI patrol after a convo :erg:
So could I have some help? :)
On your ai you want to patrol, make sure you don't use "Does Patrol" True. Name the ai you want to patrol, like Dave, Peter, ect.
In your drop down conversation menu:
Use the drop down menu:"Add/remove meta-property"
Add
M-DoesPatrol
Dave
If you wan't to see how LGS did it, look at miss5.mis around to the right of where Garrett begins. Back by the wall, two women are having a conversation. IRRC, it is named WomenConv.
SneakyGuy101 on 15/10/2014 at 00:38
It worked great :cheeky:
Also one more thing. The guard is having a convo and one of the guards say "Hey, go down to the well and fetch us some water."
So what I want to do is to realisticly make him stop his patrol once he gets to the well. How do I do that? :confused:
darthsLair on 15/10/2014 at 01:08
Quote Posted by SneakyGuy101
It worked great :cheeky:
Also one more thing. The guard is having a convo and one of the guards say "Hey, go down to the well and fetch us some water."
So what I want to do is to realisticly make him stop his patrol once he gets to the well. How do I do that? :confused:
A unit or so from the well, create a marker, and name it like "Well" make sure the marker is only a unit or so from the ground.
Using your conversation drop down menu:"GoTo"
1.Well
2.Dave
(The third argument would be for speed, so if you don't need it, skip it.)
Edit: Instead creating a new marker, the ai will stop at the trolpt if it is named like the above.
Using your drop down menu again: Add/remove metaproperty
1.Remove
2.M-DoesPatrol
3.Dave
The ai goes to the marker, and it would be easier if he were to face the well without turning around to do so, so if you need more markers, say around obstacles, it is fine to use as many as you need. Once the ai reaches the marker then the M-DoesPatrol is removed, and the guard will just stand there. If you don't want him to return to his origin:Return to origin:false
SneakyGuy101 on 15/10/2014 at 01:31
The Goto Object works but removing the MetaProperty doesn't work and he still patrols after getting to the object. So what's wrong here?
darthsLair on 15/10/2014 at 01:41
Quote Posted by SneakyGuy101
The Goto Object works but removing the MetaProperty doesn't work and he still patrols after getting to the object. So what's wrong here?
This could be a conflict in commands.
Double check your patrolling ai, and look at his properties:Make sure nothing under "patrol" shows. Ability Settings>DoesPatrol:False (If this is showing delete it)
He should stop at the goto marker, or another way is to have him goto the marker first, and skip the Add>M-doespatrol, until after he waits at the well for awhile, then add>M-DoesPatrol, so he will continue to walk from trolpt to trolpt.
In this case:
GoTo:
1.Well
2.Dave
Wait:
1.30000
2.IdleGesture 0
Add/Remove Metaproperty:
1.Add
2.M-DoesPatrol
3.Dave
SneakyGuy101 on 15/10/2014 at 01:51
Thank you! It worked :laff: